Player Matchup

Neith
Neith
LouisXgames
Neith
Level 106
God Stats
22W - 12L
1,495 SR
Queue Stats
213W - 210L
1,266 Elo+
Party 1
Chaac
Chaac
Tat-MeBrahh92
Chaac
Level 109
God Stats
2W - 2L
1,504 SR
Queue Stats
20W - 24L
1,333 Elo+
Party 1
Sol
Sol
durablespy
Sol
Level 28
God Stats
7W - 10L
1,596 SR
Queue Stats
341W - 388L
1,285 Elo+
Party 1
Cerberus
Cerberus
oFluffytheKidd
Cerberus
Level 26
God Stats
3W - 5L
1,390 SR
Queue Stats
147W - 158L
1,326 Elo+
Party 1
Fenrir
Fenrir
wild_Penguin_
Fenrir
Level 48
God Stats
2W - 2L
1,713 SR
Queue Stats
17W - 20L
1,422 Elo+
Solo
Team Averages
Level 63
1,540 SR
1,326 Elo+

VS

Team Averages
Level 71
1,603 SR
1,429 Elo+
Izanami
Izanami
ACloudMonster
Izanami
Level 107
God Stats
11W - 4L
1,644 SR
Queue Stats
342W - 307L
1,473 Elo+
Party 2
Erlang Shen
Erlang Shen
CLEARLY DADDY
Erlang Shen
Level 48
God Stats
18W - 8L
1,613 SR
Queue Stats
136W - 165L
1,372 Elo+
Party 2
Anubis
Anubis
Greensoldier28
Anubis
Level 39
God Stats
20W - 6L
1,655 SR
Queue Stats
74W - 58L
1,450 Elo+
Party 3
Ratatoskr
Ratatoskr
II MMcQue II
Ratatoskr
Level 127
God Stats
6W - 4L
1,579 SR
Queue Stats
72W - 55L
1,461 Elo+
Party 3
Ymir
Ymir
ImSchottFaced
Ymir
Level 36
God Stats
106W - 87L
1,525 SR
Queue Stats
209W - 228L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
8,515
473
6,277
10,026
3,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 7
9,772
543
8,658
16,044
15,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 6 / 6
9,042
502
9,132
11,657
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
12
2 / 8 / 3
8,384
466
4,566
21,847
17,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
7 / 5 / 3
9,244
514
9,177
11,894
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
18
9 / 2 / 10
11,110
617
20,221
9,116
3,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
CLEARLY DADDY
Erlang Shen
15
2 / 4 / 8
9,052
503
6,973
11,298
6,884
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
6 / 3 / 7
10,259
570
12,054
11,285
6,005
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ratatoskr
II MMcQue II
Ratatoskr
16
5 / 2 / 5
10,136
563
9,268
11,284
4,235
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
4 / 4 / 11
9,977
554
7,818
16,026
11,359
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
15
Kills
26
26
Deaths
15
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Izanami
9
2
10
7
W
Erlang Shen
CLEARLY DADDY
Erlang Shen
2
4
8
1.5
W
6
3
7
3.17
W
Ratatoskr
II MMcQue II
Ratatoskr
5
2
5
3.75
W
4
4
11
2.38
L
1
4
3
0.63
L
4
3
7
2.5
L
1
6
6
0.67
L
Cerberus
2
8
3
0.44
L
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,810
Damage
56,334
71,468
Taken
59,009
43,948
Mitigated
31,747
15,768
Healing
12,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
20,221
12,898
0
2,208
9,116
3,264
1,824
2,009
7,107
0
92,516
W
Erlang Shen
CLEARLY DADDY
Erlang Shen
6,973
3,333
0
2,967
11,298
6,884
271
2,752
7,994
0
41,201
W
12,054
0
0
4,264
11,285
6,005
995
4,033
7,165
67,178
0
W
Ratatoskr
II MMcQue II
Ratatoskr
9,268
1,906
0
454
11,284
4,235
0
1,352
9,805
0
77,136
W
7,818
1,737
0
2,418
16,026
11,359
340
3,252
12,501
38,741
0
L
6,277
1,975
0
485
10,026
3,375
610
736
9,290
0
54,209
L
8,658
2,494
347
6,867
16,044
15,738
282
5,632
10,412
0
43,958
L
9,132
2,303
239
2,604
11,657
3,675
1,573
5,149
6,508
44,647
4,683
L
Cerberus
4,566
573
0
3,949
21,847
17,672
110
4,527
17,320
18,653
0
L
9,177
2,986
0
1,277
11,894
3,488
533
3,828
8,066
0
42,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,957
Gold Earned
50,534
383
Minions Killed
536
0
Camps Cleared
0
1,541,252
Distance Traveled
1,732,595
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,110
617
151
8
0
363,288
6
W
Erlang Shen
9,052
503
97
5
0
344,626
2
W
Anubis
10,259
570
127
7
0
324,857
1
W
Ratatoskr
10,136
563
115
6
0
372,392
0
W
Ymir
9,977
554
46
3
0
327,432
0
L
Neith
8,515
473
108
6
0
317,865
5
L
Chaac
9,772
543
77
4
0
294,383
0
L
Sol
9,042
502
94
5
0
270,085
4
L
Cerberus
8,384
466
33
2
0
337,573
4
L
Fenrir
9,244
514
71
4
0
321,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role