Player Matchup

Anubis
Anubis
Frojnr13
Anubis
Level 27
God Stats
2W - 3L
1,304 SR
Queue Stats
54W - 81L
1,289 Elo+
Party 1
Cthulhu
Cthulhu
NeshamaSan
Cthulhu
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 78L
1,262 Elo+
Party 1
Guan Yu
Guan Yu
TheNíghtman
Guan Yu
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Solo
Nemesis
Nemesis
darkranchin
Nemesis
Level 28
God Stats
18W - 11L
1,676 SR
Queue Stats
108W - 77L
1,613 Elo+
Solo
Heimdallr
Heimdallr
panahsss
Heimdallr
Level 5
God Stats
2W - 4L
1,415 SR
Queue Stats
4W - 7L
1,366 Elo+
Party 1
Team Averages
Level 18
1,479 SR
1,406 Elo+

VS

Team Averages
Level 17
1,601 SR
1,485 Elo+
Sylvanus
Sylvanus
OogaaBoogaaa
Sylvanus
Level 29
God Stats
0W - 1L
1,570 SR
Queue Stats
1W - 1L
1,698 Elo+
Solo
Gilgamesh
Gilgamesh
SheckAlo
Gilgamesh
Level 24
God Stats
22W - 17L
1,942 SR
Queue Stats
351W - 309L
1,402 Elo+
Solo
Raijin
Raijin
atoron44444
Raijin
Level 10
God Stats
9W - 8L
1,725 SR
Queue Stats
158W - 150L
1,533 Elo+
Solo
Artemis
Artemis
gumdropp
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
nb6dead
Nemesis
Level 18
God Stats
1W - 4L
1,268 SR
Queue Stats
13W - 20L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Frojnr13
Anubis
13
4 / 3 / 6
8,477
530
5,827
7,649
4,449
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
NeshamaSan
Cthulhu
13
4 / 3 / 5
8,741
546
4,765
10,050
9,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Guan Yu
TheNíghtman
Guan Yu
13
5 / 4 / 2
8,298
519
8,113
9,931
9,428
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
darkranchin
Nemesis
18
9 / 0 / 4
10,851
678
7,403
9,287
4,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
panahsss
Heimdallr
13
2 / 3 / 9
7,684
480
4,634
6,136
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OogaaBoogaaa
Sylvanus
9
4 / 2 / 0
6,506
407
3,721
5,980
4,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
SheckAlo
Gilgamesh
13
4 / 6 / 1
8,911
557
8,314
15,565
6,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
15
4 / 5 / 0
8,615
538
6,081
10,121
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
gumdropp
Artemis
3
0 / 4 / 0
4,814
301
1,036
3,090
687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
nb6dead
Nemesis
9
0 / 7 / 2
6,254
391
1,270
9,969
3,166
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
24
Kills
12
13
Deaths
24
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
Frojnr13
Anubis
4
3
6
2.33
W
Cthulhu
NeshamaSan
Cthulhu
4
3
5
2.17
L
Sylvanus
OogaaBoogaaa
Sylvanus
4
2
0
2
L
Gilgamesh
SheckAlo
Gilgamesh
4
6
1
0.75
W
Guan Yu
TheNíghtman
Guan Yu
5
4
2
1.5
L
Raijin
4
5
0
0.8
W
Nemesis
darkranchin
Nemesis
9
0
4
11
L
Artemis
gumdropp
Artemis
0
4
0
0
L
Nemesis
nb6dead
Nemesis
0
7
2
0.14
W
Heimdallr
panahsss
Heimdallr
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,742
Damage
20,422
43,053
Taken
44,725
30,078
Mitigated
17,335
6,883
Healing
9,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Frojnr13
Anubis
5,827
576
0
2,977
7,649
4,449
357
2,742
4,647
35,733
0
W
Cthulhu
NeshamaSan
Cthulhu
4,765
781
0
1,750
10,050
9,208
564
2,166
7,826
22,880
0
L
Sylvanus
OogaaBoogaaa
Sylvanus
3,721
1,161
109
2,648
5,980
4,029
0
2,390
3,590
17,118
0
L
Gilgamesh
SheckAlo
Gilgamesh
8,314
3,096
0
3,382
15,565
6,669
483
2,623
12,942
0
37,718
W
Guan Yu
TheNíghtman
Guan Yu
8,113
1,740
0
897
9,931
9,428
713
1,191
8,656
0
33,449
L
Raijin
6,081
233
0
2,089
10,121
2,784
0
3,225
6,896
52,998
0
W
Nemesis
darkranchin
Nemesis
7,403
3,992
0
802
9,287
4,700
34
709
8,496
0
98,424
L
Artemis
gumdropp
Artemis
1,036
390
0
81
3,090
687
100
859
2,231
0
4,182
L
Nemesis
nb6dead
Nemesis
1,270
405
0
1,329
9,969
3,166
0
1,495
8,474
0
23,038
W
Heimdallr
panahsss
Heimdallr
4,634
1,397
0
457
6,136
2,293
933
2,456
3,626
0
34,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,051
Gold Earned
35,100
399
Minions Killed
268
0
Camps Cleared
0
1,474,317
Distance Traveled
1,128,179
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,477
530
80
5
0
264,923
2
W
Cthulhu
8,741
546
48
3
0
290,292
3
L
Sylvanus
6,506
407
25
2
0
205,486
0
L
Gilgamesh
8,911
557
66
4
0
268,300
2
W
Guan Yu
8,298
519
47
3
0
296,857
1
L
Raijin
8,615
538
125
8
0
297,532
1
W
Nemesis
10,851
678
154
10
0
332,054
2
L
Artemis
4,814
301
11
1
0
91,300
2
L
Nemesis
6,254
391
41
3
0
265,561
0
W
Heimdallr
7,684
480
70
4
0
290,191
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role