Player Matchup

Pele
Pele
Silver I
 
Pele
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Platinum V
Scooter
Ganesha
Platinum V
Level 138
God Stats
6W - 7L
1,490 SR
Queue Stats
91W - 92L
1,711 MMR
Solo
Guan Yu
Guan Yu
Gold IV
mansacker
Guan Yu
Gold IV
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,720 MMR
Solo
Apollo
Apollo
Gold III
threeMANIACS
Apollo
Gold III
Level 153
God Stats
2W - 1L
1,652 SR
Queue Stats
47W - 30L
1,743 MMR
Solo
Chronos
Chronos
Gold II
toacopatu
Chronos
Gold II
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,722 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,528 SR
1,679 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,461 SR
1,621 MMR
Loki
Loki
Gold I
 
Loki
Gold I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Platinum IV
 
Tyr
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Gold III
Afroswine
Khepri
Gold III
Level 128
God Stats
1W - 2L
1,347 SR
Queue Stats
24W - 18L
1,750 MMR
Party 2
Sol
Sol
Platinum V
G0onbag
Sol
Platinum V
Level 65
God Stats
5W - 4L
1,577 SR
Queue Stats
448W - 443L
1,595 MMR
Solo
Rama
Rama
Gold IV
PlayerNotFound
Rama
Gold IV
Level 119
God Stats
0W - 2L
1,382 SR
Queue Stats
20W - 14L
1,757 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 2 / 1
8,600
538
4,102
9,213
3,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Scooter
Ganesha
14
0 / 1 / 7
8,943
559
6,497
13,806
12,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
mansacker
Guan Yu
15
3 / 0 / 0
9,477
592
14,759
11,648
13,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
17
8 / 3 / 1
10,429
652
13,686
10,895
4,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
toacopatu
Chronos
14
0 / 3 / 0
8,413
526
2,434
8,669
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
Morgan Le FayKing ArthurKaliFreyaGilgamesh

VS

Bans
ScyllaAthenaSetFafnirFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 4 / 2
8,239
515
8,560
11,054
3,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tyr
 
Tyr
14
0 / 2 / 0
7,901
494
2,168
14,242
7,569
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Khepri
Afroswine
Khepri
10
1 / 2 / 1
7,195
450
3,217
9,304
9,288
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
15
2 / 1 / 2
8,713
545
11,440
8,769
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 5 / 2
7,445
465
6,477
9,815
2,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
13
Kills
9
9
Deaths
14
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
2
2
1
1.25
L
Loki
 
Loki
5
4
2
1.5
L
Tyr
 
Tyr
0
2
0
0
L
Khepri
Afroswine
Khepri
1
2
1
0.75
L
Sol
2
1
2
3
L
1
5
2
0.4
W
Ganesha
Scooter
Ganesha
0
1
7
3.5
W
Guan Yu
mansacker
Guan Yu
3
0
0
3
W
Apollo
8
3
1
2.83
W
Chronos
toacopatu
Chronos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,478
Damage
31,862
54,231
Taken
53,184
36,309
Mitigated
25,992
22,766
Healing
16,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,102
443
0
5,145
9,213
3,060
1,330
1,922
7,183
0
53,769
L
Loki
 
Loki
8,560
2,118
0
498
11,054
3,119
0
1,724
9,141
0
53,623
L
Tyr
 
Tyr
2,168
195
0
6,139
14,242
7,569
0
335
12,680
5,727
41,022
L
Khepri
Afroswine
Khepri
3,217
282
0
2,307
9,304
9,288
0
2,517
6,760
10,463
0
L
Sol
11,440
2,803
0
4,991
8,769
3,027
0
1,891
6,727
71,636
0
L
6,477
5,026
0
2,486
9,815
2,989
0
2,122
7,693
0
53,209
W
Ganesha
Scooter
Ganesha
6,497
350
0
4,367
13,806
12,840
339
4,957
8,679
31,317
0
W
Guan Yu
mansacker
Guan Yu
14,759
1,912
440
6,583
11,648
13,517
474
2,493
9,067
0
58,441
W
Apollo
13,686
8,560
0
3,471
10,895
4,078
142
1,119
9,776
0
90,045
W
Chronos
toacopatu
Chronos
2,434
1,122
0
2,760
8,669
2,814
2,010
4,289
4,152
57,712
4,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,862
Gold Earned
39,493
577
Minions Killed
444
0
Camps Cleared
0
1,588,548
Distance Traveled
1,556,885
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,600
538
112
7
0
336,176
3
L
Loki
8,239
515
80
5
0
327,994
2
L
Tyr
7,901
494
102
6
0
343,979
1
L
Khepri
7,195
450
14
1
0
320,799
4
L
Sol
8,713
545
138
9
0
294,508
2
L
Rama
7,445
465
110
7
0
269,605
5
W
Ganesha
8,943
559
22
1
0
313,726
4
W
Guan Yu
9,477
592
121
8
0
338,195
1
W
Apollo
10,429
652
163
10
0
307,506
2
W
Chronos
8,413
526
159
10
0
292,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role