Player Matchup

Hel
Hel
ExhaustedFatRat
Hel
Level 160
God Stats
9W - 6L
1,617 SR
Queue Stats
213W - 280L
1,484 Elo+
Party 2
Anubis
Anubis
Neriya-Albion
Anubis
Level 124
God Stats
4W - 5L
1,655 SR
Queue Stats
15W - 25L
1,412 Elo+
Party 2
Da Ji
Da Ji
Vindicalis
Da Ji
Level 149
God Stats
2W - 4L
1,795 SR
Queue Stats
52W - 51L
1,519 Elo+
Party 2
Arachne
Arachne
bubblegumcherryy
Arachne
Level 119
God Stats
12W - 6L
1,633 SR
Queue Stats
35W - 39L
1,482 Elo+
Party 2
Team Averages
Level 138
1,675 SR
1,474 Elo+

VS

Team Averages
Level 67
1,603 SR
1,674 Elo+
Odin
Odin
MrSandia27
Odin
Level 22
God Stats
1W - 1L
1,680 SR
Queue Stats
1W - 1L
1,632 Elo+
Party 1
Neith
Neith
Themasterchif777
Neith
Level 64
God Stats
1W - 1L
1,583 SR
Queue Stats
1W - 1L
1,632 Elo+
Party 1
Athena
Athena
fabricio100102
Athena
Level 32
God Stats
1W - 1L
1,594 SR
Queue Stats
3W - 2L
1,636 Elo+
Party 1
Nu Wa
Nu Wa
jefemaestro789
Nu Wa
Level 148
God Stats
0W - 1L
1,555 SR
Queue Stats
2W - 1L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 13
10,147
846
8,279
9,758
5,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 2 / 5
11,133
928
10,230
10,172
5,964
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
16
7 / 1 / 8
10,761
897
9,474
10,000
4,166
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
6 / 2 / 10
10,656
888
10,100
12,413
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 3
8,207
684
3,909
12,387
6,376
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 6 / 4
8,629
719
6,691
8,732
2,865
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 5
9,204
767
4,063
10,114
9,682
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 6 / 1
10,038
837
8,178
11,046
3,253
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
23
Kills
8
8
Deaths
23
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
3
13
2.83
L
1
7
3
0.36
W
8
2
5
5.25
L
1
6
4
0.5
W
Da Ji
7
1
8
11
W
6
2
10
5.5
L
2
4
5
1.13
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,083
Damage
22,841
42,343
Taken
42,279
20,921
Mitigated
22,176
19,631
Healing
1,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,279
545
5,715
4,429
9,758
5,326
976
1,955
7,803
42,067
0
L
3,909
940
0
0
12,387
6,376
0
7,494
4,893
0
13,153
W
10,230
184
120
4,270
10,172
5,964
923
4,536
5,636
38,747
0
L
6,691
2,686
75
1,434
8,732
2,865
0
2,956
5,776
0
27,377
W
Da Ji
9,474
2,236
0
939
10,000
4,166
1,084
3,003
6,775
0
33,426
W
10,100
5,849
0
4,158
12,413
5,465
596
3,163
9,250
0
28,551
L
4,063
555
0
0
10,114
9,682
0
3,697
6,417
11,544
0
L
8,178
2,601
0
442
11,046
3,253
0
4,794
6,252
39,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,697
Gold Earned
36,078
200
Minions Killed
163
11
Camps Cleared
7
1,030,727
Distance Traveled
757,768
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,147
846
69
6
0
241,724
1
L
Odin
8,207
684
27
2
1
186,934
0
W
Anubis
11,133
928
58
5
1
224,579
2
L
Neith
8,629
719
49
4
2
174,436
5
W
Da Ji
10,761
897
37
3
5
275,084
1
W
Arachne
10,656
888
36
3
5
289,340
1
L
Athena
9,204
767
26
2
1
234,415
1
L
Nu Wa
10,038
837
61
5
3
161,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role