Player Matchup

Neith
Neith
BallZacc69
Neith
Level 24
God Stats
19W - 18L
1,635 SR
Queue Stats
29W - 35L
1,525 Elo+
Solo
Gilgamesh
Gilgamesh
LeggoMyEggo913
Gilgamesh
Level 148
God Stats
1W - 0L
1,483 SR
Queue Stats
10W - 11L
1,461 Elo+
Party 3
Arachne
Arachne
Rorik1223
Arachne
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,676 Elo+
Party 2
Scylla
Scylla
XxMajinxBuuxX0
Scylla
Level 126
God Stats
2W - 1L
1,615 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
ibadash
Kukulkan
Level 1
God Stats
122W - 111L
1,500 SR
Queue Stats
301W - 360L
1,500 Elo+
Party 3
Team Averages
Level 62
1,547 SR
1,532 Elo+

VS

Team Averages
Level 19
1,600 SR
1,567 Elo+
Bellona
Bellona
ARandomGingerKid
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,482 Elo+
Party 1
Zeus
Zeus
Abrahammg
Zeus
Level 6
God Stats
2W - 3L
1,891 SR
Queue Stats
4W - 7L
1,856 Elo+
Solo
Kukulkan
Kukulkan
Arameirtv
Kukulkan
Level 28
God Stats
45W - 32L
1,596 SR
Queue Stats
75W - 54L
1,570 Elo+
Solo
Apollo
Apollo
Termin4torDude
Apollo
Level 21
God Stats
2W - 3L
1,488 SR
Queue Stats
10W - 16L
1,326 Elo+
Solo
Heimdallr
Heimdallr
TillDeathh
Heimdallr
Level 29
God Stats
0W - 1L
1,524 SR
Queue Stats
17W - 16L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 2 / 10
9,680
968
10,859
9,598
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
LeggoMyEggo913
Gilgamesh
16
4 / 1 / 7
9,448
945
11,854
10,172
5,427
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Rorik1223
Arachne
17
6 / 2 / 8
10,166
1,017
7,076
6,109
2,478
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
8 / 0 / 11
11,683
1,168
20,066
8,150
3,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
ibadash
Kukulkan
16
3 / 0 / 4
9,479
948
3,764
2,969
1,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

276

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 3
8,368
837
5,002
16,998
11,871
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zeus
15
2 / 8 / 1
9,111
911
9,784
12,045
4,219
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
Arameirtv
Kukulkan
16
1 / 3 / 2
9,357
936
5,432
11,607
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 3 / 0
8,169
817
3,737
5,219
1,914
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
TillDeathh
Heimdallr
15
1 / 4 / 2
9,199
920
7,806
13,302
5,977
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
24
Kills
5
5
Deaths
24
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Zeus
2
8
1
0.31
L
Kukulkan
Arameirtv
Kukulkan
1
3
2
0.67
W
Neith
3
2
10
4
W
Gilgamesh
LeggoMyEggo913
Gilgamesh
4
1
7
7.5
W
Arachne
Rorik1223
Arachne
6
2
8
5
L
1
3
0
0.33
L
Heimdallr
TillDeathh
Heimdallr
1
4
2
0.5
W
8
0
11
13.5
W
Kukulkan
ibadash
Kukulkan
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,619
Damage
31,761
36,998
Taken
59,171
16,373
Mitigated
28,737
5,680
Healing
1,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,002
1,443
0
163
16,998
11,871
0
7,444
9,480
0
11,874
L
Zeus
9,784
1,263
0
325
12,045
4,219
0
3,663
8,297
29,674
0
L
Kukulkan
Arameirtv
Kukulkan
5,432
497
0
544
11,607
4,756
0
5,585
6,022
33,131
0
W
Neith
10,859
4,898
0
961
9,598
3,412
0
4,557
5,041
0
27,484
W
Gilgamesh
LeggoMyEggo913
Gilgamesh
11,854
2,730
0
159
10,172
5,427
0
4,134
6,038
315
20,220
W
Arachne
Rorik1223
Arachne
7,076
5,719
149
1,310
6,109
2,478
0
2,580
3,529
0
14,809
L
3,737
1,410
0
104
5,219
1,914
0
1,363
3,718
0
9,437
L
Heimdallr
TillDeathh
Heimdallr
7,806
2,480
0
579
13,302
5,977
0
5,880
7,422
0
30,755
W
20,066
2,347
0
3,101
8,150
3,785
0
2,688
5,462
39,633
0
W
Kukulkan
ibadash
Kukulkan
3,764
0
0
0
2,969
1,271
0
1,257
1,712
26,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,456
Gold Earned
44,204
184
Minions Killed
183
9
Camps Cleared
3
1,006,459
Distance Traveled
813,357
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,368
837
20
2
1
193,810
0
L
Zeus
9,111
911
44
4
1
154,525
0
L
Kukulkan
9,357
936
59
6
1
180,242
0
W
Neith
9,680
968
44
4
0
195,234
0
W
Gilgamesh
9,448
945
19
2
3
225,000
0
W
Arachne
10,166
1,017
14
1
3
191,813
0
L
Apollo
8,169
817
14
1
0
103,466
3
L
Heimdallr
9,199
920
46
5
0
181,314
0
W
Scylla
11,683
1,168
38
4
2
198,089
1
W
Kukulkan
9,479
948
69
7
1
196,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role