Player Matchup

Janus
Janus
Bronze III
Cooper Carries
Janus
Bronze III
Level 89
God Stats
1W - 0L
1,518 SR
Queue Stats
1W - 6L
1,228 MMR
Party 1
Ymir
Ymir
Bronze III
Spence Dizzzle
Ymir
Bronze III
Level 109
God Stats
1W - 1L
1,455 SR
Queue Stats
1W - 6L
1,284 MMR
Party 1
Chiron
Chiron
Silver IV
YellowArcher702
Chiron
Silver IV
Level 60
God Stats
4W - 3L
1,507 SR
Queue Stats
535W - 736L
809 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 86
1,493 SR
1,107 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 76
1,443 SR
1,156 MMR
Sylvanus
Sylvanus
Silver V
DoubleMM222
Sylvanus
Silver V
Level 59
God Stats
2W - 1L
1,698 SR
Queue Stats
37W - 52L
761 MMR
Solo
Tiamat
Tiamat
Gold IV
SMITE_Banned_3
Tiamat
Gold IV
Level 69
God Stats
0W - 4L
1,155 SR
Queue Stats
258W - 318L
1,402 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
ZombieS1aya23
Tsukuyomi
Silver II
Level 100
God Stats
6W - 5L
1,477 SR
Queue Stats
43W - 54L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
7,842
871
5,105
5,781
1,648
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 4 / 2
6,406
712
2,527
7,192
3,677
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 2 / 3
6,579
731
2,233
6,344
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ArtemisMorgan Le FayMedusaGilgameshCthulhu

VS

Bans
AphroditeXbalanqueDanzaburouCupidHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DoubleMM222
Sylvanus
11
4 / 3 / 1
6,924
769
4,943
11,377
7,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8
2 / 1 / 1
6,344
705
2,477
1,785
913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
ZombieS1aya23
Tsukuyomi
6
1 / 1 / 1
5,872
652
1,105
1,940
692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
5
Kills
7
7
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
L
Sylvanus
DoubleMM222
Sylvanus
4
3
1
1.5
L
2
1
1
2.5
W
1
4
2
0.5
W
0
2
3
0.75
L
Tsukuyomi
ZombieS1aya23
Tsukuyomi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,865
Damage
8,525
19,317
Taken
15,102
8,220
Mitigated
8,922
3,192
Healing
3,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,105
1,165
0
318
5,781
1,648
894
2,727
3,054
29,939
0
L
Sylvanus
DoubleMM222
Sylvanus
4,943
1,467
52
2,503
11,377
7,317
0
6,529
4,510
16,155
3,555
L
2,477
263
0
147
1,785
913
0
548
1,167
11,131
0
W
2,527
671
0
705
7,192
3,677
28
1,883
5,309
8,680
0
W
2,233
359
505
1,664
6,344
2,895
1,662
2,383
3,961
0
20,998
L
Tsukuyomi
ZombieS1aya23
Tsukuyomi
1,105
263
0
305
1,940
692
0
555
1,307
0
5,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,827
Gold Earned
19,140
96
Minions Killed
58
0
Camps Cleared
0
464,241
Distance Traveled
290,453
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,842
871
55
6
0
175,612
1
L
Sylvanus
6,924
769
33
4
0
135,551
1
L
Tiamat
6,344
705
18
2
0
87,459
1
W
Ymir
6,406
712
11
1
0
143,106
1
W
Chiron
6,579
731
30
3
0
145,523
1
L
Tsukuyomi
5,872
652
7
1
0
67,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role