Player Matchup

Fenrir
Fenrir
OwOSushii
Fenrir
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
168W - 204L
1,421 Elo+
Party 3
Nu Wa
Nu Wa
Tapps_02
Nu Wa
Level 40
God Stats
1W - 1L
1,740 SR
Queue Stats
20W - 20L
1,521 Elo+
Party 3
Achilles
Achilles
babayaga69xx
Achilles
Level 49
God Stats
1W - 6L
1,323 SR
Queue Stats
200W - 213L
1,373 Elo+
Party 1
Heimdallr
Heimdallr
jarequenatorres
Heimdallr
Level 27
God Stats
13W - 15L
1,447 SR
Queue Stats
66W - 53L
1,452 Elo+
Party 1
Chaac
Chaac
xs-Noisy
Chaac
Level 38
God Stats
6W - 8L
1,242 SR
Queue Stats
201W - 182L
1,425 Elo+
Solo
Team Averages
Level 36
1,450 SR
1,439 Elo+

VS

Team Averages
Level 73
1,438 SR
1,511 Elo+
Cabrakan
Cabrakan
Agv0529
Cabrakan
Level 87
God Stats
1W - 5L
1,273 SR
Queue Stats
411W - 471L
1,399 Elo+
Solo
Janus
Janus
Bidou95440-
Janus
Level 129
God Stats
1W - 1L
1,227 SR
Queue Stats
118W - 94L
1,636 Elo+
Party 2
Skadi
Skadi
FxZiiioN
Skadi
Level 69
God Stats
6W - 4L
1,473 SR
Queue Stats
174W - 170L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
Not-HxsH
Cthulhu
Level 23
God Stats
6W - 2L
1,746 SR
Queue Stats
40W - 26L
1,579 Elo+
Party 2
Arachne
Arachne
romain91405
Arachne
Level 59
God Stats
14W - 14L
1,468 SR
Queue Stats
236W - 276L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
OwOSushii
Fenrir
8
0 / 4 / 0
4,806
481
893
7,958
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Tapps_02
Nu Wa
10
2 / 3 / 0
6,106
611
5,454
5,986
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
babayaga69xx
Achilles
8
0 / 5 / 0
4,583
458
1,351
7,170
5,033
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
jarequenatorres
Heimdallr
7
0 / 7 / 2
4,825
483
2,297
7,912
1,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
xs-Noisy
Chaac
5
0 / 4 / 0
4,305
431
1,451
7,716
1,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Agv0529
Cabrakan
11
5 / 0 / 0
6,406
641
4,596
3,591
3,917
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
7 / 1 / 1
6,475
648
6,793
3,964
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
FxZiiioN
Skadi
11
7 / 2 / 3
6,559
656
9,530
5,593
1,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Not-HxsH
Cthulhu
9
1 / 0 / 8
5,812
581
2,772
6,718
2,864
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
romain91405
Arachne
10
3 / 0 / 2
5,876
588
2,419
6,348
2,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
2
Kills
23
23
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Agv0529
Cabrakan
5
0
0
5
W
7
1
1
7.5
W
Skadi
FxZiiioN
Skadi
7
2
3
4.25
W
Cthulhu
Not-HxsH
Cthulhu
1
0
8
5
L
Fenrir
OwOSushii
Fenrir
0
4
0
0
L
Nu Wa
Tapps_02
Nu Wa
2
3
0
0.67
L
Achilles
babayaga69xx
Achilles
0
5
0
0
L
Heimdallr
jarequenatorres
Heimdallr
0
7
2
0.14
W
Arachne
romain91405
Arachne
3
0
2
4
L
Chaac
xs-Noisy
Chaac
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,446
Damage
26,110
36,742
Taken
26,214
12,518
Mitigated
11,354
7,409
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Agv0529
Cabrakan
4,596
842
0
1,408
3,591
3,917
0
375
3,216
32,369
0
W
6,793
835
0
1,491
3,964
1,144
216
1,922
2,042
35,756
0
W
Skadi
FxZiiioN
Skadi
9,530
4,838
0
750
5,593
1,360
1,610
994
4,599
0
34,756
W
Cthulhu
Not-HxsH
Cthulhu
2,772
314
123
1,145
6,718
2,864
254
1,129
5,589
15,088
0
L
Fenrir
OwOSushii
Fenrir
893
59
0
2,736
7,958
2,378
0
2,237
5,583
0
24,786
L
Nu Wa
Tapps_02
Nu Wa
5,454
1,211
0
361
5,986
1,713
0
4,069
1,717
34,232
0
L
Achilles
babayaga69xx
Achilles
1,351
435
0
1,312
7,170
5,033
0
4,596
2,574
0
20,175
L
Heimdallr
jarequenatorres
Heimdallr
2,297
1,190
0
920
7,912
1,885
0
1,319
6,565
0
15,661
W
Arachne
romain91405
Arachne
2,419
1,702
0
1,419
6,348
2,069
20
1,034
5,314
0
30,880
L
Chaac
xs-Noisy
Chaac
1,451
88
0
2,080
7,716
1,509
0
1,546
6,142
0
7,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,625
Gold Earned
31,128
215
Minions Killed
288
0
Camps Cleared
0
874,431
Distance Traveled
968,766
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
6,406
641
67
7
0
161,485
0
W
Janus
6,475
648
73
7
0
220,553
4
W
Skadi
6,559
656
57
6
0
167,028
0
W
Cthulhu
5,812
581
24
2
0
195,963
0
L
Fenrir
4,806
481
60
6
0
200,450
0
L
Nu Wa
6,106
611
65
7
0
185,774
2
L
Achilles
4,583
458
46
5
0
177,160
0
L
Heimdallr
4,825
483
30
3
0
165,298
2
W
Arachne
5,876
588
67
7
0
223,737
1
L
Chaac
4,305
431
14
1
0
145,749
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role