Player Matchup

Tiamat
Tiamat
JoshIsABigGay
Tiamat
Level 126
God Stats
2W - 2L
1,542 SR
Queue Stats
53W - 40L
1,682 Elo+
Party 1
Izanami
Izanami
ShrektedSon
Izanami
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,885 Elo+
Party 1
Hel
Hel
Xynovi
Hel
Level 27
God Stats
2W - 0L
1,965 SR
Queue Stats
6W - 7L
1,478 Elo+
Party 1
Horus
Horus
zLemonz
Horus
Level 103
God Stats
1W - 0L
1,287 SR
Queue Stats
41W - 21L
1,687 Elo+
Party 1
Team Averages
Level 70
1,573 SR
1,683 Elo+

VS

Team Averages
Level 107
1,618 SR
1,499 Elo+
Agni
Agni
Knoxyle
Agni
Level 101
God Stats
2W - 3L
1,595 SR
Queue Stats
44W - 85L
1,322 Elo+
Solo
Jing Wei
Jing Wei
PrinceHoodie1
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 11L
1,508 Elo+
Party 2
Bellona
Bellona
ShadowAngel8662
Bellona
Level 109
God Stats
0W - 1L
1,617 SR
Queue Stats
18W - 15L
1,507 Elo+
Party 2
Merlin
Merlin
clglife16
Merlin
Level 91
God Stats
1W - 1L
1,760 SR
Queue Stats
4W - 2L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 9
10,125
920
10,401
7,916
4,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
ShrektedSon
Izanami
17
5 / 3 / 7
10,667
970
8,103
10,113
4,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
Xynovi
Hel
16
6 / 1 / 3
10,156
923
5,530
5,113
3,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
zLemonz
Horus
15
3 / 0 / 9
9,706
882
7,122
12,557
12,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Knoxyle
Agni
14
0 / 5 / 1
8,140
740
4,680
8,953
2,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
PrinceHoodie1
Jing Wei
12
0 / 2 / 2
7,663
697
4,222
7,649
2,700
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 4 / 0
9,138
831
11,386
11,661
9,725
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
clglife16
Merlin
13
0 / 6 / 3
8,004
728
4,244
7,892
2,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
17
Kills
4
4
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
L
Agni
Knoxyle
Agni
0
5
1
0.1
L
Jing Wei
PrinceHoodie1
Jing Wei
0
2
2
0.5
L
4
4
0
1
W
Izanami
ShrektedSon
Izanami
5
3
7
2.83
W
Hel
Xynovi
Hel
6
1
3
7.5
L
Merlin
clglife16
Merlin
0
6
3
0.25
W
Horus
zLemonz
Horus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,156
Damage
24,532
35,699
Taken
36,155
24,447
Mitigated
18,092
16,797
Healing
5,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,401
1,100
168
3,948
7,916
4,830
283
1,698
6,218
36,346
0
L
Agni
Knoxyle
Agni
4,680
358
0
1,127
8,953
2,744
0
3,108
5,503
28,284
0
L
Jing Wei
PrinceHoodie1
Jing Wei
4,222
2,516
0
504
7,649
2,700
462
3,622
3,630
0
16,565
L
11,386
5,004
387
1,971
11,661
9,725
351
5,502
5,724
0
29,884
W
Izanami
ShrektedSon
Izanami
8,103
5,382
0
987
10,113
4,090
2,555
1,602
8,511
0
38,847
W
Hel
Xynovi
Hel
5,530
555
3,255
1,497
5,113
3,333
468
2,144
2,969
34,940
0
L
Merlin
clglife16
Merlin
4,244
171
228
845
7,892
2,923
0
3,499
3,911
24,331
0
W
Horus
zLemonz
Horus
7,122
3,450
2,625
4,317
12,557
12,194
973
4,041
8,516
0
25,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,654
Gold Earned
32,945
258
Minions Killed
199
16
Camps Cleared
7
920,131
Distance Traveled
773,227
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,125
920
76
7
6
239,376
3
L
Agni
8,140
740
61
6
2
196,032
3
L
Jing Wei
7,663
697
39
4
1
201,025
2
L
Bellona
9,138
831
48
4
3
209,983
0
W
Izanami
10,667
970
69
6
6
215,737
1
W
Hel
10,156
923
69
6
3
209,756
2
L
Merlin
8,004
728
51
5
1
166,187
3
W
Horus
9,706
882
44
4
1
255,262
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role