Player Matchup

Loki
Loki
Drezzie-_-
Loki
Level 18
God Stats
2W - 9L
1,527 SR
Queue Stats
8W - 32L
1,130 Elo+
Party 1
Fenrir
Fenrir
HenriqueSanefuji
Fenrir
Level 29
God Stats
0W - 2L
1,134 SR
Queue Stats
49W - 72L
1,307 Elo+
Party 1
Bakasura
Bakasura
Modhaar
Bakasura
Level 22
God Stats
0W - 4L
1,248 SR
Queue Stats
23W - 38L
1,314 Elo+
Party 1
Odin
Odin
iJeanN
Odin
Level 18
God Stats
2W - 4L
1,437 SR
Queue Stats
27W - 46L
1,352 Elo+
Solo
Cupid
Cupid
samueldjf_
Cupid
Level 29
God Stats
3W - 4L
1,612 SR
Queue Stats
96W - 110L
1,389 Elo+
Solo
Team Averages
Level 23
1,391 SR
1,298 Elo+

VS

Team Averages
Level 19
1,413 SR
1,342 Elo+
Bellona
Bellona
Elvenox
Bellona
Level 8
God Stats
2W - 1L
1,304 SR
Queue Stats
4W - 2L
1,491 Elo+
Party 2
Neith
Neith
SpreadCookie989
Neith
Level 28
God Stats
8W - 6L
1,556 SR
Queue Stats
14W - 26L
1,244 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wadono
Morgan Le Fay
Level 18
God Stats
3W - 2L
1,494 SR
Queue Stats
6W - 8L
1,292 Elo+
Party 2
Awilix
Awilix
arco_de_serra
Awilix
Level 16
God Stats
4W - 6L
1,190 SR
Queue Stats
14W - 13L
1,364 Elo+
Solo
Medusa
Medusa
kfr4nco
Medusa
Level 23
God Stats
16W - 10L
1,523 SR
Queue Stats
203W - 247L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,044
609
411
1,950
284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
1 / 2 / 0
3,245
649
1,279
3,333
764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Modhaar
Bakasura
5
0 / 2 / 0
3,170
634
756
2,559
620
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
iJeanN
Odin
3
0 / 2 / 0
2,924
585
831
2,786
1,844
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
1
0 / 1 / 0
2,592
518
149
787
66
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Elvenox
Bellona
6
2 / 0 / 1
3,571
714
1,700
2,410
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
3 / 0 / 1
4,047
809
529
1,267
264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
Wadono
Morgan Le Fay
6
1 / 1 / 1
3,581
716
1,178
1,719
400
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
1 / 0 / 1
3,358
672
819
2,317
470
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
kfr4nco
Medusa
6
2 / 0 / 2
3,760
752
828
1,769
391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
9
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Bellona
Elvenox
Bellona
2
0
1
2.5
L
1
2
0
0.5
L
Bakasura
Modhaar
Bakasura
0
2
0
0
W
3
0
1
3.5
W
Morgan Le Fay
Wadono
Morgan Le Fay
1
1
1
1.5
W
1
0
1
1.5
L
Odin
iJeanN
Odin
0
2
0
0
W
Medusa
kfr4nco
Medusa
2
0
2
3
L
Cupid
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,426
Damage
5,054
11,415
Taken
9,482
3,578
Mitigated
2,659
2,924
Healing
3,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
411
116
0
542
1,950
284
0
0
1,950
0
6,718
W
Bellona
Elvenox
Bellona
1,700
699
0
1,530
2,410
1,134
0
0
2,410
0
6,608
L
1,279
148
0
534
3,333
764
0
1,178
2,155
0
8,853
L
Bakasura
Modhaar
Bakasura
756
632
0
668
2,559
620
0
0
2,559
0
5,689
W
529
220
0
645
1,267
264
399
0
1,267
0
7,836
W
Morgan Le Fay
Wadono
Morgan Le Fay
1,178
131
0
678
1,719
400
191
0
1,719
8,284
0
W
819
594
0
0
2,317
470
0
0
2,287
0
8,511
L
Odin
iJeanN
Odin
831
564
0
1,050
2,786
1,844
22
0
2,786
0
5,632
W
Medusa
kfr4nco
Medusa
828
398
0
704
1,769
391
956
0
1,769
0
11,193
L
Cupid
149
98
0
130
787
66
0
0
787
0
1,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,975
Gold Earned
18,317
73
Minions Killed
93
0
Camps Cleared
0
382,278
Distance Traveled
449,010
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,044
609
21
4
0
64,848
0
W
Bellona
3,571
714
14
3
0
102,761
0
L
Fenrir
3,245
649
15
3
0
91,107
0
L
Bakasura
3,170
634
22
4
0
113,587
0
W
Neith
4,047
809
20
4
0
88,196
0
W
Morgan Le Fay
3,581
716
18
4
0
88,978
0
W
Awilix
3,358
672
21
4
0
82,771
0
L
Odin
2,924
585
12
2
0
88,978
0
W
Medusa
3,760
752
20
4
0
86,304
1
L
Cupid
2,592
518
3
1
0
23,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role