Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
SIMBAHHx
Neith
Level 9
God Stats
1W - 0L
1,692 SR
Queue Stats
18W - 20L
1,471 Elo+
Party 1
Achilles
Achilles
dud1pias2
Achilles
Level 15
God Stats
3W - 5L
1,237 SR
Queue Stats
69W - 52L
1,443 Elo+
Party 1
Olorun
Olorun
pedroluizito
Olorun
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,504 Elo+
Solo
Ymir
Ymir
sharkGui
Ymir
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
10W - 11L
1,412 Elo+
Party 1
Team Averages
Level 15
1,486 SR
1,466 Elo+

VS

Team Averages
Level 10
1,417 SR
1,419 Elo+
Neith
Neith
Lauty_A14
Neith
Level 5
God Stats
1W - 4L
1,468 SR
Queue Stats
2W - 9L
1,303 Elo+
Party 2
Ares
Ares
UKS-FacundoLopez
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,402 Elo+
Party 2
Hun Batz
Hun Batz
Yenien2
Hun Batz
Level 7
God Stats
1W - 5L
1,023 SR
Queue Stats
3W - 10L
1,316 Elo+
Party 2
Thor
Thor
bananadeagasalho
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,503 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
lipearce7
Morgan Le Fay
Level 29
God Stats
26W - 27L
1,595 SR
Queue Stats
127W - 137L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
3 / 1 / 2
6,173
617
1,384
5,397
1,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
SIMBAHHx
Neith
12
10 / 1 / 4
7,309
731
6,052
4,931
1,436
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
dud1pias2
Achilles
11
7 / 2 / 3
6,789
679
6,608
6,808
3,993
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
9
1 / 0 / 6
5,466
547
3,390
2,685
940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
9
2 / 0 / 11
6,358
636
1,688
5,600
2,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Lauty_A14
Neith
7
0 / 5 / 2
4,794
479
3,093
4,543
1,131
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 6 / 2
4,808
481
1,483
7,104
5,151
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Yenien2
Hun Batz
8
2 / 5 / 1
5,876
588
1,040
7,121
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 4 / 0
3,731
373
484
4,227
1,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morgan Le Fay
lipearce7
Morgan Le Fay
9
1 / 4 / 2
5,433
543
3,739
5,573
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
23
Kills
4
4
Deaths
24
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
2
4
L
Neith
Lauty_A14
Neith
0
5
2
0.2
W
Neith
SIMBAHHx
Neith
10
1
4
12
L
1
6
2
0.33
L
Hun Batz
Yenien2
Hun Batz
2
5
1
0.5
L
0
4
0
0
W
Achilles
dud1pias2
Achilles
7
2
3
4.25
L
Morgan Le Fay
lipearce7
Morgan Le Fay
1
4
2
0.5
W
Olorun
1
0
6
4
W
Ymir
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,122
Damage
9,839
25,421
Taken
28,568
10,639
Mitigated
11,163
6,700
Healing
1,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,384
0
0
750
5,397
1,493
0
1,339
4,058
0
39,063
L
Neith
Lauty_A14
Neith
3,093
1,316
0
241
4,543
1,131
93
497
4,046
0
15,441
W
Neith
SIMBAHHx
Neith
6,052
3,773
0
2,225
4,931
1,436
556
693
4,238
0
34,383
L
1,483
291
0
0
7,104
5,151
40
1,139
5,965
6,044
0
L
Hun Batz
Yenien2
Hun Batz
1,040
290
0
704
7,121
1,778
0
1,423
5,698
0
13,190
L
484
200
0
86
4,227
1,199
0
183
4,044
0
4,534
W
Achilles
dud1pias2
Achilles
6,608
2,225
0
1,352
6,808
3,993
550
1,439
5,369
0
31,690
L
Morgan Le Fay
lipearce7
Morgan Le Fay
3,739
246
0
670
5,573
1,904
0
1,571
4,002
22,933
0
W
Olorun
3,390
1,422
0
1,063
2,685
940
1,023
1,134
1,551
20,499
2,997
W
Ymir
1,688
529
0
1,310
5,600
2,777
388
617
4,983
14,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,095
Gold Earned
24,642
293
Minions Killed
117
0
Camps Cleared
0
926,797
Distance Traveled
911,466
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,173
617
83
8
0
206,336
1
L
Neith
4,794
479
28
3
0
177,790
1
W
Neith
7,309
731
68
7
0
176,379
0
L
Ares
4,808
481
15
2
0
236,737
0
L
Hun Batz
5,876
588
24
2
0
186,629
0
L
Thor
3,731
373
8
1
0
147,809
1
W
Achilles
6,789
679
72
7
0
191,463
0
L
Morgan Le Fay
5,433
543
42
4
0
162,501
1
W
Olorun
5,466
547
43
4
0
185,796
2
W
Ymir
6,358
636
27
3
0
166,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role