Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Ares9455
Heimdallr
Level 160
God Stats
12W - 5L
1,585 SR
Queue Stats
154W - 172L
1,570 Elo+
Party 2
Sylvanus
Sylvanus
Klawra
Sylvanus
Level 119
God Stats
33W - 29L
1,641 SR
Queue Stats
406W - 285L
1,631 Elo+
Party 2
Bellona
Bellona
Marauder
Bellona
Level 158
God Stats
21W - 17L
1,765 SR
Queue Stats
856W - 756L
1,721 Elo+
Party 2
Yemoja
Yemoja
OG Savage Kitty
Yemoja
Level 48
God Stats
73W - 69L
1,593 SR
Queue Stats
212W - 190L
1,745 Elo+
Party 2
Team Averages
Level 122
1,617 SR
1,633 Elo+

VS

Team Averages
Level 55
1,576 SR
1,534 Elo+
Thanatos
Thanatos
 
Thanatos
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
CurrentlyTurnt_
Hachiman
Level 67
God Stats
22W - 25L
1,622 SR
Queue Stats
959W - 868L
1,527 Elo+
Party 1
Nemesis
Nemesis
GreyFaiden
Nemesis
Level 135
God Stats
140W - 96L
1,611 SR
Queue Stats
959W - 826L
1,580 Elo+
Party 1
Ra
Ra
II Vyper II
Ra
Level 15
God Stats
1W - 2L
1,580 SR
Queue Stats
56W - 45L
1,445 Elo+
Party 1
Fafnir
Fafnir
PossessedRosary
Fafnir
Level 18
God Stats
4W - 8L
1,569 SR
Queue Stats
53W - 39L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
6 / 0 / 5
9,709
647
5,651
8,110
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Ares9455
Heimdallr
15
0 / 1 / 1
8,831
589
2,316
7,666
2,743
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Klawra
Sylvanus
15
5 / 0 / 9
9,629
642
7,646
14,147
7,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Marauder
Bellona
16
7 / 1 / 7
9,799
653
11,206
12,562
13,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 2 / 1
7,956
530
1,463
9,844
8,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 8 / 1
7,121
475
5,163
13,010
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
14
0 / 1 / 1
7,641
509
4,699
6,525
1,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
GreyFaiden
Nemesis
14
1 / 4 / 0
8,873
592
4,174
12,016
7,232
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 6 / 0
5,911
394
2,999
6,431
1,824
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 2 / 0
6,906
460
2,079
8,610
6,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
21
Kills
3
4
Deaths
21
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
0
5
8.5
L
Thanatos
 
Thanatos
2
8
1
0.31
W
Heimdallr
Ares9455
Heimdallr
0
1
1
0.5
L
Hachiman
0
1
1
0.5
L
Nemesis
GreyFaiden
Nemesis
1
4
0
0.25
L
0
6
0
0
W
Sylvanus
Klawra
Sylvanus
5
0
9
9.5
W
Bellona
Marauder
Bellona
7
1
7
10.5
W
3
2
1
1.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,282
Damage
19,114
52,329
Taken
46,592
36,661
Mitigated
21,038
25,474
Healing
14,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,651
365
0
2,574
8,110
4,668
468
1,161
6,949
50,110
0
L
Thanatos
 
Thanatos
5,163
1,452
0
6,319
13,010
3,969
0
3,611
9,137
0
45,000
W
Heimdallr
Ares9455
Heimdallr
2,316
1,333
0
3,447
7,666
2,743
1,219
678
6,988
0
61,342
L
Hachiman
4,699
1,185
0
2,657
6,525
1,647
0
1,842
4,667
0
66,468
L
Nemesis
GreyFaiden
Nemesis
4,174
1,134
0
3,953
12,016
7,232
0
4,057
7,778
0
49,444
L
2,999
607
40
231
6,431
1,824
0
4,124
2,126
24,870
0
W
Sylvanus
Klawra
Sylvanus
7,646
1,853
4,014
8,253
14,147
7,802
718
2,136
12,011
50,756
17,740
W
Bellona
Marauder
Bellona
11,206
2,667
0
3,975
12,562
13,205
590
783
11,779
13,847
49,956
W
1,463
338
1,638
1,573
9,844
8,243
468
418
9,426
16,411
0
L
2,079
301
0
1,795
8,610
6,366
0
2,232
6,308
15,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,924
Gold Earned
36,452
479
Minions Killed
362
0
Camps Cleared
0
1,509,388
Distance Traveled
1,432,837
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,709
647
107
7
0
315,835
1
L
Thanatos
7,121
475
74
5
0
288,514
3
W
Heimdallr
8,831
589
123
8
0
265,903
1
L
Hachiman
7,641
509
119
8
0
286,259
4
L
Nemesis
8,873
592
107
7
0
299,703
1
L
Ra
5,911
394
45
3
0
255,032
3
W
Sylvanus
9,629
642
106
7
0
289,985
3
W
Bellona
9,799
653
120
8
0
359,663
6
W
Yemoja
7,956
530
23
2
0
278,002
0
L
Fafnir
6,906
460
17
1
0
303,329
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role