Player Matchup

Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
LetMeBe22jyo
Nemesis
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
49W - 53L
1,475 Elo+
Party 2
King Arthur
King Arthur
Pepilloco
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 220L
1,478 Elo+
Solo
Izanami
Izanami
suscharge
Izanami
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
22W - 25L
1,425 Elo+
Party 2
Tiamat
Tiamat
xKira96
Tiamat
Level 28
God Stats
106W - 97L
1,536 SR
Queue Stats
310W - 329L
1,463 Elo+
Solo
Team Averages
Level 34
1,507 SR
1,468 Elo+

VS

Team Averages
Level 11
1,524 SR
1,404 Elo+
Tiamat
Tiamat
AdamIsMyGrandson
Tiamat
Level 4
God Stats
2W - 5L
1,380 SR
Queue Stats
45W - 51L
1,238 Elo+
Party 1
Loki
Loki
Astadaddy
Loki
Level 9
God Stats
7W - 6L
1,500 SR
Queue Stats
65W - 71L
1,491 Elo+
Party 1
Bellona
Bellona
GalaxiesNinja
Bellona
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 129L
1,434 Elo+
Party 1
Apollo
Apollo
SWOLEY
Apollo
Level 6
God Stats
0W - 2L
1,759 SR
Queue Stats
8W - 8L
1,491 Elo+
Solo
Athena
Athena
YamiSukihero
Athena
Level 7
God Stats
19W - 29L
1,479 SR
Queue Stats
27W - 36L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
17
2 / 3 / 24
12,034
547
7,361
21,987
23,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
LetMeBe22jyo
Nemesis
19
6 / 2 / 11
11,606
528
11,412
14,836
7,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Pepilloco
King Arthur
6
0 / 2 / 0
6,658
303
816
4,459
1,947
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
suscharge
Izanami
19
14 / 4 / 9
12,284
558
17,293
10,110
3,882
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
xKira96
Tiamat
18
6 / 1 / 8
11,365
517
16,356
10,775
5,924
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
9,840
447
3,945
10,403
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Loki
17
3 / 7 / 5
10,995
500
8,078
15,284
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
18
3 / 5 / 4
11,579
526
11,214
21,392
22,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Apollo
SWOLEY
Apollo
14
3 / 6 / 4
9,922
451
8,479
17,893
6,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
15
0 / 8 / 2
10,102
459
4,300
18,022
15,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
28
Kills
12
12
Deaths
29
52
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
3
24
4.67
L
3
3
3
1.5
L
Loki
3
7
5
0.79
L
Bellona
3
5
4
1
W
Nemesis
LetMeBe22jyo
Nemesis
6
2
11
5.75
W
King Arthur
Pepilloco
King Arthur
0
2
0
0
L
Apollo
SWOLEY
Apollo
3
6
4
0.83
L
Athena
0
8
2
0.13
W
Izanami
suscharge
Izanami
14
4
9
4.63
W
Tiamat
xKira96
Tiamat
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,238
Damage
36,016
62,167
Taken
82,994
42,345
Mitigated
56,745
17,270
Healing
16,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,361
1,523
0
2,970
21,987
23,167
739
4,914
16,909
28,639
0
L
3,945
255
0
3,236
10,403
5,258
300
5,339
5,064
38,631
0
L
Loki
8,078
2,273
0
2,017
15,284
7,056
0
3,776
11,508
0
75,847
L
Bellona
11,214
4,750
0
4,932
21,392
22,413
2,108
4,951
16,441
0
79,899
W
Nemesis
LetMeBe22jyo
Nemesis
11,412
7,332
0
6,954
14,836
7,425
42
798
13,935
0
77,113
W
King Arthur
Pepilloco
King Arthur
816
270
0
1,247
4,459
1,947
0
0
4,459
0
7,809
L
Apollo
SWOLEY
Apollo
8,479
5,221
0
3,317
17,893
6,853
3,457
6,883
10,932
0
51,995
L
Athena
4,300
1,182
0
3,034
18,022
15,165
1,422
2,677
15,332
31,106
0
W
Izanami
suscharge
Izanami
17,293
14,190
0
2,782
10,110
3,882
4,370
946
9,128
0
69,661
W
Tiamat
xKira96
Tiamat
16,356
580
242
3,075
10,775
5,924
851
1,170
9,491
65,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,947
Gold Earned
52,438
392
Minions Killed
481
0
Camps Cleared
0
1,872,117
Distance Traveled
1,994,751
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,034
547
32
1
0
423,068
3
L
Tiamat
9,840
447
78
4
0
364,165
0
L
Loki
10,995
500
115
5
0
422,935
3
L
Bellona
11,579
526
134
6
0
421,128
1
W
Nemesis
11,606
528
118
5
0
455,039
9
W
King Arthur
6,658
303
14
1
0
127,450
0
L
Apollo
9,922
451
89
4
0
390,265
0
L
Athena
10,102
459
65
3
0
396,258
0
W
Izanami
12,284
558
109
5
0
408,547
5
W
Tiamat
11,365
517
119
5
0
458,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role