Player Matchup

Thanatos
Thanatos
ArraySmites
Thanatos
Level 106
God Stats
3W - 3L
1,525 SR
Queue Stats
227W - 193L
1,668 Elo+
Solo
Thor
Thor
LotusPixie
Thor
Level 153
God Stats
0W - 1L
1,482 SR
Queue Stats
34W - 28L
1,781 Elo+
Party 1
Baron Samedi
Baron Samedi
StigmaStyle
Baron Samedi
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
193W - 173L
1,568 Elo+
Party 2
King Arthur
King Arthur
StrikeerTT
King Arthur
Level 158
God Stats
0W - 1L
1,389 SR
Queue Stats
7W - 4L
1,868 Elo+
Party 1
Ullr
Ullr
TheWolfMate
Ullr
Level 128
God Stats
1W - 3L
1,445 SR
Queue Stats
84W - 70L
1,595 Elo+
Party 2
Team Averages
Level 140
1,468 SR
1,696 Elo+

VS

Team Averages
Level 130
1,638 SR
1,606 Elo+
Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MOLD
Bakasura
Level 80
God Stats
2W - 0L
1,737 SR
Queue Stats
6W - 6L
1,690 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PoPoWanObi
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,783 SR
Queue Stats
246W - 211L
1,579 Elo+
Solo
Loki
Loki
ProfessorLoki
Loki
Level 160
God Stats
51W - 38L
1,670 SR
Queue Stats
60W - 51L
1,653 Elo+
Solo
Ganesha
Ganesha
YetiGAYmer369
Ganesha
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
213W - 206L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ArraySmites
Thanatos
14
15 / 5 / 4
9,504
634
14,167
17,228
8,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 6 / 6
7,643
510
5,992
10,627
4,025
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
StigmaStyle
Baron Samedi
11
2 / 4 / 7
7,548
503
5,870
11,974
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
StrikeerTT
King Arthur
14
4 / 4 / 1
8,522
568
6,350
13,722
8,790
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 3 / 8
6,733
449
7,831
8,997
3,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
10 / 5 / 2
9,815
654
11,546
10,288
5,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
MOLD
Bakasura
12
1 / 7 / 5
7,320
488
4,913
10,895
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
PoPoWanObi
Ah Muzen Cab
13
3 / 4 / 1
7,801
520
8,783
9,877
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 3 / 3
10,625
708
11,571
9,472
3,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
11
0 / 4 / 12
8,079
539
4,971
13,281
10,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
45
23
Kills
22
22
Deaths
23
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
10
5
2
2.2
L
Thanatos
ArraySmites
Thanatos
15
5
4
3.4
L
2
6
6
0.83
W
Bakasura
MOLD
Bakasura
1
7
5
0.5
W
Ah Muzen Cab
PoPoWanObi
Ah Muzen Cab
3
4
1
0.88
W
8
3
3
3.17
L
Baron Samedi
StigmaStyle
Baron Samedi
2
4
7
1.38
L
King Arthur
StrikeerTT
King Arthur
4
4
1
1.13
L
0
3
8
1.33
W
Ganesha
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,210
Damage
41,784
62,548
Taken
53,813
33,035
Mitigated
26,641
20,453
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,546
1,684
128
1,488
10,288
5,419
408
855
9,433
36,686
0
L
Thanatos
ArraySmites
Thanatos
14,167
5,357
0
12,931
17,228
8,719
429
3,715
13,503
0
67,529
L
5,992
1,326
0
1,783
10,627
4,025
0
4,178
6,369
0
45,865
W
Bakasura
MOLD
Bakasura
4,913
3,409
0
2,069
10,895
4,270
0
509
10,265
0
31,817
W
Ah Muzen Cab
PoPoWanObi
Ah Muzen Cab
8,783
5,306
0
3,648
9,877
2,342
1,040
935
8,942
0
46,216
W
11,571
5,139
0
4,013
9,472
3,630
836
398
8,974
0
71,640
L
Baron Samedi
StigmaStyle
Baron Samedi
5,870
1,213
141
2,773
11,974
8,315
0
3,010
8,416
29,088
0
L
King Arthur
StrikeerTT
King Arthur
6,350
933
0
2,732
13,722
8,790
0
3,745
9,818
0
46,330
L
7,831
2,940
0
93
8,997
3,186
545
2,123
6,804
0
38,261
W
Ganesha
4,971
1,081
0
695
13,281
10,980
0
2,870
10,253
19,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,950
Gold Earned
43,640
397
Minions Killed
388
0
Camps Cleared
0
1,372,601
Distance Traveled
1,457,238
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,815
654
67
4
0
289,533
2
L
Thanatos
9,504
634
98
7
0
293,673
3
L
Thor
7,643
510
74
5
0
249,143
3
W
Bakasura
7,320
488
80
5
0
272,851
0
W
Ah Muzen Cab
7,801
520
96
6
0
299,334
0
W
Loki
10,625
708
129
9
0
327,269
7
L
Baron Samedi
7,548
503
44
3
0
241,284
2
L
King Arthur
8,522
568
106
7
0
306,297
5
L
Ullr
6,733
449
75
5
0
282,204
0
W
Ganesha
8,079
539
16
1
0
268,251
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role