Player Matchup

Medusa
Medusa
Silver III
MAO DRAGO
Medusa
Silver III
Level 95
God Stats
3W - 2L
1,781 SR
Queue Stats
76W - 77L
866 MMR
Solo
Achilles
Achilles
Bronze V
Scooby_746
Achilles
Bronze V
Level 38
God Stats
16W - 25L
1,189 SR
Queue Stats
62W - 96L
861 MMR
Party 1
Sol
Sol
Silver III
limit88
Sol
Silver III
Level 37
God Stats
13W - 14L
1,483 SR
Queue Stats
64W - 68L
1,053 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 57
1,485 SR
927 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 63
1,492 SR
923 MMR
Odin
Odin
Silver III
GoCrazySTRAP
Odin
Silver III
Level 78
God Stats
4W - 3L
1,500 SR
Queue Stats
87W - 129L
785 MMR
Solo
Anubis
Anubis
Silver IV
Nicoloadeon
Anubis
Silver IV
Level 45
God Stats
5W - 6L
1,449 SR
Queue Stats
23W - 31L
867 MMR
Solo
Hades
Hades
Bronze III
hades2020wsdeew
Hades
Bronze III
Level 67
God Stats
14W - 18L
1,527 SR
Queue Stats
24W - 43L
1,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MAO DRAGO
Medusa
16
6 / 4 / 8
12,384
688
7,875
11,750
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Scooby_746
Achilles
15
3 / 7 / 10
11,602
645
5,531
17,379
11,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
17
9 / 4 / 7
13,193
733
21,138
12,248
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Morgan Le FayAphroditeGilgameshChang'eChaac

VS

Bans
YmirCthulhuBellonaAthenaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 8
12,033
669
8,284
18,949
18,380
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
18
5 / 4 / 8
13,210
734
14,446
12,575
5,450
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
6 / 7 / 7
13,562
753
12,780
15,223
6,347
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
38
18
Kills
15
15
Deaths
18
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
7
8
1.14
L
Medusa
MAO DRAGO
Medusa
6
4
8
2.5
W
Anubis
5
4
8
2.25
L
Achilles
Scooby_746
Achilles
3
7
10
1.14
W
6
7
7
1.36
L
Sol
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,544
Damage
35,510
41,377
Taken
46,747
17,230
Mitigated
30,177
7,082
Healing
14,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,284
2,593
363
3,811
18,949
18,380
836
7,112
11,403
0
21,521
L
Medusa
MAO DRAGO
Medusa
7,875
2,918
122
3,002
11,750
2,584
324
8,583
3,167
0
44,337
W
Anubis
14,446
247
719
5,798
12,575
5,450
1,652
6,956
5,451
74,178
0
L
Achilles
Scooby_746
Achilles
5,531
1,136
0
1,280
17,379
11,342
71
11,183
6,196
0
18,437
W
12,780
297
496
3,276
15,223
6,347
572
7,070
7,941
53,260
0
L
Sol
21,138
3,825
0
2,678
12,248
3,304
2,285
7,460
4,788
73,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,179
Gold Earned
38,805
232
Minions Killed
196
0
Camps Cleared
0
945,071
Distance Traveled
898,711
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,033
669
25
1
0
300,001
3
L
Medusa
12,384
688
84
5
0
284,079
2
W
Anubis
13,210
734
98
5
0
295,712
2
L
Achilles
11,602
645
37
2
0
330,723
3
W
Hades
13,562
753
73
4
0
302,998
4
L
Sol
13,193
733
111
6
0
330,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role