Player Matchup

Agni
Agni
Benihimeh
Agni
Level 160
God Stats
2W - 2L
1,698 SR
Queue Stats
123W - 130L
1,586 Elo+
Party 2
Da Ji
Da Ji
ImMrLysol
Da Ji
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 232L
1,571 Elo+
Party 2
Cerberus
Cerberus
KGxGravity
Cerberus
Level 78
God Stats
0W - 2L
1,594 SR
Queue Stats
4W - 8L
1,405 Elo+
Party 2
Chiron
Chiron
littlebirdylegs
Chiron
Level 128
God Stats
2W - 3L
1,531 SR
Queue Stats
16W - 13L
1,646 Elo+
Party 2
Cthulhu
Cthulhu
xUFreezeDragonx
Cthulhu
Level 60
God Stats
12W - 8L
1,595 SR
Queue Stats
114W - 108L
1,436 Elo+
Party 2
Team Averages
Level 109
1,584 SR
1,529 Elo+

VS

Team Averages
Level 120
1,639 SR
1,589 Elo+
Medusa
Medusa
AlwaysDOA
Medusa
Level 107
God Stats
1W - 0L
1,796 SR
Queue Stats
90W - 78L
1,596 Elo+
Party 3
Loki
Loki
DamnedPoet
Loki
Level 117
God Stats
6W - 4L
1,549 SR
Queue Stats
214W - 223L
1,616 Elo+
Party 1
Aphrodite
Aphrodite
NimawaNagi
Aphrodite
Level 129
God Stats
85W - 38L
1,682 SR
Queue Stats
168W - 140L
1,597 Elo+
Solo
Fafnir
Fafnir
TalismanRainbow
Fafnir
Level 129
God Stats
18W - 16L
1,602 SR
Queue Stats
157W - 153L
1,597 Elo+
Party 3
Nu Wa
Nu Wa
X-Elmercader-X
Nu Wa
Level 117
God Stats
25W - 24L
1,565 SR
Queue Stats
65W - 66L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
3 / 1 / 0
7,929
661
6,397
6,276
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ImMrLysol
Da Ji
12
2 / 2 / 1
6,851
571
1,620
8,085
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
KGxGravity
Cerberus
11
1 / 3 / 0
6,041
503
2,847
12,029
8,406
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
0 / 3 / 0
5,676
473
1,519
8,917
2,053
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 0
5,729
477
2,430
6,503
3,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlwaysDOA
Medusa
13
2 / 0 / 1
7,569
631
5,719
4,685
1,450
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 2 / 3
6,589
549
4,770
6,880
2,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
NimawaNagi
Aphrodite
13
1 / 0 / 3
7,630
636
6,549
7,271
3,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 3
6,892
574
2,654
6,948
5,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 2
6,534
545
5,518
4,754
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
6
Kills
9
10
Deaths
6
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
AlwaysDOA
Medusa
2
0
1
2.5
L
Agni
3
1
0
3
W
3
2
3
2.25
L
Da Ji
ImMrLysol
Da Ji
2
2
1
1.25
L
Cerberus
KGxGravity
Cerberus
1
3
0
0.33
W
Aphrodite
NimawaNagi
Aphrodite
1
0
3
2.5
W
1
1
3
2.5
W
2
3
2
1
L
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,813
Damage
25,210
41,810
Taken
30,538
18,330
Mitigated
13,671
12,713
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AlwaysDOA
Medusa
5,719
2,165
0
2,048
4,685
1,450
1,265
1,022
3,663
0
50,350
L
Agni
6,397
282
0
1,680
6,276
1,658
530
2,727
3,339
60,246
0
W
4,770
1,498
0
0
6,880
2,169
0
2,656
4,089
0
34,277
L
Da Ji
ImMrLysol
Da Ji
1,620
384
0
2,009
8,085
3,162
0
1,569
6,412
0
45,776
L
Cerberus
KGxGravity
Cerberus
2,847
184
0
4,939
12,029
8,406
0
7,135
4,808
32,352
0
W
Aphrodite
NimawaNagi
Aphrodite
6,549
1,776
686
6,555
7,271
3,122
241
2,733
4,522
50,719
0
W
2,654
671
0
2,065
6,948
5,487
0
2,111
4,753
18,568
0
W
5,518
558
0
88
4,754
1,443
302
2,759
1,837
32,862
0
L
1,519
783
266
2,178
8,917
2,053
0
1,198
7,625
0
35,013
L
2,430
375
340
1,301
6,503
3,051
0
1,624
4,747
19,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,226
Gold Earned
35,214
426
Minions Killed
356
0
Camps Cleared
0
1,226,225
Distance Traveled
1,197,549
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,569
631
108
9
0
234,916
2
L
Agni
7,929
661
134
11
0
264,761
2
W
Loki
6,589
549
63
5
0
272,000
2
L
Da Ji
6,851
571
85
7
0
264,755
4
L
Cerberus
6,041
503
107
9
0
202,635
0
W
Aphrodite
7,630
636
104
9
0
224,375
2
W
Fafnir
6,892
574
21
2
0
233,376
5
W
Nu Wa
6,534
545
60
5
0
232,882
5
L
Chiron
5,676
473
68
6
0
226,562
1
L
Cthulhu
5,729
477
32
3
0
267,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role