Player Matchup

Chaac
Chaac
Glock Hound 420
Chaac
Level 27
God Stats
3W - 9L
1,207 SR
Queue Stats
85W - 75L
1,400 Elo+
Party 1
Arachne
Arachne
Inv 2 Party6347
Arachne
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,609 Elo+
Party 1
Apollo
Apollo
SEXYW00DCHUCK
Apollo
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 2L
1,759 Elo+
Party 1
Ra
Ra
Twitch_Alewy_56
Ra
Level 2
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 7L
1,708 Elo+
Solo
Merlin
Merlin
inverse-finch4
Merlin
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
42W - 59L
1,737 Elo+
Solo
Team Averages
Level 9
1,487 SR
1,643 Elo+

VS

Team Averages
Level 12
1,527 SR
1,470 Elo+
Nike
Nike
BlueFangs276
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,202 Elo+
Solo
Sol
Sol
JustSurrenderOK
Sol
Level 18
God Stats
21W - 11L
1,636 SR
Queue Stats
38W - 32L
1,565 Elo+
Solo
Neith
Neith
criscbm15
Neith
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 37L
1,469 Elo+
Solo
Bakasura
Bakasura
foepoe
Bakasura
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,378 Elo+
Solo
Tsukuyomi
Tsukuyomi
poosaycreamer
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,738 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 2
10,654
484
10,885
27,801
24,811
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
13 / 2 / 1
12,267
558
17,938
19,550
8,343
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 5 / 0
10,466
476
1,752
11,225
3,492
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 19 / 5
8,541
388
5,482
18,878
8,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 8 / 2
8,650
393
5,523
12,735
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 1
11,712
532
13,100
13,490
12,709
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
10 / 4 / 12
13,581
617
17,824
13,822
5,504
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
criscbm15
Neith
18
8 / 3 / 5
13,452
611
18,417
14,775
5,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bakasura
foepoe
Bakasura
14
3 / 6 / 6
9,905
450
3,740
13,610
8,173
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tsukuyomi
poosaycreamer
Tsukuyomi
20
15 / 5 / 5
13,449
611
17,026
18,086
6,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
19
Kills
37
37
Deaths
21
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
3
1
0.5
L
2
3
2
1
L
13
2
1
6.75
W
10
4
12
4
L
2
5
0
0.4
L
1
19
5
0.18
W
Neith
criscbm15
Neith
8
3
5
3.5
W
Bakasura
foepoe
Bakasura
3
6
6
1
L
1
8
2
0.25
W
Tsukuyomi
poosaycreamer
Tsukuyomi
15
5
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,580
Damage
70,107
90,189
Taken
73,783
49,294
Mitigated
38,285
19,581
Healing
20,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,100
7,264
0
1,824
13,490
12,709
1,585
0
13,490
0
75,034
L
10,885
3,704
0
10,014
27,801
24,811
598
2,122
25,679
0
76,376
L
17,938
13,165
0
6,010
19,550
8,343
500
5,405
14,145
0
64,617
W
17,824
6,274
0
7,266
13,822
5,504
6,043
3,872
9,950
90,371
0
L
1,752
1,290
0
0
11,225
3,492
1,892
372
10,688
0
57,386
L
5,482
867
307
1,540
18,878
8,967
112
5,914
12,964
30,025
0
W
Neith
criscbm15
Neith
18,417
12,609
0
6,534
14,775
5,461
4,303
976
13,799
0
94,300
W
Bakasura
foepoe
Bakasura
3,740
2,987
0
1,448
13,610
8,173
685
3,620
9,990
0
16,692
L
5,523
1,399
0
1,710
12,735
3,681
1,037
4,011
8,544
41,058
0
W
Tsukuyomi
poosaycreamer
Tsukuyomi
17,026
5,089
0
2,997
18,086
6,438
132
2,537
15,549
0
108,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,578
Gold Earned
62,099
458
Minions Killed
623
0
Camps Cleared
0
1,961,627
Distance Traveled
2,012,355
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,712
532
133
6
0
370,342
0
L
Chaac
10,654
484
128
6
0
439,220
0
L
Arachne
12,267
558
96
4
0
460,468
0
W
Sol
13,581
617
135
6
0
415,729
4
L
Apollo
10,466
476
112
5
0
398,202
4
L
Ra
8,541
388
46
2
0
343,206
0
W
Neith
13,452
611
164
7
0
352,947
2
W
Bakasura
9,905
450
45
2
0
384,285
0
L
Merlin
8,650
393
76
3
0
320,531
5
W
Tsukuyomi
13,449
611
146
7
0
489,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role