Player Matchup

Heimdallr
Heimdallr
Gold V
HeliosRock
Heimdallr
Gold V
Level 129
God Stats
12W - 12L
1,589 SR
Queue Stats
51W - 57L
1,430 MMR
Party 1
Hera
Hera
Silver II
Ironhunter111
Hera
Silver II
Level 160
God Stats
12W - 11L
1,607 SR
Queue Stats
55W - 66L
1,336 MMR
Party 1
Fenrir
Fenrir
Gold III
Merseilless
Fenrir
Gold III
Level 158
God Stats
5W - 3L
1,667 SR
Queue Stats
94W - 94L
1,352 MMR
Solo
Bakasura
Bakasura
Platinum IV
Warlock1818
Bakasura
Platinum IV
Level 160
God Stats
4W - 2L
1,780 SR
Queue Stats
136W - 145L
1,438 MMR
Solo
Ymir
Ymir
Gold IV
facu__ATR
Ymir
Gold IV
Level 111
God Stats
129W - 135L
1,519 SR
Queue Stats
185W - 203L
1,418 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,632 SR
1,395 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 118
1,656 SR
1,397 MMR
Eset
Eset
Gold I
MMG HaSvErT XeX
Eset
Gold I
Level 149
God Stats
1W - 2L
1,503 SR
Queue Stats
382W - 381L
1,418 MMR
Solo
Yemoja
Yemoja
Bronze III
ParadoxMedic
Yemoja
Bronze III
Level 156
God Stats
0W - 2L
1,528 SR
Queue Stats
1W - 2L
1,470 MMR
Party 2
Chang'e
Chang'e
Bronze III
PieMustDie
Chang'e
Bronze III
Level 144
God Stats
0W - 1L
1,888 SR
Queue Stats
0W - 2L
1,400 MMR
Party 2
Xbalanque
Xbalanque
Gold V
bluester02
Xbalanque
Gold V
Level 61
God Stats
0W - 3L
1,460 SR
Queue Stats
64W - 74L
1,392 MMR
Solo
Loki
Loki
Silver II
kevolushions
Loki
Silver II
Level 82
God Stats
1W - 1L
1,898 SR
Queue Stats
69W - 75L
1,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
HeliosRock
Heimdallr
17
1 / 0 / 2
10,149
534
5,627
8,743
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
2 / 1 / 4
10,670
562
8,688
6,009
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
16
5 / 3 / 0
10,061
530
5,695
8,635
4,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Warlock1818
Bakasura
16
6 / 2 / 4
10,290
542
8,020
14,288
6,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
15
3 / 1 / 3
9,833
518
7,336
11,046
6,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Morgan Le FaySobekGilgameshSetTiamat

VS

Bans
Guan YuAthenaDanzaburouOdinSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,811
464
5,783
9,433
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
11
1 / 3 / 3
7,868
414
3,897
11,285
9,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Chang'e
PieMustDie
Chang'e
15
3 / 5 / 0
9,161
482
7,455
11,241
5,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
bluester02
Xbalanque
15
0 / 2 / 0
9,346
492
5,029
9,889
3,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 2 / 2
9,187
484
5,582
9,352
2,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
7
7
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
HeliosRock
Heimdallr
1
0
2
2
W
2
1
4
4
L
0
5
4
0.4
W
Fenrir
5
3
0
1.67
L
Yemoja
1
3
3
0.83
L
Chang'e
PieMustDie
Chang'e
3
5
0
0.6
W
Bakasura
Warlock1818
Bakasura
6
2
4
4
L
Xbalanque
bluester02
Xbalanque
0
2
0
0
W
Ymir
3
1
3
4.5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,366
Damage
27,746
48,721
Taken
51,200
24,184
Mitigated
23,949
19,108
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
HeliosRock
Heimdallr
5,627
1,193
0
5,869
8,743
3,543
1,879
400
8,343
0
76,379
W
8,688
2,643
75
1,899
6,009
2,217
850
2,376
3,482
70,315
0
L
5,783
337
299
1,239
9,433
2,894
0
2,054
6,426
62,048
0
W
Fenrir
5,695
1,089
0
1,967
8,635
4,912
0
3,472
5,163
0
45,156
L
Yemoja
3,897
514
1,216
2,480
11,285
9,481
0
6,193
4,725
19,493
0
L
Chang'e
PieMustDie
Chang'e
7,455
922
200
3,438
11,241
5,599
152
4,377
6,864
44,120
0
W
Bakasura
Warlock1818
Bakasura
8,020
5,305
0
5,230
14,288
6,787
736
3,945
10,185
0
53,856
L
Xbalanque
bluester02
Xbalanque
5,029
1,966
0
3,423
9,889
3,192
0
534
9,005
0
63,385
W
Ymir
7,336
946
346
3,722
11,046
6,725
813
6,545
4,413
52,907
0
L
5,582
906
0
3,272
9,352
2,783
0
2,500
6,251
0
51,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,003
Gold Earned
44,373
542
Minions Killed
464
0
Camps Cleared
0
1,757,284
Distance Traveled
1,740,596
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,149
534
133
7
0
351,248
9
W
Hera
10,670
562
135
7
0
356,969
7
L
Eset
8,811
464
133
7
0
318,983
3
W
Fenrir
10,061
530
77
4
0
285,848
1
L
Yemoja
7,868
414
21
1
0
321,551
9
L
Chang'e
9,161
482
83
4
0
350,135
4
W
Bakasura
10,290
542
113
6
0
424,180
3
L
Xbalanque
9,346
492
136
7
0
348,506
6
W
Ymir
9,833
518
84
4
0
339,039
2
L
Loki
9,187
484
91
5
0
401,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role