Player Matchup

Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BurtDeAngryHobo
Neith
Level 18
God Stats
3W - 0L
1,482 SR
Queue Stats
62W - 47L
1,674 Elo+
Solo
Yemoja
Yemoja
CHCHING
Yemoja
Level 6
God Stats
2W - 0L
1,742 SR
Queue Stats
4W - 4L
1,430 Elo+
Party 1
Kukulkan
Kukulkan
PrinceCharming02
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,458 Elo+
Party 1
Susano
Susano
srirachastevo
Susano
Level 138
God Stats
7W - 3L
1,508 SR
Queue Stats
240W - 237L
1,618 Elo+
Party 1
Team Averages
Level 65
1,546 SR
1,536 Elo+

VS

Team Averages
Level 19
1,576 SR
1,491 Elo+
Ullr
Ullr
DIABOLlC
Ullr
Level 17
God Stats
2W - 2L
1,742 SR
Queue Stats
94W - 98L
1,599 Elo+
Solo
Sobek
Sobek
KornDawg2797
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,436 Elo+
Solo
Ra
Ra
Krittiom
Ra
Level 15
God Stats
2W - 2L
1,742 SR
Queue Stats
6W - 10L
1,411 Elo+
Solo
Neith
Neith
iZeusG117
Neith
Level 29
God Stats
7W - 8L
1,339 SR
Queue Stats
87W - 77L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
nSIow
Sun Wukong
Level 26
God Stats
5W - 4L
1,557 SR
Queue Stats
462W - 433L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 0 / 3
6,830
621
6,862
3,700
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 2 / 2
6,020
547
5,365
5,455
1,560
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
CHCHING
Yemoja
9
1 / 1 / 3
5,855
532
1,701
3,099
1,304
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 0 / 0
4,901
446
364
1,362
356
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 0 / 5
6,753
614
4,526
7,817
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
12
1 / 1 / 1
6,490
590
1,886
5,757
1,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

7
2 / 4 / 1
5,682
517
1,528
7,723
4,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 5 / 0
5,570
506
2,335
6,128
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
iZeusG117
Neith
9
0 / 4 / 1
5,586
508
2,354
6,575
1,556
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
nSIow
Sun Wukong
11
0 / 0 / 0
6,015
547
892
4,032
1,360
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
3
3
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
0
3
6.5
W
4
2
2
2.5
W
Yemoja
CHCHING
Yemoja
1
1
3
2.5
L
Ullr
1
1
1
1.5
L
2
4
1
0.63
L
0
5
0
0
W
0
0
0
0
L
Neith
iZeusG117
Neith
0
4
1
0.13
L
Sun Wukong
nSIow
Sun Wukong
0
0
0
0
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,818
Damage
8,995
21,433
Taken
30,215
6,818
Mitigated
13,465
7,016
Healing
3,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,862
1,502
0
1,304
3,700
1,036
0
1,353
2,155
38,150
0
W
5,365
2,279
0
840
5,455
1,560
439
1,056
4,399
0
26,712
W
Yemoja
CHCHING
Yemoja
1,701
629
1,080
77
3,099
1,304
105
472
2,627
9,275
0
L
Ullr
1,886
569
0
235
5,757
1,863
737
1,055
4,628
0
43,185
L
1,528
112
0
338
7,723
4,951
175
1,912
5,731
7,580
0
L
2,335
109
0
711
6,128
3,735
272
3,119
2,814
24,834
0
W
364
277
0
274
1,362
356
0
0
1,362
12,538
0
L
Neith
iZeusG117
Neith
2,354
564
0
848
6,575
1,556
678
1,449
5,096
0
31,219
L
Sun Wukong
nSIow
Sun Wukong
892
281
0
1,800
4,032
1,360
252
989
3,019
0
27,526
W
4,526
1,263
0
3,441
7,817
2,562
0
742
7,027
0
38,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,359
Gold Earned
29,343
243
Minions Killed
269
0
Camps Cleared
0
950,667
Distance Traveled
979,871
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,830
621
69
6
0
204,279
3
W
Neith
6,020
547
49
4
0
169,681
0
W
Yemoja
5,855
532
15
1
0
209,320
3
L
Ullr
6,490
590
85
8
0
196,666
2
L
Sobek
5,682
517
13
1
0
188,900
0
L
Ra
5,570
506
58
5
0
204,203
6
W
Kukulkan
4,901
446
34
3
0
133,590
1
L
Neith
5,586
508
59
5
0
182,010
0
L
Sun Wukong
6,015
547
54
5
0
208,092
2
W
Susano
6,753
614
76
7
0
233,797
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role