Player Matchup

Anhur
Anhur
Rojre
Anhur
Level 147
God Stats
1W - 0L
1,674 SR
Queue Stats
33W - 16L
1,651 Elo+
Party 2
Thoth
Thoth
SulkyAkaCC
Thoth
Level 142
God Stats
4W - 2L
1,710 SR
Queue Stats
139W - 58L
1,722 Elo+
Party 2
Ymir
Ymir
Whatsa Penta
Ymir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,811 Elo+
Party 2
Sol
Sol
x Giovanni x345
Sol
Level 160
God Stats
7W - 1L
1,675 SR
Queue Stats
282W - 173L
1,709 Elo+
Party 2
Team Averages
Level 116
1,640 SR
1,723 Elo+

VS

Team Averages
Level 73
1,494 SR
1,336 Elo+
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
CrazyDj277
Neith
Level 57
God Stats
2W - 3L
1,578 SR
Queue Stats
13W - 15L
1,461 Elo+
Solo
Nu Wa
Nu Wa
GiggleyPuff88
Nu Wa
Level 101
God Stats
17W - 27L
1,425 SR
Queue Stats
47W - 83L
1,311 Elo+
Solo
Gilgamesh
Gilgamesh
KillingJoker94
Gilgamesh
Level 28
God Stats
0W - 4L
1,475 SR
Queue Stats
3W - 17L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Rojre
Anhur
14
11 / 0 / 2
9,333
1,167
7,908
5,839
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
13
2 / 0 / 6
8,424
1,053
6,736
4,122
1,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 12
8,255
1,032
6,393
9,495
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 1 / 7
8,427
1,053
7,522
6,470
2,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 6 / 1
6,491
811
1,673
8,714
3,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
12
1 / 7 / 1
6,463
808
2,195
10,475
3,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
0 / 2 / 1
6,351
794
4,192
8,305
2,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
KillingJoker94
Gilgamesh
10
0 / 3 / 1
5,885
736
2,265
8,478
2,408
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
18
Kills
2
2
Deaths
18
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
6
1
0.25
L
Neith
1
7
1
0.21
L
0
2
1
0.25
L
Gilgamesh
KillingJoker94
Gilgamesh
0
3
1
0.17
W
Anhur
Rojre
Anhur
11
0
2
12
W
Thoth
2
0
6
5
W
1
1
12
7
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,559
Damage
10,325
25,926
Taken
35,972
13,983
Mitigated
11,183
8,029
Healing
2,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
1,673
213
0
614
8,714
3,219
0
3,355
5,043
15,736
0
L
Neith
2,195
431
0
1,173
10,475
3,255
0
7,580
2,757
0
12,178
L
4,192
1,615
0
906
8,305
2,301
0
5,130
3,098
25,793
0
L
Gilgamesh
KillingJoker94
Gilgamesh
2,265
282
0
91
8,478
2,408
0
3,771
4,579
0
12,323
W
Anhur
Rojre
Anhur
7,908
2,677
0
857
5,839
2,489
3,121
876
4,963
0
28,723
W
Thoth
6,736
317
0
250
4,122
1,333
1,493
1,336
2,786
36,646
0
W
6,393
494
0
3,195
9,495
7,699
611
2,827
5,917
25,235
0
W
7,522
1,872
0
3,727
6,470
2,462
2,828
1,202
5,268
24,249
1,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,439
Gold Earned
25,190
191
Minions Killed
110
11
Camps Cleared
3
688,929
Distance Traveled
471,574
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,491
811
28
4
1
121,844
1
L
Neith
6,463
808
20
3
0
104,563
0
L
Nu Wa
6,351
794
45
6
2
130,871
4
L
Gilgamesh
5,885
736
17
2
0
114,296
1
W
Anhur
9,333
1,167
37
5
7
180,319
1
W
Thoth
8,424
1,053
63
8
2
182,217
2
W
Ymir
8,255
1,032
48
6
2
174,663
0
W
Sol
8,427
1,053
43
5
0
151,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role