Player Matchup

Chaac
Chaac
BeToxicPls
Chaac
Level 28
God Stats
20W - 14L
1,658 SR
Queue Stats
114W - 99L
1,553 Elo+
Solo
Bakasura
Bakasura
Fire542204
Bakasura
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 26L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
MidoAlboiolko
Danzaburou
Level 25
God Stats
25W - 13L
1,597 SR
Queue Stats
55W - 38L
1,469 Elo+
Party 1
He Bo
He Bo
Smxdgr
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,467 Elo+
Solo
Bellona
Bellona
hazimemad
Bellona
Level 25
God Stats
26W - 12L
1,646 SR
Queue Stats
57W - 41L
1,468 Elo+
Party 1
Team Averages
Level 23
1,580 SR
1,464 Elo+

VS

Team Averages
Level 17
1,567 SR
1,443 Elo+
Gilgamesh
Gilgamesh
Bombardier1679
Gilgamesh
Level 29
God Stats
8W - 6L
1,726 SR
Queue Stats
113W - 105L
1,499 Elo+
Solo
Skadi
Skadi
El-x-Professor
Skadi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,574 Elo+
Solo
Sol
Sol
Juzi__
Sol
Level 28
God Stats
35W - 19L
1,611 SR
Queue Stats
101W - 95L
1,406 Elo+
Solo
Danzaburou
Danzaburou
NaTaN10GK
Danzaburou
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
116W - 114L
1,372 Elo+
Solo
Ymir
Ymir
safus117
Ymir
Level 5
God Stats
5W - 4L
1,500 SR
Queue Stats
18W - 23L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
18 / 1 / 7
17,173
687
25,317
25,547
19,386
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bakasura
Fire542204
Bakasura
20
12 / 5 / 9
14,568
583
13,053
18,434
7,674
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
MidoAlboiolko
Danzaburou
20
7 / 3 / 8
14,127
565
13,483
12,695
4,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Smxdgr
He Bo
16
2 / 12 / 4
11,617
465
14,671
22,768
8,299
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
hazimemad
Bellona
20
9 / 0 / 15
14,017
561
20,967
21,032
21,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bombardier1679
Gilgamesh
18
3 / 10 / 2
12,034
481
13,031
28,020
29,761
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 13 / 7
8,728
349
3,030
16,134
4,522
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Juzi__
Sol
20
10 / 5 / 6
13,691
548
24,388
23,787
8,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NaTaN10GK
Danzaburou
18
6 / 10 / 3
12,721
509
8,103
20,465
7,682
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ymir
13
1 / 10 / 3
10,940
438
7,123
24,210
22,402
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
41
48
Kills
20
21
Deaths
48
43
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
18
1
7
21.5
L
Gilgamesh
Bombardier1679
Gilgamesh
3
10
2
0.4
L
0
13
7
0.27
W
Bakasura
Fire542204
Bakasura
12
5
9
3.3
L
Sol
Juzi__
Sol
10
5
6
2.6
W
Danzaburou
MidoAlboiolko
Danzaburou
7
3
8
3.67
L
Danzaburou
NaTaN10GK
Danzaburou
6
10
3
0.75
W
He Bo
Smxdgr
He Bo
2
12
4
0.33
W
Bellona
hazimemad
Bellona
9
0
15
16.5
L
Ymir
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,491
Damage
55,675
100,476
Taken
112,616
61,906
Mitigated
72,901
43,032
Healing
20,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
25,317
5,413
0
19,509
25,547
19,386
4,077
8,764
16,783
0
178,812
L
Gilgamesh
Bombardier1679
Gilgamesh
13,031
2,686
0
4,476
28,020
29,761
0
2,132
25,580
775
67,863
L
3,030
1,295
0
607
16,134
4,522
185
987
14,720
0
23,001
W
Bakasura
Fire542204
Bakasura
13,053
9,025
0
5,209
18,434
7,674
606
5,763
12,671
0
78,803
L
Sol
Juzi__
Sol
24,388
6,176
0
10,347
23,787
8,534
550
6,748
16,689
101,127
0
W
Danzaburou
MidoAlboiolko
Danzaburou
13,483
7,786
0
2,815
12,695
4,556
11,911
4,859
7,836
0
83,824
L
Danzaburou
NaTaN10GK
Danzaburou
8,103
4,339
153
2,028
20,465
7,682
1,023
1,022
19,321
0
66,480
W
He Bo
Smxdgr
He Bo
14,671
1,189
0
5,177
22,768
8,299
367
12,580
10,188
63,800
0
W
Bellona
hazimemad
Bellona
20,967
8,241
0
10,322
21,032
21,991
3,256
4,870
16,162
0
73,485
L
Ymir
7,123
444
0
3,339
24,210
22,402
0
3,979
20,152
31,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,502
Gold Earned
58,114
740
Minions Killed
492
0
Camps Cleared
0
2,447,966
Distance Traveled
2,044,738
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
17,173
687
263
11
0
540,148
0
L
Gilgamesh
12,034
481
143
6
0
392,049
1
L
Skadi
8,728
349
34
1
0
432,465
3
W
Bakasura
14,568
583
133
5
0
540,991
4
L
Sol
13,691
548
166
7
0
438,078
0
W
Danzaburou
14,127
565
136
5
0
456,112
2
L
Danzaburou
12,721
509
118
5
0
383,161
0
W
He Bo
11,617
465
87
3
0
362,203
1
W
Bellona
14,017
561
121
5
0
548,512
0
L
Ymir
10,940
438
31
1
0
398,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role