Player Matchup

Bastet
Bastet
GALLEGOS21MLKS
Bastet
Level 125
God Stats
24W - 11L
1,623 SR
Queue Stats
667W - 684L
1,557 Elo+
Party 3
Sobek
Sobek
GHostwight
Sobek
Level 25
God Stats
13W - 4L
1,677 SR
Queue Stats
387W - 381L
1,445 Elo+
Party 1
Zeus
Zeus
XxXDEMIANCBXxX
Zeus
Level 27
God Stats
3W - 0L
1,579 SR
Queue Stats
53W - 34L
1,629 Elo+
Party 3
Bellona
Bellona
Zerọ
Bellona
Level 34
God Stats
2W - 0L
1,708 SR
Queue Stats
64W - 23L
1,825 Elo+
Solo
Medusa
Medusa
hoytsharpshooter
Medusa
Level 66
God Stats
5W - 1L
1,564 SR
Queue Stats
220W - 217L
1,697 Elo+
Party 1
Team Averages
Level 55
1,630 SR
1,631 Elo+

VS

Team Averages
Level 62
1,482 SR
1,564 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
GurglingRabbit
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 86L
1,612 Elo+
Party 2
Cthulhu
Cthulhu
Stimulated4
Cthulhu
Level 83
God Stats
1W - 2L
1,432 SR
Queue Stats
161W - 145L
1,516 Elo+
Solo
Anhur
Anhur
UnbrideledRage
Anhur
Level 29
God Stats
8W - 12L
1,503 SR
Queue Stats
55W - 35L
1,574 Elo+
Party 2
Apollo
Apollo
WittyColt18364
Apollo
Level 69
God Stats
9W - 7L
1,475 SR
Queue Stats
175W - 134L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,260
526
213
4,291
1,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
8
0 / 1 / 4
5,356
536
2,025
6,357
2,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
8 / 0 / 1
7,462
746
8,850
3,844
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Zerọ
Bellona
12
2 / 0 / 0
6,907
691
2,873
5,004
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
1 / 2 / 1
4,851
485
3,406
4,881
955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 3 / 0
4,977
498
145
3,082
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 0
6,241
624
972
4,676
2,640
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Stimulated4
Cthulhu
8
2 / 3 / 1
4,873
487
3,708
8,523
5,626
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
1 / 3 / 2
5,058
506
4,624
6,352
1,677
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 0
4,767
477
1,109
7,234
1,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
11
Kills
3
3
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
0
0
W
0
0
1
0.5
W
Sobek
0
1
4
2
L
0
1
0
0
L
Cthulhu
Stimulated4
Cthulhu
2
3
1
0.83
L
1
3
2
0.67
L
0
2
0
0
W
8
0
1
8.5
W
Bellona
Zerọ
Bellona
2
0
0
2
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,367
Damage
10,558
24,377
Taken
29,867
9,558
Mitigated
12,638
7,454
Healing
3,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
145
145
0
750
3,082
969
0
2,270
620
18,926
0
W
213
0
0
660
4,291
1,068
0
0
4,291
0
32,019
W
Sobek
2,025
254
0
2,321
6,357
2,334
52
1,595
4,762
11,671
0
L
972
54
0
1,210
4,676
2,640
0
0
4,676
0
34,422
L
Cthulhu
Stimulated4
Cthulhu
3,708
392
0
549
8,523
5,626
0
4,443
3,881
16,026
0
L
4,624
1,378
0
710
6,352
1,677
439
1,810
4,448
0
26,628
L
1,109
686
0
717
7,234
1,726
0
1,787
5,367
0
24,557
W
8,850
1,183
0
750
3,844
1,142
62
835
3,009
42,298
0
W
Bellona
Zerọ
Bellona
2,873
465
0
2,488
5,004
4,059
0
0
5,004
0
45,811
W
3,406
1,703
0
1,235
4,881
955
117
1,423
3,458
0
21,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
25,916
340
Minions Killed
245
0
Camps Cleared
0
1,033,062
Distance Traveled
907,705
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,977
498
33
3
0
160,393
1
W
Bastet
5,260
526
67
7
0
171,581
2
W
Sobek
5,356
536
17
2
0
207,417
2
L
Vamana
6,241
624
86
9
0
199,643
3
L
Cthulhu
4,873
487
31
3
0
187,650
1
L
Anhur
5,058
506
47
5
0
167,720
2
L
Apollo
4,767
477
48
5
0
192,299
0
W
Zeus
7,462
746
97
10
0
209,384
5
W
Bellona
6,907
691
120
12
0
242,426
5
W
Medusa
4,851
485
39
4
0
202,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role