Player Matchup

Poseidon
Poseidon
BananaGrandi
Poseidon
Level 28
God Stats
71W - 47L
1,647 SR
Queue Stats
306W - 277L
1,456 Elo+
Party 2
Mercury
Mercury
DylannIV
Mercury
Level 24
God Stats
32W - 40L
1,410 SR
Queue Stats
131W - 162L
1,374 Elo+
Party 2
Pele
Pele
HgLiquid11
Pele
Level 47
God Stats
29W - 15L
1,687 SR
Queue Stats
360W - 360L
1,485 Elo+
Party 2
Izanami
Izanami
MatchiMous
Izanami
Level 29
God Stats
31W - 19L
1,587 SR
Queue Stats
234W - 224L
1,463 Elo+
Party 2
Ymir
Ymir
WaffleAuA-
Ymir
Level 11
God Stats
26W - 9L
1,776 SR
Queue Stats
32W - 26L
1,640 Elo+
Party 2
Team Averages
Level 28
1,622 SR
1,484 Elo+

VS

Team Averages
Level 16
1,500 SR
1,407 Elo+
Neith
Neith
Radskuu
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,478 Elo+
Party 1
Nemesis
Nemesis
SebastianMB180
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,382 Elo+
Solo
Medusa
Medusa
ZAP89
Medusa
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 32L
1,286 Elo+
Solo
Nike
Nike
didjo-tcheiik-sa
Nike
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 55L
1,427 Elo+
Party 1
Kali
Kali
kokomadedes
Kali
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 65L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BananaGrandi
Poseidon
19
7 / 2 / 28
12,425
1,130
18,899
7,750
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
DylannIV
Mercury
19
9 / 3 / 19
12,058
1,096
10,481
12,280
5,262
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
18 / 0 / 21
14,178
1,289
28,769
13,741
6,071
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
MatchiMous
Izanami
20
12 / 2 / 15
13,408
1,219
22,956
11,333
5,135
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 0 / 35
13,122
1,193
11,074
14,351
17,157
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Radskuu
Neith
17
0 / 8 / 4
9,793
890
9,385
15,422
5,923
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 12 / 5
10,480
953
6,864
21,093
8,511
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Medusa
ZAP89
Medusa
16
2 / 11 / 2
10,651
968
10,956
17,846
6,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 8 / 5
10,398
945
15,787
23,112
12,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 11 / 4
11,628
1,057
10,832
20,674
8,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
27
50
Kills
7
7
Deaths
50
118
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Poseidon
BananaGrandi
Poseidon
7
2
28
10.5
W
Mercury
DylannIV
Mercury
9
3
19
6.17
W
18
0
21
28.5
W
Izanami
MatchiMous
Izanami
12
2
15
9.75
L
Neith
Radskuu
Neith
0
8
4
0.25
L
1
12
5
0.29
W
4
0
35
21.5
L
Medusa
ZAP89
Medusa
2
11
2
0.27
L
1
8
5
0.44
L
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,179
Damage
53,824
59,455
Taken
98,147
36,592
Mitigated
41,518
5,693
Healing
5,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
BananaGrandi
Poseidon
18,899
1,942
0
0
7,750
2,967
0
0
7,588
27,151
0
W
Mercury
DylannIV
Mercury
10,481
6,207
0
0
12,280
5,262
0
0
11,756
0
19,037
W
28,769
6,181
0
4,784
13,741
6,071
0
0
13,546
0
50,235
W
Izanami
MatchiMous
Izanami
22,956
19,225
0
909
11,333
5,135
0
0
11,100
0
62,289
L
Neith
Radskuu
Neith
9,385
4,659
0
1,134
15,422
5,923
0
3,899
11,523
0
35,536
L
6,864
1,280
0
432
21,093
8,511
0
7,150
13,943
0
27,632
W
11,074
1,161
0
0
14,351
17,157
0
0
13,886
23,916
0
L
Medusa
ZAP89
Medusa
10,956
4,996
0
598
17,846
6,342
0
4,515
13,331
0
33,123
L
15,787
2,019
129
991
23,112
12,447
0
9,174
13,938
0
33,290
L
10,832
5,157
0
2,116
20,674
8,295
0
5,235
15,439
0
26,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,191
Gold Earned
52,950
220
Minions Killed
208
11
Camps Cleared
5
1,143,662
Distance Traveled
935,062
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
12,425
1,130
14
1
0
202,660
0
W
Mercury
12,058
1,096
19
2
3
235,827
0
W
Pele
14,178
1,289
52
5
3
250,148
0
W
Izanami
13,408
1,219
112
10
4
196,228
0
L
Neith
9,793
890
42
4
0
156,967
0
L
Nemesis
10,480
953
31
3
2
205,469
1
W
Ymir
13,122
1,193
23
2
1
258,799
0
L
Medusa
10,651
968
56
5
1
162,706
0
L
Nike
10,398
945
30
3
0
199,804
0
L
Kali
11,628
1,057
49
4
2
210,116
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role