Player Matchup

Susano
Susano
BelovedGamer
Susano
Level 104
God Stats
3W - 5L
1,930 SR
Queue Stats
724W - 676L
1,454 Elo+
Solo
Artemis
Artemis
F E A R 109
Artemis
Level 108
God Stats
37W - 28L
1,544 SR
Queue Stats
63W - 51L
1,473 Elo+
Party 1
Ra
Ra
HydratedJew
Ra
Level 82
God Stats
1W - 4L
1,349 SR
Queue Stats
259W - 246L
1,480 Elo+
Solo
Arachne
Arachne
ReaL LionSin
Arachne
Level 126
God Stats
22W - 17L
1,554 SR
Queue Stats
170W - 166L
1,478 Elo+
Solo
Ymir
Ymir
XSouI x EaterX
Ymir
Level 146
God Stats
8W - 11L
1,307 SR
Queue Stats
73W - 59L
1,464 Elo+
Party 1
Team Averages
Level 113
1,537 SR
1,470 Elo+

VS

Team Averages
Level 107
1,576 SR
1,492 Elo+
Scylla
Scylla
AdrianDeGod
Scylla
Level 87
God Stats
11W - 9L
1,462 SR
Queue Stats
50W - 51L
1,466 Elo+
Solo
Thanatos
Thanatos
N1NES_999
Thanatos
Level 100
God Stats
4W - 8L
1,371 SR
Queue Stats
169W - 154L
1,463 Elo+
Party 2
Ymir
Ymir
PumbADark4779
Ymir
Level 149
God Stats
7W - 5L
1,754 SR
Queue Stats
257W - 213L
1,499 Elo+
Solo
Cu Chulainn
Cu Chulainn
Swift Evade
Cu Chulainn
Level 89
God Stats
7W - 0L
1,968 SR
Queue Stats
182W - 164L
1,464 Elo+
Party 2
Rama
Rama
YoungSmiggles03
Rama
Level 109
God Stats
2W - 5L
1,324 SR
Queue Stats
93W - 61L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
0 / 6 / 1
6,796
425
6,729
12,980
9,412
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
F E A R 109
Artemis
15
5 / 1 / 3
8,940
559
7,299
7,359
3,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
3 / 4 / 3
8,858
554
6,018
6,736
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
ReaL LionSin
Arachne
13
2 / 5 / 5
8,073
505
8,393
14,417
6,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 2 / 7
6,564
410
2,129
6,002
4,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 1 / 4
9,401
588
6,692
7,971
3,686
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
N1NES_999
Thanatos
13
4 / 3 / 7
8,390
524
5,829
9,794
3,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 3
7,919
495
4,584
9,349
5,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
Swift Evade
Cu Chulainn
17
3 / 0 / 7
10,417
651
10,478
13,796
11,057
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 4 / 4
8,298
519
4,284
9,030
2,671
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
10
Kills
18
18
Deaths
10
19
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Scylla
5
1
4
7
L
Susano
0
6
1
0.08
L
Artemis
F E A R 109
Artemis
5
1
3
6.5
L
3
4
3
1.13
W
Thanatos
N1NES_999
Thanatos
4
3
7
2.5
W
3
2
3
2.25
L
Arachne
ReaL LionSin
Arachne
2
5
5
0.9
W
Cu Chulainn
Swift Evade
Cu Chulainn
3
0
7
6.5
L
0
2
7
1.75
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,568
Damage
31,867
47,494
Taken
49,940
25,393
Mitigated
26,518
12,272
Healing
20,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
6,692
457
0
3,578
7,971
3,686
1,064
1,397
6,574
60,654
0
L
Susano
6,729
1,335
0
1,928
12,980
9,412
0
2,843
10,137
0
36,541
L
Artemis
F E A R 109
Artemis
7,299
3,022
0
1,500
7,359
3,018
0
2,726
4,633
0
64,763
L
6,018
174
651
1,459
6,736
2,388
0
3,329
3,407
59,627
0
W
Thanatos
N1NES_999
Thanatos
5,829
734
0
6,987
9,794
3,622
0
1,029
8,765
0
47,074
W
4,584
1,002
0
614
9,349
5,482
0
2,180
7,169
32,135
0
L
Arachne
ReaL LionSin
Arachne
8,393
4,101
0
5,189
14,417
6,255
0
2,808
11,609
0
56,633
W
Cu Chulainn
Swift Evade
Cu Chulainn
10,478
1,780
0
6,259
13,796
11,057
198
1,168
12,628
14,711
62,130
L
2,129
356
0
1,545
6,002
4,320
0
2,249
3,753
10,680
0
W
4,284
2,986
0
2,631
9,030
2,671
0
2,373
6,657
0
45,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,231
Gold Earned
44,425
428
Minions Killed
514
0
Camps Cleared
0
1,404,272
Distance Traveled
1,552,242
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,401
588
134
8
0
297,513
5
L
Susano
6,796
425
75
5
0
287,211
5
L
Artemis
8,940
559
113
7
0
295,417
6
L
Ra
8,858
554
132
8
0
310,373
8
W
Thanatos
8,390
524
70
4
0
343,305
5
W
Ymir
7,919
495
53
3
0
310,237
2
L
Arachne
8,073
505
91
6
0
332,787
3
W
Cu Chulainn
10,417
651
166
10
0
326,165
0
L
Ymir
6,564
410
17
1
0
178,484
4
W
Rama
8,298
519
91
6
0
275,022
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role