Player Matchup

Medusa
Medusa
Silver I
A_CUPOF_YOGURT9
Medusa
Silver I
Level 56
God Stats
27W - 11L
1,609 SR
Queue Stats
149W - 144L
1,267 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Doule 12193
Kuzenbo
Gold IV
Level 155
God Stats
60W - 41L
1,608 SR
Queue Stats
107W - 102L
1,283 MMR
Solo
Mercury
Mercury
Gold V
Saage30
Mercury
Gold V
Level 128
God Stats
1W - 1L
1,274 SR
Queue Stats
215W - 200L
1,270 MMR
Party 1
Chang'e
Chang'e
Gold IV
U_Rok_CancelDat
Chang'e
Gold IV
Level 102
God Stats
2W - 6L
1,287 SR
Queue Stats
721W - 714L
1,302 MMR
Solo
Janus
Janus
Gold V
WolfHaley707
Janus
Gold V
Level 67
God Stats
3W - 1L
1,530 SR
Queue Stats
216W - 203L
1,276 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,462 SR
1,279 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,459 SR
1,279 MMR
Cerberus
Cerberus
Silver I
II g0rd0 II
Cerberus
Silver I
Level 125
God Stats
26W - 23L
1,550 SR
Queue Stats
631W - 615L
1,248 MMR
Solo
Apollo
Apollo
Gold IV
LazyCalf
Apollo
Gold IV
Level 132
God Stats
20W - 20L
1,599 SR
Queue Stats
169W - 157L
1,459 MMR
Party 2
Thanatos
Thanatos
Gold IV
Shedneck Rean
Thanatos
Gold IV
Level 108
God Stats
0W - 2L
1,330 SR
Queue Stats
172W - 176L
1,251 MMR
Solo
Tiamat
Tiamat
Gold V
SweetGun_
Tiamat
Gold V
Level 105
God Stats
7W - 17L
1,337 SR
Queue Stats
166W - 183L
1,293 MMR
Solo
Yemoja
Yemoja
Silver I
TheToddPacker
Yemoja
Silver I
Level 107
God Stats
5W - 5L
1,479 SR
Queue Stats
40W - 43L
1,145 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,467
693
1,396
2,181
437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Doule 12193
Kuzenbo
5
1 / 1 / 0
3,503
701
1,157
4,015
1,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Saage30
Mercury
6
3 / 0 / 1
4,308
862
867
2,762
619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 0 / 2
4,156
831
1,426
2,723
936
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 2 / 1
3,687
737
1,040
2,331
466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FaySetDanzaburouGilgameshHera

VS

Bans
AthenaTsukuyomiArachneCu ChulainnLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
II g0rd0 II
Cerberus
7
2 / 1 / 0
4,078
816
1,106
3,000
1,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
LazyCalf
Apollo
6
1 / 0 / 0
3,486
697
2,234
2,046
564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Shedneck Rean
Thanatos
2
0 / 2 / 0
2,844
569
465
1,644
311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
SweetGun_
Tiamat
6
0 / 1 / 0
3,659
732
1,163
2,812
1,144
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 0 / 0
3,480
696
755
1,951
597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
3
3
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
W
Kuzenbo
Doule 12193
Kuzenbo
1
1
0
1
L
Cerberus
II g0rd0 II
Cerberus
2
1
0
2
L
Apollo
LazyCalf
Apollo
1
0
0
1
W
Mercury
Saage30
Mercury
3
0
1
3.5
L
Thanatos
Shedneck Rean
Thanatos
0
2
0
0
L
Tiamat
SweetGun_
Tiamat
0
1
0
0
L
0
0
0
0
W
0
0
2
1
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,886
Damage
5,723
14,012
Taken
11,453
4,145
Mitigated
4,578
5,016
Healing
4,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,396
733
0
549
2,181
437
0
310
1,871
0
14,638
W
Kuzenbo
Doule 12193
Kuzenbo
1,157
524
244
1,308
4,015
1,687
0
416
3,599
6,907
0
L
Cerberus
II g0rd0 II
Cerberus
1,106
54
0
780
3,000
1,962
0
880
1,960
16,459
0
L
Apollo
LazyCalf
Apollo
2,234
1,349
0
597
2,046
564
0
602
1,444
0
16,255
W
Mercury
Saage30
Mercury
867
478
0
424
2,762
619
0
76
2,686
0
15,606
L
Thanatos
Shedneck Rean
Thanatos
465
168
0
596
1,644
311
0
257
1,387
0
2,818
L
Tiamat
SweetGun_
Tiamat
1,163
158
0
1,276
2,812
1,144
0
1,201
1,611
18,229
0
L
755
234
393
980
1,951
597
0
523
1,428
6,340
0
W
1,426
370
20
2,047
2,723
936
0
1,116
1,607
21,798
0
W
1,040
86
0
424
2,331
466
0
1,106
1,225
13,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,121
Gold Earned
17,547
145
Minions Killed
144
0
Camps Cleared
0
520,502
Distance Traveled
434,863
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
3,467
693
25
5
0
94,554
0
W
Kuzenbo
3,503
701
12
2
0
93,246
0
L
Cerberus
4,078
816
46
9
0
102,428
0
L
Apollo
3,486
697
45
9
0
96,573
1
W
Mercury
4,308
862
26
5
0
130,153
1
L
Thanatos
2,844
569
11
2
0
45,775
0
L
Tiamat
3,659
732
32
6
0
94,695
2
L
Yemoja
3,480
696
10
2
0
95,392
2
W
Chang'e
4,156
831
50
10
0
102,620
1
W
Janus
3,687
737
32
6
0
99,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role