Player Matchup

Sol
Sol
Eloc83
Sol
Level 18
God Stats
7W - 6L
1,421 SR
Queue Stats
36W - 32L
1,377 Elo+
Party 3
Arachne
Arachne
KrispyKritter70
Arachne
Level 76
God Stats
8W - 1L
1,699 SR
Queue Stats
112W - 130L
1,419 Elo+
Party 3
Sobek
Sobek
RCHRD0324
Sobek
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 22L
1,413 Elo+
Party 3
Medusa
Medusa
VIVExMadness
Medusa
Level 15
God Stats
4W - 3L
1,500 SR
Queue Stats
26W - 28L
1,398 Elo+
Party 3
Ao Kuang
Ao Kuang
Young CXD7065
Ao Kuang
Level 29
God Stats
1W - 1L
1,302 SR
Queue Stats
45W - 40L
1,361 Elo+
Solo
Team Averages
Level 29
1,484 SR
1,394 Elo+

VS

Team Averages
Level 18
1,532 SR
1,401 Elo+
Medusa
Medusa
DevilSquid26
Medusa
Level 7
God Stats
2W - 4L
1,464 SR
Queue Stats
185W - 237L
1,258 Elo+
Party 1
Bakasura
Bakasura
DoomsDay5380
Bakasura
Level 18
God Stats
12W - 9L
1,562 SR
Queue Stats
17W - 20L
1,367 Elo+
Party 2
Gilgamesh
Gilgamesh
Orb CENA oQ
Gilgamesh
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,584 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
QueueDodge
Morgan Le Fay
Level 26
God Stats
3W - 6L
1,407 SR
Queue Stats
457W - 474L
1,360 Elo+
Party 1
Nike
Nike
Vlone_Jacob_
Nike
Level 26
God Stats
43W - 20L
1,725 SR
Queue Stats
76W - 60L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Eloc83
Sol
15
8 / 2 / 4
9,358
720
7,125
7,039
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
7 / 2 / 8
8,759
674
8,080
11,007
6,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
RCHRD0324
Sobek
11
2 / 0 / 8
7,589
584
4,209
9,361
5,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
13
10 / 2 / 5
8,423
648
11,701
10,047
3,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Young CXD7065
Ao Kuang
14
4 / 2 / 1
8,597
661
4,204
5,821
2,639
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 9 / 1
5,390
415
4,419
9,414
2,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
DoomsDay5380
Bakasura
11
5 / 8 / 2
7,561
582
8,476
11,748
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Orb CENA oQ
Gilgamesh
10
0 / 3 / 0
5,774
444
1,675
5,759
2,392
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
QueueDodge
Morgan Le Fay
11
1 / 5 / 0
6,346
488
3,806
7,097
2,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 7 / 0
6,135
472
7,852
13,598
5,135
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
31
Kills
7
8
Deaths
32
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
9
1
0.06
L
Bakasura
DoomsDay5380
Bakasura
5
8
2
0.75
W
Sol
Eloc83
Sol
8
2
4
5
W
7
2
8
5.5
L
Gilgamesh
Orb CENA oQ
Gilgamesh
0
3
0
0
L
Morgan Le Fay
QueueDodge
Morgan Le Fay
1
5
0
0.2
W
Sobek
RCHRD0324
Sobek
2
0
8
6
W
Medusa
10
2
5
6.25
L
1
7
0
0.14
W
Ao Kuang
Young CXD7065
Ao Kuang
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,319
Damage
26,228
43,275
Taken
47,616
20,156
Mitigated
17,507
19,464
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,419
2,178
0
678
9,414
2,600
0
1,461
7,953
0
16,908
L
Bakasura
DoomsDay5380
Bakasura
8,476
5,437
0
1,697
11,748
4,888
336
3,542
8,206
0
33,156
W
Sol
Eloc83
Sol
7,125
2,716
0
4,064
7,039
1,986
3,288
2,416
4,072
50,455
0
W
8,080
4,449
0
4,849
11,007
6,095
0
975
9,482
0
53,711
L
Gilgamesh
Orb CENA oQ
Gilgamesh
1,675
332
0
0
5,759
2,392
538
2,430
3,329
0
24,219
L
Morgan Le Fay
QueueDodge
Morgan Le Fay
3,806
41
0
662
7,097
2,492
121
3,937
3,160
31,122
0
W
Sobek
RCHRD0324
Sobek
4,209
924
36
3,719
9,361
5,791
294
0
9,306
14,628
0
W
Medusa
11,701
6,606
0
4,221
10,047
3,645
1,048
0
9,870
0
37,443
L
7,852
2,707
0
2,436
13,598
5,135
66
4,168
9,430
0
31,309
W
Ao Kuang
Young CXD7065
Ao Kuang
4,204
1,163
0
2,575
5,821
2,639
0
0
5,654
39,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,726
Gold Earned
31,206
357
Minions Killed
276
0
Camps Cleared
0
1,289,710
Distance Traveled
1,187,227
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,390
415
23
2
0
213,626
0
L
Bakasura
7,561
582
71
5
0
240,477
1
W
Sol
9,358
720
110
8
0
248,125
4
W
Arachne
8,759
674
79
6
0
312,679
1
L
Gilgamesh
5,774
444
54
4
0
258,829
0
L
Morgan Le Fay
6,346
488
62
5
0
232,384
2
W
Sobek
7,589
584
19
1
0
248,767
0
W
Medusa
8,423
648
65
5
0
225,081
0
L
Nike
6,135
472
66
5
0
241,911
2
W
Ao Kuang
8,597
661
84
6
0
255,058
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role