Player Matchup

Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Diamond V
Doodoomastah
Hou Yi
Diamond V
Level 149
God Stats
32W - 21L
1,698 SR
Queue Stats
125W - 81L
1,916 MMR
Party 1
Fenrir
Fenrir
Platinum II
Zebco32
Fenrir
Platinum II
Level 146
God Stats
15W - 3L
1,786 SR
Queue Stats
102W - 55L
1,812 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,661 SR
1,743 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,552 SR
1,674 MMR
Nox
Nox
Platinum I
 
Nox
Platinum I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
ReidMD
Medusa
Platinum V
Level 146
God Stats
1W - 1L
1,683 SR
Queue Stats
59W - 75L
2,012 MMR
Solo
Cthulhu
Cthulhu
Silver I
WolfZelth
Cthulhu
Silver I
Level 140
God Stats
0W - 3L
1,472 SR
Queue Stats
11W - 20L
1,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
2 / 2 / 7
11,717
617
10,575
9,876
7,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
17
5 / 2 / 5
12,750
671
15,572
10,297
3,885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fenrir
Zebco32
Fenrir
16
3 / 1 / 6
11,961
630
4,897
18,196
17,942
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Morgan Le FayThothTiamatGilgameshAthena

VS

Bans
SobekAresBaba YagaGaneshaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
1 / 1 / 4
11,057
582
9,216
9,369
7,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
ReidMD
Medusa
16
3 / 5 / 2
11,562
609
11,025
12,083
5,348
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
WolfZelth
Cthulhu
14
1 / 4 / 4
10,482
552
7,494
15,363
20,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
10
Kills
5
5
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
7
2.75
L
Nox
 
Nox
1
1
4
3
W
Hou Yi
5
2
5
3.75
L
Medusa
ReidMD
Medusa
3
5
2
0.8
L
Cthulhu
WolfZelth
Cthulhu
1
4
4
0.75
W
Fenrir
Zebco32
Fenrir
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,044
Damage
27,735
38,369
Taken
36,815
29,355
Mitigated
32,695
16,507
Healing
3,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,575
808
2,211
4,270
9,876
7,528
625
4,263
5,613
52,042
0
L
Nox
 
Nox
9,216
872
0
1,201
9,369
7,031
456
2,733
6,636
52,541
0
W
Hou Yi
15,572
6,008
0
3,373
10,297
3,885
2,224
5,488
4,809
0
71,851
L
Medusa
ReidMD
Medusa
11,025
4,117
0
250
12,083
5,348
327
3,426
8,657
0
73,466
L
Cthulhu
WolfZelth
Cthulhu
7,494
603
606
948
15,363
20,316
60
4,694
10,669
24,122
0
W
Fenrir
Zebco32
Fenrir
4,897
981
141
6,512
18,196
17,942
185
6,959
11,237
396
15,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
33,101
221
Minions Killed
231
0
Camps Cleared
0
1,213,745
Distance Traveled
1,056,540
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,717
617
82
4
0
380,196
1
L
Nox
11,057
582
88
5
0
375,651
4
W
Hou Yi
12,750
671
119
6
0
394,290
3
L
Medusa
11,562
609
127
7
0
346,234
4
L
Cthulhu
10,482
552
16
1
0
334,655
5
W
Fenrir
11,961
630
20
1
0
439,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role