Player Matchup

Fenrir
Fenrir
CaduceusConduit
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,180 Elo+
Party 2
Achilles
Achilles
Destro_Killsz
Achilles
Level 159
God Stats
2W - 1L
1,518 SR
Queue Stats
154W - 129L
1,550 Elo+
Party 1
Merlin
Merlin
Die717
Merlin
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,450 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Emazingxkity
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 44L
1,511 Elo+
Party 1
Eset
Eset
SUPERCLARK23
Eset
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 59L
1,472 Elo+
Party 2
Team Averages
Level 81
1,504 SR
1,432 Elo+

VS

Team Averages
Level 79
1,632 SR
1,568 Elo+
Sol
Sol
Beyro100
Sol
Level 109
God Stats
0W - 1L
1,756 SR
Queue Stats
12W - 11L
1,504 Elo+
Party 3
Fenrir
Fenrir
Demonzoz
Fenrir
Level 105
God Stats
0W - 1L
1,627 SR
Queue Stats
95W - 54L
1,661 Elo+
Party 3
Erlang Shen
Erlang Shen
EvilEyeHawk
Erlang Shen
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 32L
1,621 Elo+
Party 3
Danzaburou
Danzaburou
Wolram
Danzaburou
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 12L
1,652 Elo+
Party 3
Eset
Eset
jorge40892
Eset
Level 96
God Stats
2W - 3L
1,777 SR
Queue Stats
102W - 99L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 15
9,656
743
4,541
11,564
10,300
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Achilles
Destro_Killsz
Achilles
19
8 / 2 / 22
12,964
997
15,696
30,005
35,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Die717
Merlin
17
3 / 7 / 17
10,826
833
10,382
13,907
6,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
Emazingxkity
Ah Muzen Cab
20
15 / 3 / 13
13,342
1,026
29,408
12,544
7,810
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 4 / 11
10,623
817
13,435
11,034
5,166
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 8
11,735
903
26,830
18,129
6,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Demonzoz
Fenrir
14
2 / 8 / 7
8,806
677
6,908
13,703
14,304
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
EvilEyeHawk
Erlang Shen
16
2 / 5 / 14
9,466
728
11,333
20,310
20,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Danzaburou
Wolram
Danzaburou
16
4 / 8 / 6
10,067
774
7,754
16,349
6,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 7 / 6
10,371
798
9,977
14,428
5,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
62
32
Kills
21
21
Deaths
32
78
Assists
41
Player
Kills
Deaths
Assists
KDA
L
7
4
8
2.75
W
1
5
15
1.7
L
Fenrir
Demonzoz
Fenrir
2
8
7
0.69
W
Achilles
Destro_Killsz
Achilles
8
2
22
9.5
W
Merlin
Die717
Merlin
3
7
17
1.64
W
Ah Muzen Cab
Emazingxkity
Ah Muzen Cab
15
3
13
7.17
L
Erlang Shen
EvilEyeHawk
Erlang Shen
2
5
14
1.8
W
5
4
11
2.63
L
Danzaburou
Wolram
Danzaburou
4
8
6
0.88
L
6
7
6
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,462
Damage
62,802
79,054
Taken
82,919
64,991
Mitigated
52,328
29,930
Healing
30,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
26,830
9,180
1,233
9,405
18,129
6,645
0
5,171
12,958
51,236
0
W
4,541
1,132
0
215
11,564
10,300
366
7,046
4,332
0
4,639
L
Fenrir
Demonzoz
Fenrir
6,908
1,007
732
1,258
13,703
14,304
0
5,473
8,230
849
11,266
W
Achilles
Destro_Killsz
Achilles
15,696
4,172
641
11,922
30,005
35,367
517
11,662
17,635
0
24,250
W
Merlin
Die717
Merlin
10,382
1,016
2,029
1,878
13,907
6,348
701
8,346
5,331
22,555
0
W
Ah Muzen Cab
Emazingxkity
Ah Muzen Cab
29,408
10,275
2,149
4,136
12,544
7,810
2,732
5,688
6,665
0
62,521
L
Erlang Shen
EvilEyeHawk
Erlang Shen
11,333
3,200
2,231
5,148
20,310
20,046
0
6,347
13,963
0
15,235
W
13,435
1,166
4,879
2,081
11,034
5,166
1,763
4,637
6,185
29,673
0
L
Danzaburou
Wolram
Danzaburou
7,754
3,313
1,061
2,196
16,349
6,137
1,464
4,984
11,365
0
17,098
L
9,977
912
3,630
3,401
14,428
5,196
0
1,842
12,586
26,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,411
Gold Earned
50,445
150
Minions Killed
149
0
Camps Cleared
0
1,239,164
Distance Traveled
1,097,404
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,735
903
67
5
0
222,210
3
W
Fenrir
9,656
743
2
0
0
254,501
0
L
Fenrir
8,806
677
7
1
0
245,137
2
W
Achilles
12,964
997
9
1
0
289,247
6
W
Merlin
10,826
833
34
3
0
209,626
0
W
Ah Muzen Cab
13,342
1,026
66
5
0
241,513
1
L
Erlang Shen
9,466
728
6
0
0
235,159
0
W
Eset
10,623
817
39
3
0
244,277
1
L
Danzaburou
10,067
774
25
2
0
191,351
0
L
Eset
10,371
798
44
3
0
203,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role