Player Matchup

Anubis
Anubis
Athymil
Anubis
Level 123
God Stats
6W - 1L
1,680 SR
Queue Stats
216W - 221L
1,429 Elo+
Solo
Hera
Hera
II JACKL3 II
Hera
Level 107
God Stats
16W - 8L
1,617 SR
Queue Stats
890W - 905L
1,409 Elo+
Solo
Scylla
Scylla
Sinkoner4207
Scylla
Level 122
God Stats
5W - 4L
1,625 SR
Queue Stats
281W - 290L
1,446 Elo+
Solo
Hercules
Hercules
fnvi_5
Hercules
Level 45
God Stats
1W - 1L
1,281 SR
Queue Stats
101W - 120L
1,424 Elo+
Solo
Izanami
Izanami
ТопОвен
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,067 Elo+
Solo
Team Averages
Level 85
1,541 SR
1,355 Elo+

VS

Team Averages
Level 99
1,447 SR
1,388 Elo+
Bastet
Bastet
O_X_Y_G_E_N-89
Bastet
Level 102
God Stats
2W - 7L
1,404 SR
Queue Stats
522W - 502L
1,390 Elo+
Party 1
Da Ji
Da Ji
Tragedy1
Da Ji
Level 114
God Stats
0W - 2L
1,500 SR
Queue Stats
239W - 248L
1,307 Elo+
Solo
Cupid
Cupid
Xx_3asim89_xX
Cupid
Level 143
God Stats
2W - 3L
1,695 SR
Queue Stats
341W - 333L
1,420 Elo+
Party 1
He Bo
He Bo
iRKN_1
He Bo
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
186W - 182L
1,415 Elo+
Party 1
Awilix
Awilix
lolli123
Awilix
Level 112
God Stats
1W - 5L
1,134 SR
Queue Stats
333W - 353L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Athymil
Anubis
20
10 / 5 / 14
12,639
903
12,737
12,931
6,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 5 / 20
11,349
811
13,192
10,005
5,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
19
9 / 5 / 17
12,594
900
13,857
9,526
3,153
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
fnvi_5
Hercules
18
5 / 3 / 23
11,241
803
11,447
16,667
17,565
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 5 / 19
11,118
794
9,714
10,515
4,066
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 11
9,289
664
8,659
15,661
6,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Da Ji
Tragedy1
Da Ji
18
5 / 8 / 12
11,772
841
10,397
16,606
12,128
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

19
7 / 4 / 13
11,603
829
12,754
15,033
5,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

He Bo
iRKN_1
He Bo
17
6 / 6 / 9
10,536
753
8,372
11,144
4,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
lolli123
Awilix
15
3 / 10 / 12
10,035
717
7,622
17,518
7,504
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
80
35
Kills
23
23
Deaths
35
93
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Anubis
Athymil
Anubis
10
5
14
3.4
W
6
5
20
3.2
L
2
7
11
1.07
W
Scylla
9
5
17
3.5
L
Da Ji
Tragedy1
Da Ji
5
8
12
1.38
L
7
4
13
3.38
W
Hercules
fnvi_5
Hercules
5
3
23
5.5
L
He Bo
iRKN_1
He Bo
6
6
9
1.75
L
Awilix
lolli123
Awilix
3
10
12
0.9
W
5
5
19
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,947
Damage
47,804
59,644
Taken
75,962
36,336
Mitigated
35,765
20,201
Healing
21,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Athymil
Anubis
12,737
961
427
3,404
12,931
6,343
1,769
2,448
10,483
41,405
0
W
13,192
2,560
2,189
1,377
10,005
5,209
968
1,242
8,763
26,984
0
L
8,659
1,730
616
2,630
15,661
6,167
428
8,480
7,181
0
16,447
W
Scylla
13,857
801
1,384
940
9,526
3,153
673
1,407
8,119
28,406
0
L
Da Ji
Tragedy1
Da Ji
10,397
1,901
0
1,179
16,606
12,128
394
9,315
7,291
0
20,256
L
12,754
3,590
3,321
7,077
15,033
5,868
123
8,325
6,708
0
38,610
W
Hercules
fnvi_5
Hercules
11,447
2,600
1,466
7,346
16,667
17,565
264
2,029
14,638
0
19,399
L
He Bo
iRKN_1
He Bo
8,372
968
1,117
1,896
11,144
4,098
529
5,863
5,281
20,700
0
L
Awilix
lolli123
Awilix
7,622
2,232
1,220
2,048
17,518
7,504
59
7,803
9,715
0
14,378
W
9,714
6,108
695
973
10,515
4,066
2,377
1,246
9,269
0
17,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,941
Gold Earned
53,235
151
Minions Killed
119
0
Camps Cleared
0
1,213,264
Distance Traveled
1,124,931
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,639
903
64
5
0
210,370
0
W
Hera
11,349
811
19
1
0
241,040
4
L
Bastet
9,289
664
12
1
0
241,983
0
W
Scylla
12,594
900
38
3
0
246,705
0
L
Da Ji
11,772
841
18
1
0
209,559
0
L
Cupid
11,603
829
50
4
0
273,734
0
W
Hercules
11,241
803
11
1
0
292,785
0
L
He Bo
10,536
753
27
2
0
177,266
0
L
Awilix
10,035
717
12
1
0
222,389
0
W
Izanami
11,118
794
19
1
0
222,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role