Player Matchup

Izanami
Izanami
 
Izanami
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
EMT_Friki
Terra
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 35L
1,432 Elo+
Party 1
Anhur
Anhur
chocanno
Anhur
Level 47
God Stats
1W - 1L
1,616 SR
Queue Stats
145W - 150L
1,333 Elo+
Party 1
Ne Zha
Ne Zha
tkl3east
Ne Zha
Level 109
God Stats
1W - 2L
1,566 SR
Queue Stats
117W - 131L
1,556 Elo+
Party 2
Team Averages
Level 72
1,536 SR
1,464 Elo+

VS

Team Averages
Level 92
1,623 SR
1,515 Elo+
Zeus
Zeus
A1donius01
Zeus
Level 105
God Stats
16W - 6L
1,682 SR
Queue Stats
59W - 37L
1,523 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Fanta090
Tsukuyomi
Level 48
God Stats
4W - 2L
1,806 SR
Queue Stats
267W - 291L
1,373 Elo+
Solo
Bellona
Bellona
ItsmeLlamaHyper
Bellona
Level 40
God Stats
5W - 1L
1,660 SR
Queue Stats
85W - 84L
1,472 Elo+
Solo
Izanami
Izanami
MarinaLudenburg
Izanami
Level 123
God Stats
2W - 2L
1,521 SR
Queue Stats
9W - 10L
1,689 Elo+
Party 3
Athena
Athena
N01zY_Sh3D0wZ
Athena
Level 144
God Stats
7W - 8L
1,447 SR
Queue Stats
475W - 471L
1,520 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 2 / 4
9,952
663
9,788
9,607
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
 
He Bo
14
6 / 2 / 2
8,185
546
6,045
6,260
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
EMT_Friki
Terra
9
0 / 2 / 1
6,041
403
1,016
8,407
6,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
chocanno
Anhur
9
1 / 5 / 1
6,268
418
6,712
9,246
2,588
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ne Zha
tkl3east
Ne Zha
14
5 / 3 / 6
8,594
573
6,971
11,495
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
9,058
604
5,496
6,975
2,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Fanta090
Tsukuyomi
12
1 / 6 / 3
7,420
495
4,517
10,462
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 4 / 0
8,393
560
3,250
9,447
4,867
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 4 / 5
8,223
548
7,097
8,553
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 0 / 5
8,577
572
7,179
14,002
9,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
18
Kills
14
14
Deaths
18
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
6
2
4
4
L
He Bo
 
He Bo
6
2
2
3.5
W
4
4
2
1.25
L
Terra
EMT_Friki
Terra
0
2
1
0.25
W
Tsukuyomi
Fanta090
Tsukuyomi
1
6
3
0.42
W
1
4
0
0.25
W
4
4
5
1.63
W
4
0
5
6.5
L
Anhur
chocanno
Anhur
1
5
1
0.3
L
Ne Zha
tkl3east
Ne Zha
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,532
Damage
27,539
45,015
Taken
49,439
18,942
Mitigated
22,009
12,568
Healing
11,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,788
6,625
0
3,790
9,607
3,795
1,880
1,726
7,881
0
73,515
L
He Bo
 
He Bo
6,045
236
0
1,576
6,260
2,061
443
3,268
2,992
38,498
0
W
5,496
546
76
1,095
6,975
2,273
0
1,750
5,095
55,773
0
L
Terra
EMT_Friki
Terra
1,016
428
630
3,766
8,407
6,370
0
1,645
6,762
13,073
0
W
Tsukuyomi
Fanta090
Tsukuyomi
4,517
669
0
3,264
10,462
3,167
0
1,902
8,395
0
33,854
W
3,250
1,865
0
2,030
9,447
4,867
252
797
8,597
0
46,656
W
7,097
4,602
0
1,741
8,553
2,353
3,273
912
7,493
0
56,476
W
7,179
1,950
0
2,880
14,002
9,349
130
1,720
12,212
23,362
0
L
Anhur
chocanno
Anhur
6,712
4,082
0
1,709
9,246
2,588
0
3,073
6,173
0
32,267
L
Ne Zha
tkl3east
Ne Zha
6,971
2,196
0
1,097
11,495
4,128
0
2,963
8,532
0
49,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,040
Gold Earned
41,671
390
Minions Killed
440
0
Camps Cleared
0
1,274,397
Distance Traveled
1,403,345
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,952
663
148
10
0
240,612
0
L
He Bo
8,185
546
77
5
0
270,068
2
W
Zeus
9,058
604
106
7
0
240,297
10
L
Terra
6,041
403
22
1
0
209,981
0
W
Tsukuyomi
7,420
495
71
5
0
314,842
2
W
Bellona
8,393
560
108
7
0
293,679
4
W
Izanami
8,223
548
111
7
0
230,913
1
W
Athena
8,577
572
44
3
0
323,614
1
L
Anhur
6,268
418
51
3
0
234,563
0
L
Ne Zha
8,594
573
92
6
0
319,173
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role