Player Matchup

Aphrodite
Aphrodite
CompWya
Aphrodite
Level 45
God Stats
24W - 24L
1,659 SR
Queue Stats
131W - 111L
1,583 Elo+
Party 3
Bellona
Bellona
Garashy2
Bellona
Level 38
God Stats
4W - 9L
1,523 SR
Queue Stats
364W - 466L
1,492 Elo+
Solo
Sol
Sol
Trxpchicken
Sol
Level 123
God Stats
1W - 2L
1,735 SR
Queue Stats
181W - 142L
1,554 Elo+
Party 3
Ullr
Ullr
loose-sheet3
Ullr
Level 43
God Stats
49W - 60L
1,492 SR
Queue Stats
253W - 232L
1,555 Elo+
Party 1
Loki
Loki
shapely-lathe2
Loki
Level 42
God Stats
7W - 7L
1,582 SR
Queue Stats
241W - 214L
1,629 Elo+
Party 1
Team Averages
Level 58
1,598 SR
1,563 Elo+

VS

Team Averages
Level 108
1,490 SR
1,564 Elo+
Osiris
Osiris
Mala_Suerte_8
Osiris
Level 160
God Stats
8W - 5L
1,524 SR
Queue Stats
586W - 531L
1,681 Elo+
Party 2
Bacchus
Bacchus
Outlast_LoKe
Bacchus
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 102L
1,468 Elo+
Solo
Fenrir
Fenrir
theROCKagain
Fenrir
Level 127
God Stats
1W - 9L
932 SR
Queue Stats
192W - 196L
1,546 Elo+
Party 2
Izanami
Izanami
tommodg01
Izanami
Level 28
God Stats
11W - 2L
1,833 SR
Queue Stats
31W - 19L
1,577 Elo+
Party 2
Hel
Hel
valS_madneSS
Hel
Level 160
God Stats
12W - 6L
1,662 SR
Queue Stats
804W - 748L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CompWya
Aphrodite
9
0 / 2 / 4
5,413
601
1,162
4,934
1,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Garashy2
Bellona
8
0 / 3 / 0
4,598
511
3,169
6,812
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
3 / 2 / 1
5,238
582
5,588
5,231
1,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
0 / 2 / 0
3,897
433
504
2,490
765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 3 / 1
4,959
551
3,436
7,397
2,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,968
663
5,236
4,868
4,026
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bacchus
Outlast_LoKe
Bacchus
7
1 / 3 / 3
5,217
580
2,478
6,907
4,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
9
4 / 1 / 1
5,623
625
2,863
6,475
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
tommodg01
Izanami
10
3 / 1 / 1
5,925
658
5,083
5,767
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 0 / 2
6,046
672
2,422
3,832
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
4
Kills
12
12
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CompWya
Aphrodite
0
2
4
1
L
Bellona
Garashy2
Bellona
0
3
0
0
W
2
0
2
3
W
Bacchus
Outlast_LoKe
Bacchus
1
3
3
0.83
L
3
2
1
1.75
L
0
2
0
0
L
1
3
1
0.5
W
Fenrir
4
1
1
4.5
W
Izanami
tommodg01
Izanami
3
1
1
3.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,859
Damage
18,082
26,864
Taken
27,849
10,016
Mitigated
13,265
8,824
Healing
11,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CompWya
Aphrodite
1,162
396
764
2,164
4,934
1,871
197
1,031
3,903
19,232
0
L
Bellona
Garashy2
Bellona
3,169
1,086
0
1,844
6,812
4,075
0
782
5,899
0
18,478
W
5,236
1,202
0
1,751
4,868
4,026
102
0
4,868
3,067
26,047
W
Bacchus
Outlast_LoKe
Bacchus
2,478
431
0
1,055
6,907
4,062
0
2,866
4,041
10,213
0
L
5,588
2,774
0
2,070
5,231
1,254
951
675
4,556
23,559
3,821
L
504
82
0
205
2,490
765
0
930
1,515
0
7,196
L
3,436
776
0
1,777
7,397
2,051
0
2,180
5,172
0
22,227
W
Fenrir
2,863
552
0
2,446
6,475
2,221
0
0
6,475
0
21,756
W
Izanami
tommodg01
Izanami
5,083
2,752
0
2,304
5,767
1,858
0
3,169
2,598
0
32,876
W
2,422
188
1,222
2,479
3,832
1,098
49
0
3,832
34,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,105
Gold Earned
28,779
184
Minions Killed
263
0
Camps Cleared
0
828,392
Distance Traveled
975,415
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,413
601
29
3
0
176,099
5
L
Bellona
4,598
511
42
5
0
175,185
2
W
Osiris
5,968
663
68
8
0
205,893
3
W
Bacchus
5,217
580
11
1
0
175,664
2
L
Sol
5,238
582
58
6
0
180,137
0
L
Ullr
3,897
433
11
1
0
107,964
0
L
Loki
4,959
551
44
5
0
189,007
0
W
Fenrir
5,623
625
52
6
0
200,511
3
W
Izanami
5,925
658
63
7
0
193,916
3
W
Hel
6,046
672
69
8
0
199,431
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role