Player Matchup

Discordia
Discordia
EvieeCat
Discordia
Level 10
God Stats
12W - 15L
1,442 SR
Queue Stats
17W - 21L
1,386 Elo+
Solo
Bacchus
Bacchus
LordOmskii
Bacchus
Level 7
God Stats
2W - 1L
1,185 SR
Queue Stats
8W - 3L
1,602 Elo+
Solo
Cthulhu
Cthulhu
SGTtazBubbleGum
Cthulhu
Level 18
God Stats
8W - 10L
1,409 SR
Queue Stats
37W - 51L
1,322 Elo+
Party 1
Nemesis
Nemesis
Sonic12xX
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,354 Elo+
Party 1
Neith
Neith
Spoken Rhetoric
Neith
Level 16
God Stats
24W - 33L
1,400 SR
Queue Stats
41W - 54L
1,312 Elo+
Party 1
Team Averages
Level 16
1,387 SR
1,395 Elo+

VS

Team Averages
Level 29
1,650 SR
1,421 Elo+
Sylvanus
Sylvanus
EEDEEPIE
Sylvanus
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 43L
1,581 Elo+
Party 2
Hades
Hades
LargeMammories
Hades
Level 14
God Stats
12W - 6L
1,632 SR
Queue Stats
94W - 67L
1,505 Elo+
Party 2
Jing Wei
Jing Wei
MALIBU8577
Jing Wei
Level 14
God Stats
2W - 2L
1,788 SR
Queue Stats
12W - 18L
1,290 Elo+
Solo
Discordia
Discordia
instinkt900
Discordia
Level 85
God Stats
15W - 9L
1,829 SR
Queue Stats
139W - 109L
1,480 Elo+
Party 2
Apollo
Apollo
revan11111
Apollo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 46L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
EvieeCat
Discordia
20
0 / 3 / 9
16,845
887
17,809
13,571
5,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
LordOmskii
Bacchus
20
3 / 2 / 14
16,940
892
14,624
22,546
38,827
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
3 / 7 / 9
16,609
874
22,219
53,180
32,256
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Sonic12xX
Nemesis
20
7 / 5 / 3
16,382
862
20,686
21,134
10,622
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
8 / 4 / 7
18,011
948
24,921
23,134
9,490
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

10

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
EEDEEPIE
Sylvanus
20
1 / 0 / 16
16,292
857
3,841
11,403
18,072
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
8 / 6 / 9
18,260
961
32,028
32,903
20,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
MALIBU8577
Jing Wei
20
8 / 3 / 11
19,465
1,024
52,015
23,883
11,850
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
instinkt900
Discordia
20
4 / 2 / 12
17,404
916
35,558
20,238
9,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
revan11111
Apollo
20
0 / 10 / 6
14,401
758
881
17,545
7,550

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
75
21
Kills
21
21
Deaths
21
42
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
EEDEEPIE
Sylvanus
1
0
16
9
W
Discordia
EvieeCat
Discordia
0
3
9
1.5
L
8
6
9
2.08
W
Bacchus
LordOmskii
Bacchus
3
2
14
5
L
Jing Wei
MALIBU8577
Jing Wei
8
3
11
4.5
W
3
7
9
1.07
W
Nemesis
Sonic12xX
Nemesis
7
5
3
1.7
W
8
4
7
2.88
L
Discordia
instinkt900
Discordia
4
2
12
5
L
Apollo
revan11111
Apollo
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,259
Damage
124,323
133,565
Taken
105,972
96,808
Mitigated
67,098
19,042
Healing
17,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
EEDEEPIE
Sylvanus
3,841
1,422
5,626
2,563
11,403
18,072
0
6,063
5,340
14,862
0
W
Discordia
EvieeCat
Discordia
17,809
453
198
624
13,571
5,613
0
7,684
5,887
83,388
0
L
32,028
4,135
1,082
7,611
32,903
20,399
0
17,123
15,780
56,091
0
W
Bacchus
LordOmskii
Bacchus
14,624
2,061
0
0
22,546
38,827
0
12,552
9,994
19,780
0
L
Jing Wei
MALIBU8577
Jing Wei
52,015
39,867
0
0
23,883
11,850
0
14,218
9,665
0
119,408
W
22,219
528
0
11,585
53,180
32,256
0
27,541
25,639
54,619
0
W
Nemesis
Sonic12xX
Nemesis
20,686
11,997
0
1,234
21,134
10,622
0
8,748
12,386
0
42,567
W
24,921
16,851
0
5,401
23,134
9,490
0
14,902
8,232
0
53,449
L
Discordia
instinkt900
Discordia
35,558
2,339
0
494
20,238
9,227
0
11,212
9,026
78,913
0
L
Apollo
revan11111
Apollo
881
701
0
0
17,545
7,550
0
6,036
11,509
0
2,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,787
Gold Earned
85,822
381
Minions Killed
364
8
Camps Cleared
9
1,817,200
Distance Traveled
1,870,908
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
16,292
857
31
2
1
358,918
1
W
Discordia
16,845
887
194
10
0
350,123
0
L
Hades
18,260
961
54
3
1
402,409
2
W
Bacchus
16,940
892
5
0
2
368,776
0
L
Jing Wei
19,465
1,024
161
8
5
372,222
0
W
Cthulhu
16,609
874
66
3
0
375,377
0
W
Nemesis
16,382
862
41
2
4
398,443
0
W
Neith
18,011
948
75
4
2
324,481
0
L
Discordia
17,404
916
112
6
1
393,458
0
L
Apollo
14,401
758
6
0
1
343,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role