Player Matchup

Janus
Janus
ComicBike679397
Janus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,098 Elo+
Party 3
Vulcan
Vulcan
Guivemk
Vulcan
Level 35
God Stats
0W - 4L
1,127 SR
Queue Stats
129W - 200L
1,269 Elo+
Party 1
Cthulhu
Cthulhu
KOKOMAN426
Cthulhu
Level 6
God Stats
0W - 2L
1,283 SR
Queue Stats
0W - 4L
1,075 Elo+
Party 3
Anubis
Anubis
daniel5527Br
Anubis
Level 10
God Stats
14W - 19L
1,415 SR
Queue Stats
20W - 32L
1,379 Elo+
Party 1
Eset
Eset
juliana_camposBR
Eset
Level 28
God Stats
47W - 73L
1,400 SR
Queue Stats
196W - 296L
1,311 Elo+
Party 1
Team Averages
Level 16
1,345 SR
1,226 Elo+

VS

Team Averages
Level 18
1,429 SR
1,309 Elo+
Arachne
Arachne
Deaths_Scythe__
Arachne
Level 14
God Stats
5W - 1L
1,720 SR
Queue Stats
27W - 26L
1,348 Elo+
Party 2
Scylla
Scylla
Elephant madnes
Scylla
Level 24
God Stats
2W - 0L
1,510 SR
Queue Stats
5W - 6L
1,282 Elo+
Party 2
Kali
Kali
Princessluna962
Kali
Level 20
God Stats
28W - 33L
1,420 SR
Queue Stats
58W - 79L
1,344 Elo+
Solo
Bellona
Bellona
XxNoWorriesxX
Bellona
Level 18
God Stats
12W - 16L
1,133 SR
Queue Stats
35W - 49L
1,230 Elo+
Solo
Apollo
Apollo
mattdo102
Apollo
Level 12
God Stats
13W - 27L
1,364 SR
Queue Stats
28W - 38L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 2
10,091
917
5,879
14,145
5,360
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
Guivemk
Vulcan
16
2 / 8 / 5
10,328
939
14,146
14,044
6,193
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
KOKOMAN426
Cthulhu
17
3 / 10 / 4
10,629
966
9,553
20,989
26,071
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
16
2 / 12 / 7
11,022
1,002
19,175
22,295
11,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
0 / 10 / 7
9,694
881
9,015
16,754
6,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
17 / 3 / 15
13,568
1,233
22,209
14,746
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
12 / 1 / 21
13,151
1,196
17,576
12,761
4,074
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 1 / 15
10,886
990
8,086
14,200
3,898
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
19
6 / 5 / 18
12,188
1,108
14,976
16,377
8,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
mattdo102
Apollo
19
10 / 0 / 18
12,745
1,159
16,924
6,251
1,863
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
136
10
Kills
49
49
Deaths
10
25
Assists
87
Player
Kills
Deaths
Assists
KDA
L
3
9
2
0.44
W
17
3
15
8.17
W
12
1
21
22.5
L
Vulcan
Guivemk
Vulcan
2
8
5
0.56
L
Cthulhu
KOKOMAN426
Cthulhu
3
10
4
0.5
W
4
1
15
11.5
W
Bellona
6
5
18
3
L
Anubis
2
12
7
0.46
L
0
10
7
0.35
W
Apollo
mattdo102
Apollo
10
0
18
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,768
Damage
79,771
88,227
Taken
64,335
54,965
Mitigated
22,881
6,172
Healing
11,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,879
1,011
0
0
14,145
5,360
0
2,471
11,674
16,810
0
W
22,209
15,661
0
3,147
14,746
4,801
0
13,747
999
0
30,853
W
17,576
1,603
0
2,892
12,761
4,074
0
11,542
1,219
42,643
0
L
Vulcan
Guivemk
Vulcan
14,146
4,666
65
850
14,044
6,193
0
3,383
10,661
35,316
0
L
Cthulhu
KOKOMAN426
Cthulhu
9,553
1,734
144
0
20,989
26,071
0
5,342
15,647
23,052
0
W
8,086
4,660
0
3,058
14,200
3,898
0
13,189
1,011
0
16,732
W
Bellona
14,976
5,563
524
1,064
16,377
8,245
0
14,477
1,900
0
30,198
L
Anubis
19,175
1,427
0
4,122
22,295
11,057
0
3,742
18,553
40,793
0
L
9,015
762
323
668
16,754
6,284
0
2,638
14,116
28,777
0
W
Apollo
mattdo102
Apollo
16,924
8,928
0
615
6,251
1,863
0
4,813
1,438
0
40,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,764
Gold Earned
62,538
169
Minions Killed
197
4
Camps Cleared
8
906,748
Distance Traveled
1,057,682
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,091
917
27
2
0
180,414
0
W
Arachne
13,568
1,233
25
2
2
203,098
0
W
Scylla
13,151
1,196
63
6
3
210,641
0
L
Vulcan
10,328
939
33
3
1
172,810
0
L
Cthulhu
10,629
966
32
3
0
215,115
0
W
Kali
10,886
990
23
2
1
229,211
0
W
Bellona
12,188
1,108
34
3
0
158,863
0
L
Anubis
11,022
1,002
55
5
1
163,957
0
L
Eset
9,694
881
22
2
2
174,452
0
W
Apollo
12,745
1,159
52
5
2
255,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role