Player Matchup

Tyr
Tyr
FirebrandFerret
Tyr
Level 126
God Stats
3W - 6L
1,331 SR
Queue Stats
271W - 247L
1,516 Elo+
Party 3
Chiron
Chiron
MingauGG
Chiron
Level 107
God Stats
4W - 3L
1,560 SR
Queue Stats
232W - 231L
1,480 Elo+
Party 1
Cupid
Cupid
MysticMushi
Cupid
Level 68
God Stats
6W - 3L
1,575 SR
Queue Stats
175W - 160L
1,527 Elo+
Party 3
Ymir
Ymir
PedroStarkzz
Ymir
Level 156
God Stats
2W - 0L
1,701 SR
Queue Stats
149W - 145L
1,490 Elo+
Party 1
Achilles
Achilles
VikingPedreiro
Achilles
Level 81
God Stats
9W - 9L
1,508 SR
Queue Stats
175W - 177L
1,479 Elo+
Party 1
Team Averages
Level 108
1,535 SR
1,498 Elo+

VS

Team Averages
Level 86
1,623 SR
1,496 Elo+
Jing Wei
Jing Wei
Kiltaul
Jing Wei
Level 60
God Stats
1W - 2L
1,804 SR
Queue Stats
36W - 39L
1,476 Elo+
Party 2
Merlin
Merlin
Rozen Krone
Merlin
Level 101
God Stats
2W - 2L
1,485 SR
Queue Stats
63W - 57L
1,503 Elo+
Party 4
Jormungandr
Jormungandr
Turbodiesel0687
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Ganesha
Ganesha
Turdgidity
Ganesha
Level 85
God Stats
2W - 1L
1,829 SR
Queue Stats
66W - 54L
1,510 Elo+
Party 4
Sol
Sol
fancyPandaH
Sol
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,491 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 5 / 15
11,979
666
10,145
19,723
15,803
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chiron
MingauGG
Chiron
20
12 / 2 / 11
14,283
794
35,430
17,709
8,857
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
2 / 3 / 12
11,776
654
15,956
15,607
6,819
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
7 / 3 / 14
13,451
747
16,303
26,752
28,008
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Achilles
19
4 / 3 / 8
11,461
637
14,801
30,605
38,349
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kiltaul
Jing Wei
18
5 / 4 / 10
12,155
675
26,071
17,285
7,762
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
20
5 / 7 / 6
12,576
699
21,640
22,150
13,538
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Turbodiesel0687
Jormungandr
17
0 / 6 / 15
11,683
649
7,996
21,183
27,500
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
Turdgidity
Ganesha
18
0 / 5 / 14
12,663
704
12,140
23,648
30,564
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

19
6 / 4 / 9
12,344
686
17,515
21,179
8,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
70
26
Kills
16
16
Deaths
26
60
Assists
54
Player
Kills
Deaths
Assists
KDA
W
1
5
15
1.7
L
Jing Wei
Kiltaul
Jing Wei
5
4
10
2.5
W
Chiron
MingauGG
Chiron
12
2
11
8.75
W
2
3
12
2.67
W
7
3
14
4.67
L
Merlin
5
7
6
1.14
L
Jormungandr
Turbodiesel0687
Jormungandr
0
6
15
1.25
L
Ganesha
Turdgidity
Ganesha
0
5
14
1.4
W
Achilles
4
3
8
2.67
L
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,635
Damage
85,362
110,396
Taken
105,445
97,836
Mitigated
88,000
62,183
Healing
29,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,145
991
1,482
5,095
19,723
15,803
257
8,543
11,180
0
25,552
L
Jing Wei
Kiltaul
Jing Wei
26,071
20,224
1,918
4,071
17,285
7,762
3,127
1,399
15,886
0
41,494
W
Chiron
MingauGG
Chiron
35,430
13,251
6,496
6,848
17,709
8,857
2,080
10,890
6,819
0
63,672
W
15,956
6,467
7,536
3,668
15,607
6,819
2,310
9,971
5,636
0
45,005
W
16,303
509
6,321
10,477
26,752
28,008
714
15,139
11,613
22,722
0
L
Merlin
21,640
793
1,934
3,416
22,150
13,538
197
3,216
18,934
48,648
0
L
Jormungandr
Turbodiesel0687
Jormungandr
7,996
2,382
1,198
3,639
21,183
27,500
491
3,521
17,662
20,317
0
L
Ganesha
Turdgidity
Ganesha
12,140
1,162
2,727
2,765
23,648
30,564
62
6,077
17,571
22,479
0
W
Achilles
14,801
841
2,683
11,577
30,605
38,349
729
14,748
15,857
1,103
28,700
L
17,515
5,770
1,377
6,510
21,179
8,636
1,431
3,136
18,043
37,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,950
Gold Earned
61,421
172
Minions Killed
165
0
Camps Cleared
0
1,710,213
Distance Traveled
1,478,621
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,979
666
23
1
0
362,030
0
L
Jing Wei
12,155
675
35
2
0
319,519
1
W
Chiron
14,283
794
62
3
0
309,205
1
W
Cupid
11,776
654
41
2
0
360,077
0
W
Ymir
13,451
747
25
1
0
322,681
0
L
Merlin
12,576
699
46
3
0
279,787
0
L
Jormungandr
11,683
649
29
2
0
279,498
0
L
Ganesha
12,663
704
2
0
0
295,367
0
W
Achilles
11,461
637
21
1
0
356,220
1
L
Sol
12,344
686
53
3
0
304,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role