Player Matchup

Medusa
Medusa
Dr Donut9784
Medusa
Level 125
God Stats
1W - 1L
1,516 SR
Queue Stats
149W - 136L
1,515 Elo+
Party 1
Xing Tian
Xing Tian
ShankyShadow400
Xing Tian
Level 62
God Stats
14W - 6L
1,620 SR
Queue Stats
251W - 204L
1,529 Elo+
Party 1
Ra
Ra
ZEROGOALSx55x
Ra
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,129 Elo+
Solo
Team Averages
Level 95
1,545 SR
1,391 Elo+

VS

Team Averages
Level 76
1,372 SR
1,421 Elo+
Skadi
Skadi
Elysium0916
Skadi
Level 60
God Stats
4W - 5L
1,322 SR
Queue Stats
51W - 69L
1,389 Elo+
Solo
Baron Samedi
Baron Samedi
Fatal_Septations
Baron Samedi
Level 121
God Stats
9W - 11L
1,493 SR
Queue Stats
425W - 477L
1,520 Elo+
Solo
Yemoja
Yemoja
KYUBI_SAGE
Yemoja
Level 46
God Stats
0W - 2L
1,301 SR
Queue Stats
77W - 121L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
7 / 0 / 2
7,837
784
6,645
2,931
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
ShankyShadow400
Xing Tian
10
0 / 0 / 6
6,293
629
3,356
6,604
3,444
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

12
2 / 1 / 7
7,522
752
5,337
5,082
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,420
642
3,525
6,893
1,915
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Fatal_Septations
Baron Samedi
10
0 / 3 / 1
6,130
613
5,201
6,888
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
KYUBI_SAGE
Yemoja
8
0 / 2 / 1
5,781
578
1,334
6,030
2,703
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
7
0
2
8
L
1
4
0
0.25
L
Baron Samedi
Fatal_Septations
Baron Samedi
0
3
1
0.17
L
Yemoja
KYUBI_SAGE
Yemoja
0
2
1
0.25
W
Xing Tian
ShankyShadow400
Xing Tian
0
0
6
3
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,338
Damage
10,060
14,617
Taken
19,811
6,443
Mitigated
6,894
4,989
Healing
4,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
6,645
2,449
0
133
2,931
1,113
791
1,005
1,926
0
20,293
L
3,525
648
0
562
6,893
1,915
0
2,643
4,126
0
24,631
L
Baron Samedi
Fatal_Septations
Baron Samedi
5,201
370
858
2,112
6,888
2,276
0
2,561
4,149
23,197
0
L
Yemoja
KYUBI_SAGE
Yemoja
1,334
154
914
545
6,030
2,703
0
2,965
2,843
6,831
0
W
Xing Tian
ShankyShadow400
Xing Tian
3,356
299
105
1,817
6,604
3,444
256
2,411
4,193
8,172
0
W
5,337
313
1,338
1,596
5,082
1,886
407
3,119
1,963
35,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,652
Gold Earned
18,331
125
Minions Killed
107
0
Camps Cleared
0
559,277
Distance Traveled
514,303
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,837
784
42
4
0
165,027
4
L
Skadi
6,420
642
44
4
0
177,722
3
L
Baron Samedi
6,130
613
51
5
0
171,778
0
L
Yemoja
5,781
578
12
1
0
164,803
1
W
Xing Tian
6,293
629
11
1
0
197,854
3
W
Ra
7,522
752
72
7
0
196,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role