Player Matchup

Jing Wei
Jing Wei
Aveshi98
Jing Wei
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
84W - 88L
1,545 Elo+
Solo
Bellona
Bellona
ShadowFrost5386
Bellona
Level 29
God Stats
7W - 4L
1,702 SR
Queue Stats
92W - 97L
1,516 Elo+
Solo
Chronos
Chronos
ToSaltyTo_Handle
Chronos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,476 Elo+
Solo
Sobek
Sobek
claudia_davo
Sobek
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 39L
1,534 Elo+
Solo
Bakasura
Bakasura
dragrol
Bakasura
Level 28
God Stats
13W - 7L
1,726 SR
Queue Stats
134W - 133L
1,523 Elo+
Solo
Team Averages
Level 27
1,586 SR
1,519 Elo+

VS

Team Averages
Level 12
1,492 SR
1,565 Elo+
Sol
Sol
Aurum Aka Gold
Sol
Level 27
God Stats
7W - 5L
1,727 SR
Queue Stats
92W - 74L
1,615 Elo+
Solo
Terra
Terra
Jehsseh
Terra
Level 15
God Stats
1W - 0L
1,352 SR
Queue Stats
42W - 34L
1,489 Elo+
Solo
Set
Set
Lurnai
Set
Level 10
God Stats
7W - 6L
1,401 SR
Queue Stats
37W - 40L
1,480 Elo+
Solo
Ra
Ra
NoThi5I5Patrick
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,710 Elo+
Solo
Hel
Hel
Pancake906
Hel
Level 7
God Stats
3W - 0L
1,481 SR
Queue Stats
4W - 2L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aveshi98
Jing Wei
16
5 / 6 / 1
11,185
486
11,406
19,790
6,793
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 4
11,137
484
9,317
16,562
14,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 7 / 4
9,588
417
11,820
19,676
6,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 2 / 7
10,744
467
9,853
15,777
17,745
Bakasura
dragrol
Bakasura
19
5 / 4 / 2
11,862
516
12,022
17,369
9,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 1
14,281
621
19,350
14,931
7,194
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
Jehsseh
Terra
18
1 / 1 / 6
12,945
563
9,165
14,083
13,795
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
Lurnai
Set
18
4 / 5 / 3
11,412
496
13,730
22,777
9,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
6 / 5 / 3
12,593
548
15,554
16,890
6,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
1 / 3 / 7
9,391
408
5,502
9,282
4,386
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
17
Kills
21
21
Deaths
17
18
Assists
20
Player
Kills
Deaths
Assists
KDA
W
9
3
1
3.17
L
Jing Wei
Aveshi98
Jing Wei
5
6
1
0.92
W
Terra
Jehsseh
Terra
1
1
6
4
W
Set
Lurnai
Set
4
5
3
1.1
W
6
5
3
1.5
W
1
3
7
1.5
L
1
2
4
1.5
L
4
7
4
0.86
L
2
2
7
2.75
L
Bakasura
dragrol
Bakasura
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,418
Damage
63,301
89,174
Taken
77,963
53,940
Mitigated
41,902
26,534
Healing
26,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,350
9,089
0
6,546
14,931
7,194
2,579
2,484
12,447
130,529
14,367
L
Jing Wei
Aveshi98
Jing Wei
11,406
8,126
0
9,001
19,790
6,793
1,113
11,499
8,291
0
76,311
W
Terra
Jehsseh
Terra
9,165
2,180
379
5,321
14,083
13,795
168
2,127
11,746
65,197
0
W
Set
Lurnai
Set
13,730
7,112
0
814
22,777
9,542
0
6,782
15,546
0
99,412
W
15,554
1,271
794
6,478
16,890
6,985
3,699
7,990
8,635
104,766
0
W
5,502
777
3,339
2,340
9,282
4,386
264
3,848
5,042
24,766
0
L
9,317
2,668
0
4,425
16,562
14,013
147
9,267
7,164
4,486
63,235
L
11,820
3,537
0
4,464
19,676
6,133
1,355
13,118
6,558
48,516
0
L
9,853
380
0
2,827
15,777
17,745
0
6,493
9,087
28,754
0
L
Bakasura
dragrol
Bakasura
12,022
6,490
0
5,817
17,369
9,256
0
7,372
9,997
0
78,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,516
Gold Earned
60,622
551
Minions Killed
704
0
Camps Cleared
0
2,009,265
Distance Traveled
2,112,675
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,281
621
205
9
0
422,451
3
L
Jing Wei
11,185
486
133
6
0
357,956
2
W
Terra
12,945
563
125
5
0
445,423
1
W
Set
11,412
496
144
6
0
435,735
3
W
Ra
12,593
548
193
8
0
417,450
4
W
Hel
9,391
408
37
2
0
391,616
1
L
Bellona
11,137
484
142
6
0
405,861
0
L
Chronos
9,588
417
77
3
0
359,670
1
L
Sobek
10,744
467
46
2
0
413,065
3
L
Bakasura
11,862
516
153
7
0
472,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role