Player Matchup

Thoth
Thoth
 
Thoth
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Agguss
Vulcan
Level 29
God Stats
13W - 22L
1,347 SR
Queue Stats
234W - 245L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Clayton48
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Odin
Odin
ForHonorMain
Odin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,590 Elo+
Party 1
Medusa
Medusa
Opportunittiity
Medusa
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,533 Elo+
Solo
Team Averages
Level 20
1,469 SR
1,519 Elo+

VS

Team Averages
Level 26
1,578 SR
1,574 Elo+
Neith
Neith
Aspherphoenix
Neith
Level 17
God Stats
2W - 1L
1,413 SR
Queue Stats
3W - 3L
1,495 Elo+
Party 2
Skadi
Skadi
Biohaven
Skadi
Level 25
God Stats
4W - 1L
1,669 SR
Queue Stats
65W - 43L
1,593 Elo+
Solo
Tyr
Tyr
Blazewon
Tyr
Level 29
God Stats
86W - 79L
1,554 SR
Queue Stats
302W - 349L
1,446 Elo+
Solo
Kukulkan
Kukulkan
SOADRoulette
Kukulkan
Level 36
God Stats
5W - 1L
1,613 SR
Queue Stats
8W - 2L
1,807 Elo+
Party 2
Ymir
Ymir
stickboy45
Ymir
Level 23
God Stats
21W - 9L
1,642 SR
Queue Stats
26W - 17L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
3 / 4 / 1
9,633
963
13,298
9,528
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
Agguss
Vulcan
15
2 / 2 / 4
9,561
956
15,382
8,500
3,150
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Clayton48
Cthulhu
15
1 / 6 / 5
8,923
892
10,951
18,715
23,442
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 8 / 2
8,677
868
6,082
17,713
15,298
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 6 / 4
8,584
858
10,919
15,985
5,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

134

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 11
10,923
1,092
19,235
14,018
5,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
Biohaven
Skadi
17
4 / 1 / 9
10,444
1,044
12,204
6,759
2,296
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 3 / 15
10,299
1,030
4,346
20,491
19,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
SOADRoulette
Kukulkan
17
6 / 1 / 13
11,042
1,104
20,867
9,208
3,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 0 / 14
11,079
1,108
8,759
11,346
9,671
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
88
7
Kills
26
26
Deaths
7
16
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
4
1
0.88
L
Vulcan
Agguss
Vulcan
2
2
4
2
W
8
2
11
6.75
W
Skadi
Biohaven
Skadi
4
1
9
8.5
W
3
3
15
3.5
L
Cthulhu
Clayton48
Cthulhu
1
6
5
0.58
L
1
8
2
0.25
L
0
6
4
0.33
W
Kukulkan
SOADRoulette
Kukulkan
6
1
13
12.5
W
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,632
Damage
65,411
70,441
Taken
61,822
49,819
Mitigated
40,737
2,154
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
13,298
1,026
0
0
9,528
2,704
0
3,776
5,752
36,294
0
L
Vulcan
Agguss
Vulcan
15,382
7,774
0
0
8,500
3,150
0
4,201
4,299
32,519
0
W
19,235
8,342
0
4,042
14,018
5,315
0
10,516
3,502
0
32,021
W
Skadi
Biohaven
Skadi
12,204
6,277
914
1,179
6,759
2,296
0
5,062
1,697
0
34,924
W
4,346
449
148
1,915
20,491
19,687
0
11,052
8,905
1,489
8,268
L
Cthulhu
Clayton48
Cthulhu
10,951
850
870
763
18,715
23,442
0
5,753
12,962
17,475
0
L
6,082
2,054
0
0
17,713
15,298
0
8,900
8,813
0
16,377
L
10,919
3,672
0
521
15,985
5,225
0
8,234
7,751
0
22,864
W
Kukulkan
SOADRoulette
Kukulkan
20,867
1,663
0
404
9,208
3,768
0
6,239
2,969
51,402
0
W
8,759
1,445
823
585
11,346
9,671
0
6,762
4,584
22,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,378
Gold Earned
53,787
152
Minions Killed
203
3
Camps Cleared
8
952,039
Distance Traveled
1,044,393
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,633
963
43
4
0
183,357
1
L
Vulcan
9,561
956
46
5
0
211,461
0
W
Neith
10,923
1,092
36
4
2
183,017
0
W
Skadi
10,444
1,044
55
6
3
205,900
1
W
Tyr
10,299
1,030
14
1
1
220,347
0
L
Cthulhu
8,923
892
18
2
1
183,888
0
L
Odin
8,677
868
19
2
2
175,945
0
L
Medusa
8,584
858
26
3
0
197,388
0
W
Kukulkan
11,042
1,104
65
7
1
225,935
0
W
Ymir
11,079
1,108
33
3
1
209,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role