Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Auty2797
Ymir
Level 99
God Stats
27W - 30L
1,538 SR
Queue Stats
164W - 192L
1,381 Elo+
Party 1
Neith
Neith
WhOdAt-DB-
Neith
Level 81
God Stats
2W - 4L
1,216 SR
Queue Stats
66W - 74L
1,438 Elo+
Party 1
Team Averages
Level 107
1,418 SR
1,440 Elo+

VS

Team Averages
Level 74
1,590 SR
1,484 Elo+
Olorun
Olorun
KaptainKuddlezz
Olorun
Level 122
God Stats
11W - 4L
1,853 SR
Queue Stats
336W - 350L
1,497 Elo+
Solo
Mulan
Mulan
ManualBoot4884
Mulan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,639 Elo+
Solo
Danzaburou
Danzaburou
xBIGxBsxBLOK718
Danzaburou
Level 79
God Stats
226W - 362L
1,418 SR
Queue Stats
334W - 535L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 7 / 1
7,410
618
8,840
10,968
3,850
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ymir
10
1 / 4 / 1
7,531
628
4,772
13,950
12,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
0 / 8 / 1
6,846
571
4,579
9,507
3,324
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 13
9,227
769
9,064
9,880
3,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
6 / 3 / 12
9,137
761
11,336
12,616
9,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
xBIGxBsxBLOK718
Danzaburou
12
8 / 0 / 9
9,687
807
8,564
9,061
3,392
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
19
19
Deaths
4
3
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
7
1
0.21
L
Ymir
1
4
1
0.38
W
5
1
13
11.5
W
6
3
12
4
L
Neith
0
8
1
0.06
W
Danzaburou
xBIGxBsxBLOK718
Danzaburou
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,191
Damage
28,964
34,425
Taken
31,557
19,352
Mitigated
16,298
2,907
Healing
14,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,840
521
72
478
10,968
3,850
93
1,969
8,573
28,188
0
L
Ymir
4,772
572
0
980
13,950
12,178
0
5,947
7,685
15,958
0
W
9,064
3,724
1,940
5,202
9,880
3,555
2,099
5,051
4,829
40,033
0
W
11,336
1,731
0
2,503
12,616
9,351
224
4,938
7,678
0
26,465
L
Neith
4,579
1,059
0
1,377
9,507
3,324
0
1,148
8,092
0
24,420
W
Danzaburou
xBIGxBsxBLOK718
Danzaburou
8,564
3,464
342
4,708
9,061
3,392
624
3,623
5,438
0
28,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,787
Gold Earned
28,051
92
Minions Killed
132
0
Camps Cleared
0
564,378
Distance Traveled
662,969
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,410
618
39
3
0
192,066
0
L
Ymir
7,531
628
14
1
0
191,407
1
W
Olorun
9,227
769
57
5
0
217,925
1
W
Mulan
9,137
761
33
3
0
221,105
2
L
Neith
6,846
571
39
3
0
180,905
0
W
Danzaburou
9,687
807
42
4
0
223,939
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role