Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Hadeyan
Bacchus
Level 147
God Stats
3W - 2L
1,668 SR
Queue Stats
98W - 106L
1,429 Elo+
Solo
Thanatos
Thanatos
Hazik5
Thanatos
Level 17
God Stats
30W - 22L
1,487 SR
Queue Stats
265W - 305L
1,337 Elo+
Party 2
Chang'e
Chang'e
Nana
Chang'e
Level 144
God Stats
1W - 0L
1,835 SR
Queue Stats
6W - 8L
1,309 Elo+
Party 2
Danzaburou
Danzaburou
Zehavi
Danzaburou
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 23L
1,409 Elo+
Solo
Team Averages
Level 93
1,598 SR
1,397 Elo+

VS

Team Averages
Level 94
1,564 SR
1,420 Elo+
Anhur
Anhur
BuendelCorgi108
Anhur
Level 89
God Stats
6W - 3L
1,715 SR
Queue Stats
185W - 202L
1,419 Elo+
Party 1
Janus
Janus
G4B_lOlosenpai
Janus
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 30L
1,288 Elo+
Solo
Apollo
Apollo
Nuotrok
Apollo
Level 151
God Stats
12W - 11L
1,459 SR
Queue Stats
78W - 66L
1,534 Elo+
Solo
Fafnir
Fafnir
The1Stormrider
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 146L
1,405 Elo+
Party 1
Loki
Loki
jorgezeus1987
Loki
Level 119
God Stats
57W - 35L
1,647 SR
Queue Stats
176W - 155L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
4 / 3 / 2
9,110
651
9,598
11,545
6,829
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Hadeyan
Bacchus
11
2 / 1 / 9
7,747
553
4,756
11,672
11,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
Hazik5
Thanatos
12
10 / 3 / 3
8,234
588
6,931
11,001
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Nana
Chang'e
15
4 / 0 / 3
8,897
636
5,683
8,117
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Zehavi
Danzaburou
13
5 / 1 / 5
7,933
567
9,500
5,977
2,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 2
7,575
541
6,517
10,363
3,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 1
7,008
501
4,274
7,202
2,352
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Nuotrok
Apollo
8
0 / 3 / 1
5,764
412
2,657
6,823
1,711
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 6 / 1
5,852
418
2,214
11,826
11,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 6 / 2
8,289
592
7,038
10,941
3,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
25
Kills
8
8
Deaths
25
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
3
2
1.67
L
3
5
2
0.8
L
2
5
1
0.5
W
Bacchus
Hadeyan
Bacchus
2
1
9
6.5
W
Thanatos
Hazik5
Thanatos
10
3
3
3.83
W
Chang'e
Nana
Chang'e
4
0
3
5.5
L
Apollo
Nuotrok
Apollo
0
3
1
0.17
L
0
6
1
0.08
W
Danzaburou
Zehavi
Danzaburou
5
1
5
7.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,468
Damage
22,700
48,312
Taken
47,155
26,229
Mitigated
22,576
20,731
Healing
7,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,598
1,688
0
2,464
11,545
6,829
2,038
321
11,224
8,066
56,675
L
6,517
4,381
0
2,384
10,363
3,817
522
2,439
7,924
0
36,983
L
4,274
388
0
704
7,202
2,352
152
2,850
4,352
30,830
0
W
Bacchus
Hadeyan
Bacchus
4,756
526
0
2,060
11,672
11,468
150
2,300
9,245
18,144
0
W
Thanatos
Hazik5
Thanatos
6,931
2,458
0
7,111
11,001
3,189
230
1,219
9,782
0
39,868
W
Chang'e
Nana
Chang'e
5,683
227
1,372
5,264
8,117
2,608
474
1,480
6,637
61,472
0
L
Apollo
Nuotrok
Apollo
2,657
1,633
0
742
6,823
1,711
836
1,167
5,656
0
28,081
L
2,214
528
0
1,271
11,826
11,063
426
3,097
8,729
6,650
0
W
Danzaburou
Zehavi
Danzaburou
9,500
4,912
0
2,460
5,977
2,135
688
889
4,936
0
45,656
L
7,038
2,123
0
2,253
10,941
3,633
0
2,041
8,900
0
45,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,921
Gold Earned
34,488
415
Minions Killed
283
0
Camps Cleared
0
1,355,485
Distance Traveled
1,157,708
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,110
651
124
9
0
284,142
2
L
Anhur
7,575
541
86
6
0
208,709
1
L
Janus
7,008
501
51
4
0
253,007
4
W
Bacchus
7,747
553
9
1
0
257,080
9
W
Thanatos
8,234
588
49
4
0
277,759
2
W
Chang'e
8,897
636
136
10
0
295,906
4
L
Apollo
5,764
412
54
4
0
205,202
0
L
Fafnir
5,852
418
9
1
0
229,649
0
W
Danzaburou
7,933
567
97
7
0
240,598
1
L
Loki
8,289
592
83
6
0
261,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role