Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Vantora_
Heimdallr
Level 61
God Stats
2W - 1L
1,264 SR
Queue Stats
12W - 17L
1,339 Elo+
Party 1
Vamana
Vamana
johnyki007
Vamana
Level 109
God Stats
9W - 5L
1,644 SR
Queue Stats
380W - 459L
1,394 Elo+
Solo
Odin
Odin
major_eagle4
Odin
Level 85
God Stats
2W - 1L
1,518 SR
Queue Stats
72W - 55L
1,537 Elo+
Solo
Sylvanus
Sylvanus
olozerk
Sylvanus
Level 138
God Stats
1W - 0L
1,558 SR
Queue Stats
110W - 117L
1,443 Elo+
Party 1
Team Averages
Level 107
1,497 SR
1,443 Elo+

VS

Team Averages
Level 70
1,521 SR
1,550 Elo+
Morgan Le Fay
Morgan Le Fay
Hoodhero1028
Morgan Le Fay
Level 49
God Stats
1W - 1L
1,371 SR
Queue Stats
140W - 150L
1,463 Elo+
Solo
Ne Zha
Ne Zha
Ill Rex lll
Ne Zha
Level 87
God Stats
7W - 8L
1,642 SR
Queue Stats
294W - 230L
1,549 Elo+
Solo
King Arthur
King Arthur
Moha-LaD-974
King Arthur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chernobog
Chernobog
N0tf1n3br0
Chernobog
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,653 Elo+
Solo
Yemoja
Yemoja
minunblack
Yemoja
Level 119
God Stats
2W - 3L
1,593 SR
Queue Stats
132W - 131L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
10 / 1 / 10
10,477
873
11,646
19,119
12,411
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Vantora_
Heimdallr
14
2 / 2 / 14
8,943
745
15,095
11,973
5,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
johnyki007
Vamana
15
3 / 1 / 12
9,143
762
9,433
18,746
18,112
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 2 / 10
9,459
788
8,037
14,604
10,051
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
olozerk
Sylvanus
17
5 / 1 / 16
10,408
867
15,845
16,349
12,408
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Hoodhero1028
Morgan Le Fay
14
2 / 5 / 2
8,158
680
12,130
11,873
3,962
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
14
1 / 5 / 5
7,896
658
14,552
13,113
4,780
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Moha-LaD-974
King Arthur
14
1 / 6 / 3
8,139
678
5,657
15,990
13,411
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
N0tf1n3br0
Chernobog
13
1 / 4 / 4
7,553
629
9,074
11,876
4,139
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
minunblack
Yemoja
15
2 / 3 / 5
8,334
695
9,995
11,255
10,744
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
26
23
Kills
7
7
Deaths
23
62
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
10
1
10
15
L
Morgan Le Fay
Hoodhero1028
Morgan Le Fay
2
5
2
0.6
L
Ne Zha
1
5
5
0.7
L
King Arthur
Moha-LaD-974
King Arthur
1
6
3
0.42
L
Chernobog
N0tf1n3br0
Chernobog
1
4
4
0.75
W
Heimdallr
Vantora_
Heimdallr
2
2
14
4.5
W
Vamana
johnyki007
Vamana
3
1
12
9
W
3
2
10
4
L
Yemoja
minunblack
Yemoja
2
3
5
1.5
W
Sylvanus
olozerk
Sylvanus
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,056
Damage
51,408
80,791
Taken
64,107
58,946
Mitigated
37,036
42,682
Healing
23,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
11,646
3,255
2,617
5,074
19,119
12,411
973
6,004
13,115
0
25,358
L
Morgan Le Fay
Hoodhero1028
Morgan Le Fay
12,130
2,809
1,476
1,854
11,873
3,962
0
1,293
10,580
27,665
0
L
Ne Zha
14,552
2,230
790
2,522
13,113
4,780
0
3,496
9,613
0
23,891
L
King Arthur
Moha-LaD-974
King Arthur
5,657
632
0
2,826
15,990
13,411
0
4,600
11,389
275
10,496
L
Chernobog
N0tf1n3br0
Chernobog
9,074
7,080
1,324
2,071
11,876
4,139
0
2,428
9,448
0
17,098
W
Heimdallr
Vantora_
Heimdallr
15,095
5,202
336
1,758
11,973
5,964
2,080
3,683
8,290
0
31,453
W
Vamana
johnyki007
Vamana
9,433
3,104
1,686
5,792
18,746
18,112
469
4,723
14,023
0
22,467
W
8,037
460
564
370
14,604
10,051
899
2,414
12,190
0
15,050
L
Yemoja
minunblack
Yemoja
9,995
1,644
7,804
2,553
11,255
10,744
0
4,028
7,227
14,055
0
W
Sylvanus
olozerk
Sylvanus
15,845
3,296
14,973
9,512
16,349
12,408
833
5,483
10,866
30,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,430
Gold Earned
40,080
136
Minions Killed
96
0
Camps Cleared
0
1,270,057
Distance Traveled
1,158,614
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,477
873
30
3
0
255,811
0
L
Morgan Le Fay
8,158
680
28
2
0
214,106
1
L
Ne Zha
7,896
658
20
2
0
220,687
1
L
King Arthur
8,139
678
12
1
0
305,903
0
L
Chernobog
7,553
629
30
3
0
210,715
0
W
Heimdallr
8,943
745
32
3
0
232,184
0
W
Vamana
9,143
762
16
1
0
295,283
3
W
Odin
9,459
788
24
2
0
259,198
0
L
Yemoja
8,334
695
6
1
0
207,203
2
W
Sylvanus
10,408
867
34
3
0
227,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role