Player Matchup

Sylvanus
Sylvanus
AranMashiasu
Sylvanus
Level 46
God Stats
13W - 4L
1,606 SR
Queue Stats
41W - 24L
1,630 Elo+
Party 1
Da Ji
Da Ji
Derpy Showtime
Da Ji
Level 147
God Stats
1W - 1L
1,235 SR
Queue Stats
283W - 266L
1,553 Elo+
Party 1
Anubis
Anubis
MrGoodTouchYolo
Anubis
Level 155
God Stats
3W - 3L
1,542 SR
Queue Stats
453W - 457L
1,573 Elo+
Party 1
Cerberus
Cerberus
ThePriceIsBryce
Cerberus
Level 141
God Stats
26W - 15L
1,767 SR
Queue Stats
507W - 501L
1,582 Elo+
Party 1
Vulcan
Vulcan
Yadora ala
Vulcan
Level 160
God Stats
31W - 14L
1,682 SR
Queue Stats
460W - 443L
1,515 Elo+
Party 1
Team Averages
Level 130
1,566 SR
1,571 Elo+

VS

Team Averages
Level 41
1,603 SR
1,527 Elo+
Ra
Ra
CAPTAIN_AUTISMO2
Ra
Level 53
God Stats
4W - 6L
1,644 SR
Queue Stats
46W - 67L
1,437 Elo+
Party 2
Ymir
Ymir
ELEMENTALDRAGON9
Ymir
Level 24
God Stats
10W - 18L
1,478 SR
Queue Stats
15W - 22L
1,522 Elo+
Party 2
Kali
Kali
PortalToMars
Kali
Level 87
God Stats
1W - 1L
1,761 SR
Queue Stats
166W - 183L
1,529 Elo+
Party 2
Danzaburou
Danzaburou
cjrehls16
Danzaburou
Level 22
God Stats
7W - 11L
1,555 SR
Queue Stats
49W - 48L
1,586 Elo+
Party 2
King Arthur
King Arthur
don_ball02
King Arthur
Level 18
God Stats
14W - 16L
1,579 SR
Queue Stats
27W - 25L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AranMashiasu
Sylvanus
10
3 / 1 / 4
6,448
537
3,506
7,177
4,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 0 / 2
7,046
587
4,155
6,731
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
3 / 0 / 6
7,335
611
6,065
5,556
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
11
3 / 0 / 5
6,845
570
4,536
6,519
5,149
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
Yadora ala
Vulcan
11
2 / 0 / 1
6,427
536
4,673
6,630
3,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,915
493
2,159
6,176
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 5 / 1
5,971
498
1,605
10,508
3,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 0
5,717
476
1,349
7,405
2,014
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
cjrehls16
Danzaburou
10
1 / 2 / 0
6,047
504
3,131
4,466
1,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
don_ball02
King Arthur
11
0 / 0 / 0
5,947
496
2,887
7,642
3,412
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
15
Kills
1
1
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AranMashiasu
Sylvanus
3
1
4
5
L
0
5
0
0
W
4
0
2
5
L
0
5
1
0.1
W
3
0
6
6
L
0
3
0
0
W
Cerberus
3
0
5
5.5
W
Vulcan
Yadora ala
Vulcan
2
0
1
2.5
L
Danzaburou
cjrehls16
Danzaburou
1
2
0
0.5
L
King Arthur
don_ball02
King Arthur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,935
Damage
11,131
32,613
Taken
36,197
17,987
Mitigated
11,014
15,833
Healing
5,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AranMashiasu
Sylvanus
3,506
705
619
2,297
7,177
4,930
220
1,545
5,628
20,013
7,480
L
2,159
121
0
1,369
6,176
1,340
0
4,325
1,763
31,719
0
W
4,155
835
0
3,002
6,731
2,377
0
230
6,441
0
35,178
L
1,605
52
0
486
10,508
3,225
0
6,807
3,701
15,153
0
W
6,065
101
0
4,112
5,556
2,367
192
1,275
4,131
55,473
0
L
1,349
345
0
855
7,405
2,014
0
2,605
4,800
0
29,029
W
Cerberus
4,536
785
521
2,944
6,519
5,149
0
405
6,082
30,915
0
W
Vulcan
Yadora ala
Vulcan
4,673
1,836
0
2,338
6,630
3,164
251
47
6,567
34,663
0
L
Danzaburou
cjrehls16
Danzaburou
3,131
1,310
0
340
4,466
1,023
250
1,447
3,019
0
29,769
L
King Arthur
don_ball02
King Arthur
2,887
214
0
2,750
7,642
3,412
162
3,057
4,038
0
30,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,101
Gold Earned
29,597
367
Minions Killed
308
0
Camps Cleared
0
1,110,414
Distance Traveled
1,050,552
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,448
537
64
5
0
213,478
2
L
Ra
5,915
493
80
7
0
205,732
7
W
Da Ji
7,046
587
74
6
0
244,860
4
L
Ymir
5,971
498
37
3
0
194,691
0
W
Anubis
7,335
611
95
8
0
203,798
2
L
Kali
5,717
476
79
7
0
220,994
0
W
Cerberus
6,845
570
74
6
0
230,174
2
W
Vulcan
6,427
536
60
5
0
218,104
1
L
Danzaburou
6,047
504
46
4
0
204,925
0
L
King Arthur
5,947
496
66
6
0
224,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role