Player Matchup

Susano
Susano
DanielDanielov09
Susano
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Loki
Loki
GedankeUlme17
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,407 Elo+
Solo
Ymir
Ymir
Paul-Eric_
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Party 1
Arachne
Arachne
Sh1ra7
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,433 Elo+
Solo
Sol
Sol
billy62250
Sol
Level 21
God Stats
4W - 1L
1,750 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Team Averages
Level 15
1,550 SR
1,468 Elo+

VS

Team Averages
Level 21
1,497 SR
1,471 Elo+
Nike
Nike
AngrDarthChicken
Nike
Level 5
God Stats
3W - 3L
1,453 SR
Queue Stats
8W - 8L
1,341 Elo+
Solo
Janus
Janus
NessaSaugut
Janus
Level 23
God Stats
6W - 4L
1,781 SR
Queue Stats
56W - 40L
1,557 Elo+
Solo
Ymir
Ymir
Smite_King_Lol
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,623 Elo+
Solo
Loki
Loki
Zwinzii123
Loki
Level 29
God Stats
39W - 35L
1,554 SR
Queue Stats
145W - 171L
1,449 Elo+
Solo
Neith
Neith
slagzBeno
Neith
Level 29
God Stats
4W - 9L
1,196 SR
Queue Stats
82W - 105L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 11 / 0
8,150
479
2,534
12,088
3,951
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

2
0 / 2 / 0
4,976
293
222
1,600
331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 6 / 1
7,412
436
1,982
11,177
6,080
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Arachne
Sh1ra7
Arachne
13
3 / 7 / 3
9,093
535
7,518
16,372
7,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 6 / 3
7,376
434
5,543
10,036
2,608
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,420
495
5,144
7,945
3,197
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 1 / 7
10,647
626
11,051
6,184
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
6 / 1 / 12
10,039
591
5,354
10,420
10,931
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
10 / 4 / 7
10,192
600
8,736
11,108
4,208
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
slagzBeno
Neith
13
3 / 2 / 10
8,399
494
5,134
5,448
2,078
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
73
8
Kills
31
32
Deaths
9
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
L
3
11
0
0.27
L
0
2
0
0
W
9
1
7
12.5
L
2
6
1
0.42
L
Arachne
Sh1ra7
Arachne
3
7
3
0.64
W
6
1
12
12
W
10
4
7
3.38
L
0
6
3
0.25
W
Neith
slagzBeno
Neith
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,799
Damage
35,419
51,273
Taken
41,105
20,956
Mitigated
22,504
6,095
Healing
9,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,144
830
0
2,500
7,945
3,197
2,435
1,764
6,181
0
23,262
L
2,534
425
0
1,340
12,088
3,951
0
2,622
9,466
0
26,164
L
222
0
0
0
1,600
331
0
859
741
0
1,568
W
11,051
992
0
386
6,184
2,090
680
909
5,275
72,116
0
L
1,982
249
0
0
11,177
6,080
182
5,378
5,799
20,987
0
L
Arachne
Sh1ra7
Arachne
7,518
5,105
0
3,981
16,372
7,986
0
4,783
11,589
0
52,364
W
5,354
540
0
992
10,420
10,931
70
2,481
7,939
27,075
0
W
8,736
3,754
0
3,998
11,108
4,208
462
1,434
9,674
0
61,976
L
5,543
1,465
0
774
10,036
2,608
1,545
2,763
7,273
38,106
0
W
Neith
slagzBeno
Neith
5,134
1,451
0
1,757
5,448
2,078
1,650
1,200
4,248
0
35,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,007
Gold Earned
47,697
258
Minions Killed
398
0
Camps Cleared
0
1,235,111
Distance Traveled
1,706,358
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,420
495
39
2
0
342,149
0
L
Susano
8,150
479
48
3
0
312,551
3
L
Loki
4,976
293
1
0
0
48,392
0
W
Janus
10,647
626
152
9
0
371,238
2
L
Ymir
7,412
436
46
3
0
237,997
0
L
Arachne
9,093
535
88
5
0
348,431
6
W
Ymir
10,039
591
40
2
0
312,413
3
W
Loki
10,192
600
111
7
0
343,341
1
L
Sol
7,376
434
75
4
0
287,740
0
W
Neith
8,399
494
56
3
0
337,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role