Player Matchup

Jing Wei
Jing Wei
Mepela123
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,224 Elo+
Party 2
Guan Yu
Guan Yu
NEDCOL98712015
Guan Yu
Level 5
God Stats
0W - 3L
1,393 SR
Queue Stats
0W - 6L
1,021 Elo+
Party 2
Pele
Pele
PIPINO1202
Pele
Level 37
God Stats
3W - 9L
1,290 SR
Queue Stats
63W - 112L
1,287 Elo+
Party 2
Scylla
Scylla
TheRealMaco
Scylla
Level 22
God Stats
16W - 27L
1,324 SR
Queue Stats
55W - 81L
1,264 Elo+
Party 2
Ymir
Ymir
aracnonalgas
Ymir
Level 34
God Stats
12W - 19L
1,376 SR
Queue Stats
136W - 196L
1,330 Elo+
Party 2
Team Averages
Level 21
1,377 SR
1,225 Elo+

VS

Team Averages
Level 19
1,562 SR
1,386 Elo+
Cthulhu
Cthulhu
NsBlaze
Cthulhu
Level 9
God Stats
5W - 3L
1,560 SR
Queue Stats
135W - 113L
1,413 Elo+
Solo
Raijin
Raijin
SStellarsama
Raijin
Level 23
God Stats
9W - 7L
1,729 SR
Queue Stats
41W - 32L
1,433 Elo+
Party 1
Chaac
Chaac
Serchamps
Chaac
Level 29
God Stats
24W - 26L
1,386 SR
Queue Stats
210W - 214L
1,407 Elo+
Solo
Fenrir
Fenrir
tknickfury
Fenrir
Level 29
God Stats
15W - 9L
1,634 SR
Queue Stats
100W - 112L
1,392 Elo+
Party 1
Skadi
Skadi
天地之门
Skadi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Mepela123
Jing Wei
12
0 / 9 / 6
7,838
341
5,146
15,498
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 9 / 6
8,196
356
2,790
18,221
17,117
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
5 / 8 / 4
9,675
421
14,349
20,986
7,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
17
4 / 7 / 4
10,806
470
4,346
17,446
5,829
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 8 / 6
9,339
406
9,597
25,279
22,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
NsBlaze
Cthulhu
20
4 / 1 / 17
13,559
590
15,704
21,484
28,561
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Raijin
18
18 / 2 / 9
12,663
551
22,881
11,492
4,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
Serchamps
Chaac
16
7 / 3 / 12
11,851
515
14,721
15,777
18,004
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
tknickfury
Fenrir
15
5 / 5 / 13
10,794
469
11,621
15,088
7,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
7 / 5 / 7
10,973
477
13,429
11,235
4,134
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
99
14
Kills
41
41
Deaths
16
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Mepela123
Jing Wei
0
9
6
0.33
L
1
9
6
0.44
W
Cthulhu
NsBlaze
Cthulhu
4
1
17
12.5
L
5
8
4
0.88
W
Raijin
18
2
9
11.25
W
Chaac
Serchamps
Chaac
7
3
12
4.33
L
Scylla
4
7
4
0.86
L
4
8
6
0.88
W
Fenrir
tknickfury
Fenrir
5
5
13
2.3
W
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,228
Damage
78,356
97,430
Taken
75,076
57,317
Mitigated
62,641
12,848
Healing
21,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Mepela123
Jing Wei
5,146
4,016
0
1,031
15,498
4,344
481
7,065
8,433
0
25,081
L
2,790
627
282
2,031
18,221
17,117
122
7,771
10,450
0
21,184
W
Cthulhu
NsBlaze
Cthulhu
15,704
1,439
250
9,109
21,484
28,561
828
3,765
17,553
94,019
0
L
14,349
5,318
275
5,367
20,986
7,327
0
8,053
12,933
0
65,664
W
Raijin
22,881
1,505
0
714
11,492
4,894
677
1,325
10,057
83,313
0
W
Chaac
Serchamps
Chaac
14,721
1,257
0
3,610
15,777
18,004
4,808
2,405
13,248
0
64,789
L
Scylla
4,346
86
0
3,072
17,446
5,829
0
9,122
8,324
40,178
0
L
9,597
1,045
0
790
25,279
22,700
0
6,732
18,547
43,888
0
W
Fenrir
tknickfury
Fenrir
11,621
3,569
0
5,700
15,088
7,048
1,785
1,724
13,132
0
50,089
W
13,429
6,255
0
1,792
11,235
4,134
4,992
3,912
7,143
0
42,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,854
Gold Earned
59,840
312
Minions Killed
541
0
Camps Cleared
0
2,017,040
Distance Traveled
2,071,650
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,838
341
52
2
0
413,306
1
L
Guan Yu
8,196
356
40
2
0
425,572
0
W
Cthulhu
13,559
590
184
8
0
435,765
3
L
Pele
9,675
421
102
4
0
397,462
1
W
Raijin
12,663
551
109
5
0
397,275
6
W
Chaac
11,851
515
99
4
0
411,948
0
L
Scylla
10,806
470
63
3
0
415,570
3
L
Ymir
9,339
406
55
2
0
365,130
1
W
Fenrir
10,794
469
72
3
0
479,291
2
W
Skadi
10,973
477
77
3
0
347,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role