Player Matchup

Ah Puch
Ah Puch
ANGRYMAN5656
Ah Puch
Level 144
God Stats
4W - 1L
1,500 SR
Queue Stats
143W - 126L
1,504 Elo+
Solo
Ne Zha
Ne Zha
AndreMD5699
Ne Zha
Level 120
God Stats
111W - 154L
1,370 SR
Queue Stats
3,834W - 4,162L
1,423 Elo+
Solo
Scylla
Scylla
Joz3verywhere
Scylla
Level 111
God Stats
3W - 9L
1,386 SR
Queue Stats
266W - 291L
1,387 Elo+
Party 2
Osiris
Osiris
crandaddy12
Osiris
Level 109
God Stats
5W - 8L
1,502 SR
Queue Stats
563W - 572L
1,540 Elo+
Solo
Artemis
Artemis
defqonR34
Artemis
Level 125
God Stats
15W - 11L
1,664 SR
Queue Stats
352W - 366L
1,449 Elo+
Party 2
Team Averages
Level 122
1,485 SR
1,460 Elo+

VS

Team Averages
Level 61
1,604 SR
1,422 Elo+
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Arcis8
Xing Tian
Level 33
God Stats
2W - 3L
1,210 SR
Queue Stats
99W - 88L
1,449 Elo+
Party 1
Cernunnos
Cernunnos
DanyalCook
Cernunnos
Level 67
God Stats
3W - 2L
1,626 SR
Queue Stats
166W - 150L
1,461 Elo+
Party 1
Nox
Nox
MrCrabs122
Nox
Level 16
God Stats
2W - 0L
1,713 SR
Queue Stats
8W - 5L
1,496 Elo+
Solo
Discordia
Discordia
peacekiller509
Discordia
Level 43
God Stats
1W - 0L
1,973 SR
Queue Stats
10W - 17L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ANGRYMAN5656
Ah Puch
18
5 / 5 / 8
10,286
791
21,854
13,263
5,824
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
15
2 / 7 / 3
10,144
780
6,608
13,555
5,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 7 / 10
10,483
806
9,008
14,662
5,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
16
3 / 8 / 9
10,016
770
11,583
19,932
26,633
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
defqonR34
Artemis
16
4 / 7 / 5
9,795
753
12,232
12,233
5,373
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
1 / 1 / 22
10,560
812
4,042
11,377
11,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Arcis8
Xing Tian
16
3 / 2 / 25
10,787
830
4,105
21,359
24,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cernunnos
DanyalCook
Cernunnos
17
9 / 3 / 19
11,008
847
17,681
15,806
8,787
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
18 / 3 / 14
12,450
958
27,827
16,242
9,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
peacekiller509
Discordia
16
3 / 7 / 20
10,148
781
11,832
13,252
6,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
134
16
Kills
34
34
Deaths
16
35
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
1
22
12
L
Ah Puch
ANGRYMAN5656
Ah Puch
5
5
8
1.8
L
Ne Zha
2
7
3
0.5
W
Xing Tian
Arcis8
Xing Tian
3
2
25
7.75
W
Cernunnos
DanyalCook
Cernunnos
9
3
19
6.17
L
2
7
10
1
W
18
3
14
8.33
L
Osiris
3
8
9
0.94
L
Artemis
defqonR34
Artemis
4
7
5
0.93
W
Discordia
peacekiller509
Discordia
3
7
20
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,285
Damage
65,487
73,645
Taken
78,036
49,024
Mitigated
61,104
16,710
Healing
46,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,042
24
18,820
7,145
11,377
11,375
118
6,814
4,427
12,974
0
L
Ah Puch
ANGRYMAN5656
Ah Puch
21,854
384
0
2,721
13,263
5,824
95
9,631
3,632
39,650
0
L
Ne Zha
6,608
410
1,279
1,883
13,555
5,576
0
8,952
4,603
0
14,317
W
Xing Tian
Arcis8
Xing Tian
4,105
625
860
2,042
21,359
24,091
614
6,361
14,645
6,761
0
W
Cernunnos
DanyalCook
Cernunnos
17,681
7,667
2,641
4,544
15,806
8,787
1,907
6,145
9,438
0
35,506
L
9,008
0
1,200
2,486
14,662
5,618
381
11,512
3,150
23,289
0
W
27,827
1,689
3,372
4,400
16,242
9,907
1,536
5,451
10,437
40,701
0
L
Osiris
11,583
1,854
592
3,579
19,932
26,633
111
9,459
10,473
0
17,464
L
Artemis
defqonR34
Artemis
12,232
2,796
1,727
1,243
12,233
5,373
1,032
8,252
3,981
0
28,075
W
Discordia
peacekiller509
Discordia
11,832
433
1,217
1,260
13,252
6,944
533
6,091
6,795
32,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,724
Gold Earned
54,953
121
Minions Killed
146
0
Camps Cleared
0
1,138,454
Distance Traveled
1,287,712
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,560
812
17
1
0
275,132
3
L
Ah Puch
10,286
791
39
3
0
247,816
0
L
Ne Zha
10,144
780
15
1
0
205,300
3
W
Xing Tian
10,787
830
8
1
0
271,793
0
W
Cernunnos
11,008
847
40
3
0
236,350
1
L
Scylla
10,483
806
25
2
0
221,635
0
W
Nox
12,450
958
46
4
0
262,969
2
L
Osiris
10,016
770
6
0
0
252,871
0
L
Artemis
9,795
753
36
3
0
210,832
0
W
Discordia
10,148
781
35
3
0
241,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role