Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AwuitadOwO
Chaac
Level 87
God Stats
5W - 4L
1,616 SR
Queue Stats
212W - 227L
1,498 Elo+
Party 4
Aphrodite
Aphrodite
BoomerDoomer420
Aphrodite
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
162W - 179L
1,474 Elo+
Party 1
Merlin
Merlin
ElTioJonSnow
Merlin
Level 102
God Stats
8W - 18L
1,348 SR
Queue Stats
255W - 273L
1,450 Elo+
Party 4
Chiron
Chiron
Grimdemise
Chiron
Level 76
God Stats
1W - 6L
1,386 SR
Queue Stats
203W - 191L
1,480 Elo+
Party 1
Team Averages
Level 95
1,470 SR
1,481 Elo+

VS

Team Averages
Level 87
1,437 SR
1,472 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ItsYing
Merlin
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 84L
1,464 Elo+
Party 2
Sylvanus
Sylvanus
Jahxyyy
Sylvanus
Level 65
God Stats
1W - 3L
1,179 SR
Queue Stats
313W - 311L
1,465 Elo+
Party 3
Sun Wukong
Sun Wukong
Mayopnaise
Sun Wukong
Level 91
God Stats
25W - 16L
1,560 SR
Queue Stats
323W - 315L
1,484 Elo+
Party 3
Apollo
Apollo
ParkerV1
Apollo
Level 56
God Stats
16W - 10L
1,447 SR
Queue Stats
180W - 207L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 0 / 0
7,362
526
3,865
8,314
4,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
13
2 / 3 / 1
7,592
542
6,092
17,712
8,914
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
BoomerDoomer420
Aphrodite
10
1 / 4 / 1
6,651
475
3,371
13,331
7,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Merlin
12
0 / 3 / 3
6,946
496
7,434
10,753
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Grimdemise
Chiron
8
0 / 3 / 1
5,368
383
4,813
6,510
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 1 / 4
8,245
589
9,735
11,674
4,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
ItsYing
Merlin
14
3 / 1 / 2
8,216
587
8,102
5,693
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Jahxyyy
Sylvanus
13
1 / 0 / 7
7,095
507
4,350
7,599
5,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Mayopnaise
Sun Wukong
13
2 / 2 / 0
8,133
581
11,896
10,797
6,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
ParkerV1
Apollo
13
4 / 1 / 2
7,950
568
5,693
7,419
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
13
13
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
0
2
W
Danzaburou
 
Danzaburou
3
1
4
5
L
Chaac
2
3
1
0.83
L
Aphrodite
BoomerDoomer420
Aphrodite
1
4
1
0.38
L
Merlin
0
3
3
0.5
L
Chiron
Grimdemise
Chiron
0
3
1
0.17
W
Merlin
ItsYing
Merlin
3
1
2
4
W
Sylvanus
Jahxyyy
Sylvanus
1
0
7
4.5
W
Sun Wukong
Mayopnaise
Sun Wukong
2
2
0
1
W
Apollo
ParkerV1
Apollo
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,575
Damage
39,776
56,620
Taken
43,182
26,915
Mitigated
21,348
22,143
Healing
14,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,865
786
0
2,458
8,314
4,588
0
1,677
6,511
0
49,475
W
Danzaburou
 
Danzaburou
9,735
4,713
0
5,846
11,674
4,353
2,074
3,987
7,687
0
64,798
L
Chaac
6,092
1,110
125
7,517
17,712
8,914
0
1,027
16,607
0
41,479
L
Aphrodite
BoomerDoomer420
Aphrodite
3,371
790
2,392
3,244
13,331
7,957
0
3,948
9,295
12,851
0
L
Merlin
7,434
864
114
4,411
10,753
4,264
0
3,260
7,051
45,778
0
L
Chiron
Grimdemise
Chiron
4,813
1,619
421
1,461
6,510
1,192
0
1,445
5,014
0
26,740
W
Merlin
ItsYing
Merlin
8,102
796
0
1,317
5,693
2,040
1,009
1,974
3,719
45,986
0
W
Sylvanus
Jahxyyy
Sylvanus
4,350
1,641
709
1,777
7,599
5,758
171
1,576
6,023
25,359
8,004
W
Sun Wukong
Mayopnaise
Sun Wukong
11,896
3,218
0
4,177
10,797
6,911
0
1,213
9,584
0
58,294
W
Apollo
ParkerV1
Apollo
5,693
2,558
0
1,013
7,419
2,286
0
2,270
5,149
0
47,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,919
Gold Earned
39,639
336
Minions Killed
456
0
Camps Cleared
0
1,240,817
Distance Traveled
1,380,461
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,362
526
85
6
0
304,619
4
W
Danzaburou
8,245
589
116
8
0
248,378
4
L
Chaac
7,592
542
92
7
0
275,516
2
L
Aphrodite
6,651
475
24
2
0
247,727
1
L
Merlin
6,946
496
79
6
0
251,190
6
L
Chiron
5,368
383
56
4
0
161,765
2
W
Merlin
8,216
587
93
7
0
289,585
1
W
Sylvanus
7,095
507
50
4
0
257,328
4
W
Sun Wukong
8,133
581
116
8
0
284,763
1
W
Apollo
7,950
568
81
6
0
300,407
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role