Player Matchup

Fenrir
Fenrir
TheAmazingCorn
Fenrir
Level 21
God Stats
32W - 30L
1,594 SR
Queue Stats
154W - 160L
1,426 Elo+
Party 2
Chaac
Chaac
YogurtRopes
Chaac
Level 28
God Stats
45W - 40L
1,544 SR
Queue Stats
66W - 71L
1,431 Elo+
Party 2
Ra
Ra
drake_4_pres
Ra
Level 12
God Stats
9W - 8L
1,450 SR
Queue Stats
46W - 45L
1,465 Elo+
Solo
Ymir
Ymir
korian13
Ymir
Level 20
God Stats
29W - 16L
1,619 SR
Queue Stats
51W - 52L
1,444 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
radfurby
Ah Muzen Cab
Level 25
God Stats
21W - 21L
1,564 SR
Queue Stats
63W - 67L
1,429 Elo+
Party 2
Team Averages
Level 21
1,554 SR
1,439 Elo+

VS

Team Averages
Level 16
1,579 SR
1,410 Elo+
Kali
Kali
GDI Wizer
Kali
Level 29
God Stats
11W - 7L
1,579 SR
Queue Stats
209W - 195L
1,429 Elo+
Solo
Fenrir
Fenrir
PK_CeVid08
Fenrir
Level 20
God Stats
12W - 9L
1,557 SR
Queue Stats
23W - 24L
1,424 Elo+
Solo
Ymir
Ymir
Syndicator0023
Ymir
Level 24
God Stats
3W - 3L
1,361 SR
Queue Stats
3W - 3L
1,374 Elo+
Party 1
Anubis
Anubis
Termy 1
Anubis
Level 6
God Stats
2W - 1L
1,895 SR
Queue Stats
4W - 4L
1,450 Elo+
Solo
Bellona
Bellona
minimax220
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 6
9,425
449
8,733
14,063
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 6 / 9
9,276
442
11,079
20,298
8,690
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 6 / 0
9,734
464
1,417
9,247
1,506
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
14
3 / 3 / 12
11,174
532
8,170
17,563
17,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
radfurby
Ah Muzen Cab
16
12 / 2 / 5
11,327
539
14,983
9,507
3,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
20
5 / 3 / 4
13,143
626
10,957
13,139
7,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
PK_CeVid08
Fenrir
18
8 / 1 / 6
12,252
583
10,295
13,231
5,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 5 / 6
9,058
431
3,032
14,987
13,450
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Anubis
Termy 1
Anubis
20
10 / 3 / 5
12,640
602
26,175
16,396
11,602
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
minimax220
Bellona
16
1 / 7 / 1
9,989
476
4,515
13,320
12,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
47
18
Kills
25
25
Deaths
19
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kali
5
3
4
2.33
W
Fenrir
PK_CeVid08
Fenrir
8
1
6
11
W
1
5
6
0.8
W
Anubis
Termy 1
Anubis
10
3
5
4.17
L
2
8
6
0.63
L
1
6
9
0.92
L
0
6
0
0
L
Ymir
3
3
12
3
W
Bellona
minimax220
Bellona
1
7
1
0.21
L
Ah Muzen Cab
radfurby
Ah Muzen Cab
12
2
5
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
54,974
70,678
Taken
71,073
34,480
Mitigated
50,954
11,716
Healing
22,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
10,957
5,484
0
4,040
13,139
7,777
3,641
653
12,486
0
107,276
W
Fenrir
PK_CeVid08
Fenrir
10,295
1,911
0
6,528
13,231
5,700
0
1,909
11,322
0
65,106
W
3,032
491
0
250
14,987
13,450
123
2,090
12,897
27,132
0
W
Anubis
Termy 1
Anubis
26,175
1,657
0
10,652
16,396
11,602
2,064
1,677
14,719
113,872
0
L
8,733
3,236
0
686
14,063
3,678
0
6,139
7,924
0
52,107
L
11,079
3,190
0
5,091
20,298
8,690
392
7,840
12,458
0
36,784
L
1,417
388
215
1,835
9,247
1,506
123
6,525
2,722
60,432
0
L
Ymir
8,170
2,241
0
720
17,563
17,020
0
5,867
11,696
28,081
0
W
Bellona
minimax220
Bellona
4,515
2,425
0
1,420
13,320
12,425
2,277
3,258
10,062
0
46,367
L
Ah Muzen Cab
radfurby
Ah Muzen Cab
14,983
7,482
0
3,169
9,507
3,586
424
3,042
6,465
0
52,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,936
Gold Earned
57,082
372
Minions Killed
576
0
Camps Cleared
0
1,986,488
Distance Traveled
2,035,396
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
13,143
626
162
8
0
415,794
2
W
Fenrir
12,252
583
95
5
0
490,865
2
W
Ymir
9,058
431
45
2
0
391,490
4
W
Anubis
12,640
602
180
9
0
343,156
3
L
Fenrir
9,425
449
86
4
0
392,877
1
L
Chaac
9,276
442
72
3
0
408,346
1
L
Ra
9,734
464
125
6
0
407,816
0
L
Ymir
11,174
532
21
1
0
393,090
3
W
Bellona
9,989
476
94
4
0
394,091
1
L
Ah Muzen Cab
11,327
539
68
3
0
384,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role