Player Matchup

Da Ji
Da Ji
ElCogeMancos7w7
Da Ji
Level 24
God Stats
3W - 4L
1,425 SR
Queue Stats
21W - 24L
1,380 Elo+
Solo
Raijin
Raijin
GUSS_GAMER_ZX
Raijin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,408 Elo+
Party 2
Nemesis
Nemesis
Nawar_NB
Nemesis
Level 8
God Stats
3W - 13L
1,325 SR
Queue Stats
13W - 31L
1,382 Elo+
Party 2
King Arthur
King Arthur
WEEDS_Hafid_15
King Arthur
Level 6
God Stats
0W - 1L
1,173 SR
Queue Stats
92W - 115L
1,651 Elo+
Solo
Thanatos
Thanatos
ps oogway
Thanatos
Level 16
God Stats
13W - 19L
1,190 SR
Queue Stats
104W - 185L
1,175 Elo+
Solo
Team Averages
Level 13
1,323 SR
1,399 Elo+

VS

Team Averages
Level 29
1,429 SR
1,506 Elo+
Aphrodite
Aphrodite
C4_POLICE_061
Aphrodite
Level 82
God Stats
5W - 4L
1,216 SR
Queue Stats
552W - 469L
1,576 Elo+
Party 1
Yemoja
Yemoja
Mamad_hituug
Yemoja
Level 5
God Stats
4W - 0L
1,500 SR
Queue Stats
29W - 19L
1,615 Elo+
Party 1
Set
Set
badaimpulsemain0
Set
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
120W - 80L
1,519 Elo+
Solo
Guan Yu
Guan Yu
dengesiz_doktor
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hachiman
Hachiman
inkognito_Online
Hachiman
Level 28
God Stats
3W - 3L
1,431 SR
Queue Stats
80W - 105L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 8 / 4
15,963
470
22,325
32,259
15,033
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
4 / 14 / 9
13,769
405
20,626
31,367
27,613
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
Nawar_NB
Nemesis
18
5 / 16 / 10
13,353
393
19,664
39,236
31,003
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
WEEDS_Hafid_15
King Arthur
19
1 / 13 / 7
12,499
368
8,300
36,795
34,881
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
ps oogway
Thanatos
17
5 / 18 / 5
13,701
403
10,070
21,296
6,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
C4_POLICE_061
Aphrodite
7
1 / 0 / 5
9,971
293
999
1,865
686
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
20
13 / 3 / 36
17,703
521
23,473
38,042
75,054
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
45 / 4 / 4
25,002
735
55,310
34,893
27,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 13 / 15
12,735
375
8,072
28,847
33,838
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 4 / 20
15,969
470
29,254
24,147
13,269
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
149
23
Kills
69
69
Deaths
24
35
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
C4_POLICE_061
Aphrodite
1
0
5
3.5
L
8
8
4
1.25
L
4
14
9
0.61
W
Yemoja
13
3
36
10.33
L
Nemesis
Nawar_NB
Nemesis
5
16
10
0.63
L
King Arthur
WEEDS_Hafid_15
King Arthur
1
13
7
0.35
W
45
4
4
11.75
W
4
13
15
0.88
W
6
4
20
4
L
Thanatos
ps oogway
Thanatos
5
18
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,985
Damage
117,108
160,953
Taken
127,794
115,061
Mitigated
150,681
23,730
Healing
34,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
C4_POLICE_061
Aphrodite
999
397
304
1,522
1,865
686
0
0
1,865
9,863
0
L
22,325
5,757
0
7,605
32,259
15,033
0
3,623
28,636
0
112,442
L
20,626
3,682
0
2,552
31,367
27,613
716
4,909
25,839
92,105
0
W
Yemoja
23,473
3,434
3,644
10,357
38,042
75,054
1,853
5,811
32,231
65,438
0
L
Nemesis
Nawar_NB
Nemesis
19,664
8,871
0
3,849
39,236
31,003
1,060
5,940
33,003
0
65,379
L
King Arthur
WEEDS_Hafid_15
King Arthur
8,300
1,612
0
4,954
36,795
34,881
722
4,773
31,695
0
48,717
W
55,310
34,038
0
6,383
34,893
27,834
5,213
2,853
31,960
0
283,479
W
8,072
2,324
2,232
3,122
28,847
33,838
638
7,323
21,444
0
24,635
W
29,254
18,021
0
6,668
24,147
13,269
2,962
4,639
19,508
0
121,800
L
Thanatos
ps oogway
Thanatos
10,070
2,751
0
4,770
21,296
6,531
557
3,981
17,308
0
24,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,285
Gold Earned
81,380
436
Minions Killed
642
0
Camps Cleared
0
2,672,442
Distance Traveled
2,322,357
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,971
293
23
1
0
77,881
0
L
Da Ji
15,963
470
155
5
0
554,569
0
L
Raijin
13,769
405
97
3
0
481,996
1
W
Yemoja
17,703
521
55
2
0
582,223
3
L
Nemesis
13,353
393
70
2
0
586,676
1
L
King Arthur
12,499
368
72
2
0
577,670
3
W
Set
25,002
735
345
10
0
595,397
11
W
Guan Yu
12,735
375
37
1
0
524,111
2
W
Hachiman
15,969
470
182
5
0
542,745
1
L
Thanatos
13,701
403
42
1
0
471,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role