Player Matchup

Ra
Ra
Masters
 
Ra
Masters
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond I
 
Ymir
Diamond I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond I
Hayze
Mercury
Diamond I
Level 156
God Stats
9W - 4L
1,784 SR
Queue Stats
109W - 93L
2,561 MMR
Solo
Anhur
Anhur
Masters
Jok3d
Anhur
Masters
Level 153
God Stats
27W - 26L
1,622 SR
Queue Stats
209W - 194L
2,499 MMR
Solo
Odin
Odin
Diamond I
PiesofDoom
Odin
Diamond I
Level 155
God Stats
1W - 3L
1,687 SR
Queue Stats
177W - 171L
2,506 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 121
1,619 SR
2,113 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,677 SR
2,539 MMR
Ullr
Ullr
Masters
AgentBlur
Ullr
Masters
Level 147
God Stats
21W - 30L
1,625 SR
Queue Stats
419W - 399L
2,462 MMR
Party 1
Vamana
Vamana
Masters
LegendaryVin
Vamana
Masters
Level 160
God Stats
36W - 34L
1,685 SR
Queue Stats
351W - 300L
2,432 MMR
Solo
Ne Zha
Ne Zha
Masters
Plaidbear
Ne Zha
Masters
Level 146
God Stats
28W - 21L
1,745 SR
Queue Stats
314W - 277L
2,868 MMR
Solo
Sol
Sol
Masters
RayCharger
Sol
Masters
Level 157
God Stats
17W - 10L
1,683 SR
Queue Stats
451W - 444L
2,418 MMR
Solo
Sobek
Sobek
Masters
ThmellyThumb
Sobek
Masters
Level 104
God Stats
40W - 36L
1,650 SR
Queue Stats
418W - 402L
2,515 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 5 / 3
8,409
561
4,740
8,354
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
11
1 / 2 / 3
7,323
488
2,824
11,247
6,693
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Hayze
Mercury
14
5 / 2 / 2
8,491
566
6,186
9,009
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Jok3d
Anhur
15
2 / 2 / 2
8,523
568
5,667
5,845
1,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 3
7,463
498
4,126
11,073
6,913
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
GilgameshLokiAthenaMorgan Le FayFenrir

VS

Bans
TiamatOsirisRaijinAchillesScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
2 / 2 / 2
9,062
604
3,446
7,419
2,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vamana
15
2 / 1 / 0
8,758
584
8,666
10,850
6,659
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Plaidbear
Ne Zha
16
3 / 3 / 2
8,835
589
4,992
7,868
2,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 3 / 8
8,551
570
8,932
8,868
2,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 1 / 4
8,258
551
3,819
9,067
7,060
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
28
10
Kills
12
13
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
2
5
3
0.7
L
Ymir
 
Ymir
1
2
3
1.25
W
Ullr
2
2
2
1.5
L
Mercury
Hayze
Mercury
5
2
2
3
L
Anhur
Jok3d
Anhur
2
2
2
1.5
W
Vamana
2
1
0
2
L
0
2
3
0.75
W
Ne Zha
Plaidbear
Ne Zha
3
3
2
1.33
W
1
3
8
1.67
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,543
Damage
29,855
45,528
Taken
44,072
21,800
Mitigated
21,062
8,777
Healing
13,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,740
272
494
1,445
8,354
3,351
0
3,420
4,934
67,612
0
L
Ymir
 
Ymir
2,824
242
0
752
11,247
6,693
0
5,987
5,260
18,819
0
W
Ullr
3,446
1,006
0
262
7,419
2,130
1,130
241
7,174
0
63,130
L
Mercury
Hayze
Mercury
6,186
2,339
0
383
9,009
3,192
0
2,803
6,206
0
54,080
L
Anhur
Jok3d
Anhur
5,667
2,394
0
2,108
5,845
1,651
0
541
5,304
0
56,968
W
Vamana
8,666
4,539
0
4,215
10,850
6,659
131
1,709
9,141
0
58,470
L
4,126
1,056
0
3,595
11,073
6,913
0
0
11,073
5,476
33,448
W
Ne Zha
Plaidbear
Ne Zha
4,992
1,298
0
970
7,868
2,746
0
1,306
6,538
0
66,408
W
8,932
4,554
0
4,984
8,868
2,467
1,019
1,826
6,930
74,412
0
W
3,819
565
0
2,943
9,067
7,060
231
3,388
5,315
20,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,209
Gold Earned
43,464
493
Minions Killed
541
0
Camps Cleared
0
1,564,520
Distance Traveled
1,564,994
13
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,409
561
153
10
0
292,265
2
L
Ymir
7,323
488
25
2
0
291,107
3
W
Ullr
9,062
604
145
10
0
303,482
4
L
Mercury
8,491
566
102
7
0
361,905
2
L
Anhur
8,523
568
115
8
0
288,397
4
W
Vamana
8,758
584
112
7
0
344,438
10
L
Odin
7,463
498
98
7
0
330,846
2
W
Ne Zha
8,835
589
122
8
0
349,140
6
W
Sol
8,551
570
139
9
0
264,881
5
W
Sobek
8,258
551
23
2
0
303,053
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role