Player Matchup

Morgan Le Fay
Morgan Le Fay
DeathPunch108
Morgan Le Fay
Level 14
God Stats
6W - 3L
1,500 SR
Queue Stats
39W - 39L
1,316 Elo+
Party 2
Skadi
Skadi
GRIZZYsus
Skadi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Kxcvy
Cabrakan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 82L
1,354 Elo+
Solo
Thanatos
Thanatos
nagol777
Thanatos
Level 13
God Stats
27W - 12L
1,559 SR
Queue Stats
60W - 50L
1,289 Elo+
Party 2
Bellona
Bellona
stph520
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 12
1,512 SR
1,392 Elo+

VS

Team Averages
Level 12
1,424 SR
1,251 Elo+
Apollo
Apollo
ArcticCuddle
Apollo
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
80W - 83L
1,493 Elo+
Solo
Da Ji
Da Ji
Vomerine
Da Ji
Level 6
God Stats
1W - 5L
1,269 SR
Queue Stats
2W - 9L
970 Elo+
Party 1
Yemoja
Yemoja
bibomatador37
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
elgranlucius
Bellona
Level 15
God Stats
28W - 33L
1,349 SR
Queue Stats
110W - 127L
1,320 Elo+
Solo
Merlin
Merlin
therealzakyr
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
970 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeathPunch108
Morgan Le Fay
20
13 / 2 / 10
14,473
557
21,542
13,692
6,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
GRIZZYsus
Skadi
16
1 / 8 / 2
11,475
441
2,280
15,985
5,176
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
Kxcvy
Cabrakan
19
2 / 4 / 8
14,711
566
9,519
19,092
21,419
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
nagol777
Thanatos
20
25 / 3 / 10
16,160
622
30,346
25,150
11,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
stph520
Bellona
19
4 / 4 / 14
13,225
509
11,624
20,597
16,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
18
8 / 8 / 2
12,501
481
16,249
21,471
6,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
Vomerine
Da Ji
19
5 / 5 / 2
12,462
479
8,724
18,003
8,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 11 / 2
11,678
449
3,236
19,725
17,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
elgranlucius
Bellona
15
2 / 9 / 1
10,605
408
15,400
26,723
18,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
14
1 / 12 / 3
9,334
359
4,753
17,711
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
26
45
Kills
16
21
Deaths
45
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
8
8
2
1.13
W
Morgan Le Fay
DeathPunch108
Morgan Le Fay
13
2
10
9
W
Skadi
GRIZZYsus
Skadi
1
8
2
0.25
W
Cabrakan
Kxcvy
Cabrakan
2
4
8
1.5
L
Da Ji
Vomerine
Da Ji
5
5
2
1.2
L
0
11
2
0.09
L
Bellona
elgranlucius
Bellona
2
9
1
0.28
W
Thanatos
nagol777
Thanatos
25
3
10
10
W
Bellona
stph520
Bellona
4
4
14
2.75
L
Merlin
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,311
Damage
48,362
94,516
Taken
103,633
61,371
Mitigated
55,757
44,659
Healing
15,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
16,249
10,106
0
1,144
21,471
6,911
586
8,272
13,009
0
81,590
W
Morgan Le Fay
DeathPunch108
Morgan Le Fay
21,542
3,312
635
4,302
13,692
6,047
2,016
2,721
10,971
80,652
0
W
Skadi
GRIZZYsus
Skadi
2,280
1,166
0
5,614
15,985
5,176
1,131
2,314
13,671
0
70,847
W
Cabrakan
Kxcvy
Cabrakan
9,519
1,300
0
1,367
19,092
21,419
2,761
1,774
17,318
76,037
0
L
Da Ji
Vomerine
Da Ji
8,724
3,787
0
5,033
18,003
8,250
0
2,671
15,250
0
93,354
L
3,236
1,472
1,800
24
19,725
17,335
290
9,677
9,466
27,207
0
L
Bellona
elgranlucius
Bellona
15,400
6,051
0
4,906
26,723
18,567
1,184
6,307
20,298
0
58,499
W
Thanatos
nagol777
Thanatos
30,346
15,434
915
23,783
25,150
11,766
2,539
3,320
21,830
0
127,221
W
Bellona
stph520
Bellona
11,624
4,811
0
8,043
20,597
16,963
1,535
3,351
17,246
0
59,513
L
Merlin
4,753
949
122
2,067
17,711
4,694
320
3,955
13,448
46,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,044
Gold Earned
56,580
594
Minions Killed
454
0
Camps Cleared
0
2,214,419
Distance Traveled
2,050,822
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,501
481
128
5
0
383,378
1
W
Morgan Le Fay
14,473
557
115
4
0
456,320
0
W
Skadi
11,475
441
115
4
0
374,274
3
W
Cabrakan
14,711
566
114
4
0
404,254
0
L
Da Ji
12,462
479
122
5
0
497,409
2
L
Yemoja
11,678
449
40
2
0
329,455
2
L
Bellona
10,605
408
95
4
0
444,029
8
W
Thanatos
16,160
622
156
6
0
512,227
0
W
Bellona
13,225
509
94
4
0
467,344
2
L
Merlin
9,334
359
69
3
0
396,551
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role