Player Matchup

Fenrir
Fenrir
AtomicGandhi
Fenrir
Level 123
God Stats
1W - 1L
1,578 SR
Queue Stats
61W - 70L
1,570 Elo+
Party 1
Cupid
Cupid
SaltyPancake1617
Cupid
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 34L
1,643 Elo+
Party 1
Cerberus
Cerberus
azourahe
Cerberus
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 40L
1,599 Elo+
Party 1
Team Averages
Level 90
1,526 SR
1,604 Elo+

VS

Team Averages
Level 35
1,550 SR
1,537 Elo+
Olorun
Olorun
DonQuijotrey
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,525 Elo+
Party 2
Artemis
Artemis
Hugley
Artemis
Level 65
God Stats
2W - 5L
1,650 SR
Queue Stats
33W - 32L
1,587 Elo+
Party 2
Izanami
Izanami
qqbb0807
Izanami
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
8 / 1 / 5
7,839
980
6,755
7,021
3,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
5 / 0 / 6
7,485
936
5,824
5,187
1,595
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
azourahe
Cerberus
9
0 / 1 / 11
6,302
788
2,694
5,159
3,649
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
8
1 / 5 / 0
5,403
675
2,864
5,117
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Hugley
Artemis
8
0 / 1 / 2
5,398
675
3,353
4,999
1,124
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Izanami
qqbb0807
Izanami
6
0 / 7 / 0
4,949
619
1,361
6,518
1,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
13
Kills
1
2
Deaths
13
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
8
1
5
10.5
L
Olorun
1
5
0
0.2
L
Artemis
Hugley
Artemis
0
1
2
1
W
5
0
6
8
W
Cerberus
azourahe
Cerberus
0
1
11
5.5
L
Izanami
qqbb0807
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,273
Damage
7,578
17,367
Taken
16,634
8,693
Mitigated
4,191
4,195
Healing
1,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,755
1,512
0
1,729
7,021
3,449
555
530
6,463
0
21,233
L
Olorun
2,864
1,253
70
352
5,117
1,500
150
621
4,328
10,098
0
L
Artemis
Hugley
Artemis
3,353
1,682
0
1,007
4,999
1,124
42
1,440
3,441
0
7,596
W
5,824
3,128
124
933
5,187
1,595
1,355
971
4,112
0
29,207
W
Cerberus
azourahe
Cerberus
2,694
58
0
1,409
5,159
3,649
258
1,049
3,928
11,601
0
L
Izanami
qqbb0807
Izanami
1,361
668
0
0
6,518
1,567
0
633
5,758
0
6,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,626
Gold Earned
15,750
110
Minions Killed
40
0
Camps Cleared
0
500,989
Distance Traveled
343,945
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,839
980
28
4
0
184,932
0
L
Olorun
5,403
675
22
3
0
128,774
1
L
Artemis
5,398
675
11
1
0
115,768
0
W
Cupid
7,485
936
54
7
0
153,753
0
W
Cerberus
6,302
788
28
4
0
162,304
1
L
Izanami
4,949
619
7
1
0
99,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role