Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Aidanzkool
Merlin
Level 72
God Stats
16W - 16L
1,487 SR
Queue Stats
132W - 149L
1,470 Elo+
Party 1
Bellona
Bellona
Appawandi
Bellona
Level 66
God Stats
2W - 3L
1,537 SR
Queue Stats
162W - 171L
1,473 Elo+
Party 1
Awilix
Awilix
DeadLivestock
Awilix
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 54L
1,469 Elo+
Party 1
Artemis
Artemis
IFA1
Artemis
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 117L
1,407 Elo+
Solo
Team Averages
Level 75
1,505 SR
1,464 Elo+

VS

Team Averages
Level 101
1,393 SR
1,466 Elo+
Thoth
Thoth
NearlyFlacid
Thoth
Level 106
God Stats
4W - 5L
1,500 SR
Queue Stats
377W - 402L
1,419 Elo+
Party 2
Danzaburou
Danzaburou
RoyaleDeath69
Danzaburou
Level 66
God Stats
33W - 57L
1,444 SR
Queue Stats
187W - 233L
1,459 Elo+
Party 3
Arachne
Arachne
SexyBullDozer
Arachne
Level 87
God Stats
82W - 55L
1,559 SR
Queue Stats
518W - 511L
1,446 Elo+
Party 2
Achilles
Achilles
Vasentia
Achilles
Level 126
God Stats
4W - 5L
1,170 SR
Queue Stats
284W - 280L
1,524 Elo+
Solo
Ganesha
Ganesha
ZNKgame
Ganesha
Level 120
God Stats
1W - 2L
1,291 SR
Queue Stats
495W - 563L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
1 / 4 / 0
6,202
477
2,415
11,698
5,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Aidanzkool
Merlin
12
0 / 4 / 0
7,175
552
2,803
6,836
2,360
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Appawandi
Bellona
11
1 / 3 / 0
7,151
550
6,416
8,623
6,575
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
1 / 3 / 1
6,510
501
5,360
8,389
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
IFA1
Artemis
11
1 / 4 / 1
6,274
483
6,887
7,086
1,935
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,433
572
4,930
6,077
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RoyaleDeath69
Danzaburou
12
4 / 1 / 5
7,216
555
7,002
6,279
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
13
8 / 0 / 4
8,016
617
7,231
8,561
3,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
Vasentia
Achilles
12
2 / 1 / 2
7,145
550
5,523
10,647
9,959
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
ZNKgame
Ganesha
12
0 / 1 / 9
7,050
542
3,683
7,196
5,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
18
18
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
4
0
0.25
L
Merlin
Aidanzkool
Merlin
0
4
0
0
L
Bellona
Appawandi
Bellona
1
3
0
0.33
L
1
3
1
0.5
L
Artemis
IFA1
Artemis
1
4
1
0.38
W
4
1
1
4.5
W
Danzaburou
RoyaleDeath69
Danzaburou
4
1
5
6.5
W
Arachne
8
0
4
10
W
Achilles
Vasentia
Achilles
2
1
2
3
W
Ganesha
ZNKgame
Ganesha
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,881
Damage
28,369
42,632
Taken
38,760
18,306
Mitigated
22,792
6,829
Healing
13,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,415
510
0
936
11,698
5,203
0
3,258
8,440
16,013
0
L
Merlin
Aidanzkool
Merlin
2,803
190
0
979
6,836
2,360
437
2,119
4,717
48,412
0
L
Bellona
Appawandi
Bellona
6,416
1,821
0
2,424
8,623
6,575
0
0
8,623
5,502
33,964
L
5,360
2,091
0
549
8,389
2,233
0
1,292
7,097
0
44,783
L
Artemis
IFA1
Artemis
6,887
4,173
0
1,941
7,086
1,935
0
1,944
5,142
0
36,631
W
4,930
184
0
1,803
6,077
1,815
0
2,613
3,443
45,469
0
W
Danzaburou
RoyaleDeath69
Danzaburou
7,002
3,517
0
2,663
6,279
1,870
576
862
5,356
0
45,420
W
Arachne
7,231
4,275
0
4,698
8,561
3,649
0
629
7,932
0
47,297
W
Achilles
Vasentia
Achilles
5,523
1,635
0
2,497
10,647
9,959
0
992
9,655
689
32,020
W
Ganesha
ZNKgame
Ganesha
3,683
198
0
1,350
7,196
5,499
0
1,218
5,964
22,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,312
Gold Earned
36,860
376
Minions Killed
350
0
Camps Cleared
0
1,182,633
Distance Traveled
1,252,508
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,202
477
19
1
0
220,971
5
L
Merlin
7,175
552
116
9
0
226,445
1
L
Bellona
7,151
550
88
7
0
248,823
4
L
Awilix
6,510
501
82
6
0
270,877
2
L
Artemis
6,274
483
71
5
0
215,517
5
W
Thoth
7,433
572
89
7
0
247,930
2
W
Danzaburou
7,216
555
104
8
0
239,902
4
W
Arachne
8,016
617
82
6
0
284,062
0
W
Achilles
7,145
550
69
5
0
224,282
2
W
Ganesha
7,050
542
6
0
0
256,332
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role